We had a project once called Asset Analytics which the steering team decided to shorten to AssAnal. It lasted a couple of months until it was changed to metrics
Owner Class: “Watch out! That White Tree is trying to steal your nutrients.”
Mushroom: “…”
Mushroom: (•ˋ _ ˊ•)
White Tree: “Whoa hang on there, fun guy. I’m not trying to steal your nutrients. I worked hard for these, I deserve my share.”
Mushroom: “Let’s fight, bitch!”
White Tree: “Them’s fighting words! You’re on!”
Scuffle Intensifies
Emperor Palpatine Owner Class: “Good. Good! Everything is proceeding as I have foreseen.” Sticks a straw in the nutrients and starts sucking all of it.
Owner Class: “Hey everybody. We’ve had an excellent season this year, so we wanted to pay our success forward. Hold out your hands, we’re gonna share our harvest!”
Mushroom and White Trees hold out their “hands”.
Owner Class trickles a pittance of nutrients on Mushroom only.
White Trees: “… Wait, what?! How come Mushroom got this?”
Mushroom: “Yeah that’s weird. Let’s go ask Owner Class what happened!”
Owner Class: “WTF? That’s so weird! Hey, Mushroom! What happened here? Why did you get some nutrients and White Trees didn’t get any?!”
Mushroom: “Hey, I deserve this! I worked so hard this season, I have to eat, too!”
White Trees: “Give us some!”
Mushroom: “Make me!”
Scuffle Intensifies
Emperor Palpatine Owner Class: Laughs in Reaganomics
Sticks more straws into the nutrients and starts sucking.
20 Hit points for a car isn’t much if we’re going by traditional RPG metrics, but I suppose I’m not sure what the creators were using as a template when they made it.
Depends on how traditional you want to get. The original metric was the number of 14" shells something could survive. Given that, 20 seems pretty good for a car.
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