That’s the XCOM experience! I love that it feels like a long drawn out war, where you can lose missions and territory, but sometimes still turn it around and win long term.
RimWorld sans mods is a great story teller:
My play allowed me to build a big colony within a mountain like in dwarf fortress, then I woke up an ancient terror like in df, but something unexpected happened when two of the remaining settlers, a kid and an old lady where able to escape.
I got them to escape the map, then resettle with almost impossible odds, with just the shirts on their backs, no food, tools nor weapons and the kid's just a kid.
Fast forward some odd 20 hours, their tribe was able to come back and re-take the base.
“You see, ayys have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit and shut down. Bradford, show them the medal I won.”
lemmy.world
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