This is manipulation to sell more copies and nothing more.
In any case, AI voices are empowering to the Indie scene. Fully voiced games used to be exclusive to triple A gaming, indie gevs just simply can’t afford it.
I feel for the voice actors just like I feel for the translators that all had to change domaine ten years ago, but progress is progress and it’s dumb to stifle innovation to save a few jobs.
This is manipulation to sell more copies and nothing more.
…yes? People who make games do things to make their game appeal to people. Framing that as a negative or unusual is kind of weird. Literally everything any game developer does to make the game entertaining or appealing is “a manipulation to sell more copies”.
I think framing this as “refusing” to use AI is kind of weird. They believe in doing things the traditional way, great, I think games that use all hand-drawn nondigital art are also cool for going against the grain like that, and making a point of supporting artists is laudable, but it isn’t like anyone is trying to force them not to.
AI Voices are just worse or require more work for less pay, and they actually seem less common in the (well made) indie scene than in the Triple A scene.
Probably a quirk of having different software. I'm on Fedia which runs on mbin, as does kbin.run which MBM is on. You're on lemmy, so I guess something was just handled differently for you (and most users!) vs kbin/mbin users.
Yes, and the PS2 was still more expensive than anything else on the market at the time. Plus there were shortages. I didn't even see a PS2 until mid 2002 when a coworker finally got one and invited us over for a party.
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