Dating myself a bit but it had to probably be the first Half-Life. It wasn’t only about realizing how limited and awkward a gamepad is, but the mods opened my eyes too.
I still to this day don’t see the point of consoles. They’re just a way for companies to try and silo off customers and get everyone on proprietary hardware.
Played the three games developed Accidental Queens because I’ve been in an interactive fiction/detective mood.
Started off with A Normal Lost Phone and Another Lost Phone, then headed into their gem of a game they later developed called Alt-Frequencies. Super fun narrative-focused game with a cool time loop premise. Great voice acting as well.
It’s been nice playing these short little games lately. Enjoying them quite a bit.
Because we have tons of ground-level sensors, but not a lot in the upper layers of the atmosphere, I think?
Why is this important? Weather processes are usually modelled as a set of differential equations, and you want to know the border conditions in order to solve them and obtain the state of the entire atmosphere. The atmosphere has two boundaries: the lower, which is the planet’s surface, and the upper, which is where the atmosphere ends. And since we don’t seem to have a lot of data from the upper layers, it reduces the quality of all predictions.
Finished The Darkness, and still didn't find all the collectibles. But I did get a bunch of other achievements, so it wasn't a loss as far as that goes. I am a little sad that this game has multiplayer achievements though, because since this game is so old (and really didn't need multiplayer to begin with), there's no one available online. Multiplayer achievements in a primarily single player game are the bane of my existence.
I've also already played through The Darkness 2. It's crazy how the vibe is so different than the first one. The first game had a really gritty feel, meanwhile this one has a polished and "clean" feel to it, probably due to having different developers and art styles. I love them both, they are special in their own ways. While I do miss the "open" world and side quests of the first Darkness, I do love this game. It's so fun, and so is the extra content Vendettas. It's like extra story without taking away from the story, if that makes sense? Like you don't need Vendettas, but the extra bits are still fun to have.
Now I'm attempting Monstrum for the first time. I was a little wary at first because it seemed to start out boring since I was just walking around, but once I ran into the monsters it got a lot more interesting. I'm not sure I'll actually get all the way through it, but it's a fun little ride while I decide on what my next game is going to be.
For how little cultural impact The Darkness had in the long term, I remember it being very hotly anticipated before release. I think I made myself believe I liked it more than I actually did, but it was a really ambitious and interesting title all the same.
For sure, I can see how it wouldn't be everyone's cup of tea. There are a couple insensitive moments, and sometimes the game mechanics involving the Darkness itself are a bit of a pain, but I think the overall story and some of the settings (especially the whiplash you get about halfway through) are really compelling.
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