There have been multiple accounts created with the sole purpose of posting advertisement posts or replies containing unsolicited advertising.

Accounts which solely post advertisements, or persistently post them may be terminated.

KillingTimeItself

@[email protected]

This profile is from a federated server and may be incomplete. Browse more on the original instance.

KillingTimeItself ,

this is all bullshit btw, it won’t do anything for thirdparty clients and yt-dlp for example.

This is because blocking is entirely client side now, with no way of youtube determining whether or not its happened at all.

KillingTimeItself ,

it won’t though, because you can just remove that 30 seconds at the beginning, which is almost definitely going to be very different than the rest of the video in a number of ways. Notably, there are likely going to be UI differences during and after ads play, as well as video playback alterations. Ad’s aren’t going to be the same quality as video itself.

It’s possible that they’re transcoding them into the video itself, but doing that would be catastrophically bad and have such a massive cost that it simply would not be worthwhile.

KillingTimeItself ,

i highly doubt it. I would think they’re probably doing some UDP packet voodoo bullshit.

Though it likely appears as transcoded.

The sheer cost of them being transcoded into videos is immense, even if they’re live encoding every video.

What happens when you get an ad you need to takedown and remove? You’re on disk transcode is suddenly useless now, and you need to make a new one, easy enough, you can just do that in the background, but this also means your ads are baked into each video, which is less than ideal, unless you’re constantly updating them.

And if you’re doing live transcodes, that means that you have to do this for every view on every video, and i’m not sure that’s sustainable.

I suppose you could probably do a cached live transcode system to bring down the overhead, but i can’t imagine it’s easier than just pulling some voodoo networking bullshit to literally inject an advertisement.

KillingTimeItself ,

yeah that’s what im saying. Re-encoding and transcoding is completely different, it’s more than likely a served change, rather than a stored change.

KillingTimeItself ,

shocker

KillingTimeItself ,

ignoring the fact that it’s absolutely horrid.

An install of ICUE on windows takes up multiple gigabytes. Why? Uhm, good question.

KillingTimeItself ,

and it also runs like shit too.

KillingTimeItself ,

yes but think about how much money writing 500MB worth of code would cost.

I realize it’s not all code, and some of it is already written, but please, muse me, and do the math for it.

KillingTimeItself ,

“android is good” mfers when they have to manually set a calendar task to notify themselves to manually delete the bloated information for an app that they have installed.

no shade to you specifically, but it pisses me off how much android users circle jerk over it being better than IOS, even though it’s like, moderately less annoying.

KillingTimeItself ,

it won’t even use the OS emoji font.

im still amused by the fact that discord mobile uses two yes, you read that correctly, TWO emojis sets, it uses one in app, and the selector, and then uses another for the text input line, because.

KillingTimeItself ,

as a big proponent of FOSS I see where you’re coming from - but the reality will always be that apps which have a significant learning curve to even install are obviously hugely off-putting to the majority of users.

i think part of the problem is that stuff like matrix is built for a very specific interface. Where as we could build something like matrix, in a different design meta, more akin to something like mumble, which not only greatly simplifies the construction of it, but also greatly simplifies administration of it. The protocol itself shouldn’t innately require an obtuse arbitrary system that makes it a nightmare.

Anything that is remotely related to “web apps” or web in general, seems to be an utter fucking nightmare these days. I think we need a healthy dose of dedicated native applications.

KillingTimeItself ,

three times over, no less.

KillingTimeItself ,

there is an inevitable cost to written code though, it simply cannot be computed away. In this case the cost is just a shitty application with an even shittier user experience.

KillingTimeItself ,

they both suck.

this is literally just what i said, but ok.

KillingTimeItself ,

gotta love when they implement half of the functionality, instead of just implementing all of the functionality, because it would take like, ten more seconds.

KillingTimeItself ,

i have like 370 hours of factorio, and i’ve only really played it over the period of about. 4-5 months, though i’ve owned it for a year or two now.

Factorio is just one of those games. For anybody that likes open world sandbox games and technical stuff, you already own factorio, yell at me in the replies.

KillingTimeItself ,

i don’t own satisfactory, though it does seem interesting, i feel like factorio is the precursor to satisfactory in a way.

It’s more primal to the human urge to industrialize.

KillingTimeItself ,

I like factorio but the game never even asks the question of whether destroying an entire planets ecosystem just so you, one person, can get home is ethical or right.

yeah, but the game isn’t about social commentary, it’s about logistics, factory building, and to some degree, tower defense. You don’t like biters? You can just disable them, you don’t actually need to play with them. You can just roleplay as if you’re living on mars.

I feel like if anything factorio does a great job of explaining why the human urge to industrialize exists, and makes you experience all of the negatives of it. If we’re taking it like a social commentary sort of thing. Ultimately it’s nothing worse than human history has done at any given point of time. By a large margin.

By the way, you might want to check out nullius, it’s the inverse of the gameplay loop. The planet is barren, and you are analogous to god, you need to create everything in order for the “normal” gameplay loop to begin.

It’s also kind of interesting to consider the impacts of the biters themselves, they aren’t really a life form, they’re more akin to a bacteria, just on a macro, insect scale. They literally only do something productive for themselves once you get in their way. Their entire evolutionary lifeform is predicated on you being a negative influence on their environment. They consume your pollution, and use it to grow and become stronger. However, left to their own devices they seem to spread across the entire planet, almost like a cancer, just without the consumption of life that is typical, because biters seem to be magic?

that’s my two cents on it, i suppose.

KillingTimeItself ,

ironically, it seems almost as if the planet itself was designed to counter your existence. The biters literally feed on your pollution and evolve multiple magnitudes of strength, multiple times over.

KillingTimeItself ,

i have shapez kicking around somewhere, seems interesting, havent played it though.

KillingTimeItself ,

yeah, it’s like that. Took me about a 100 hours to get fully acquainted. I’ve had several different play-styles through my various saves, all trying different things, and seeing how they go. I’m sure it’ll continue for quite some time.

Especially when the expansion with 2.0 drops.

KillingTimeItself ,

absolutely. Personally i’ve just been enjoying varying my playstyles over time. It’s added enough variety for me so far. I will presumably also enjoy building and design different base metas over time as well, though i have only done a few things so far, so i have hundreds if not thousands of hours to go before i start to get interesting things.

KillingTimeItself ,

it truly is weird, how you can sit down and simply, play the game for 8 hours straight.

That might have been the opioids i was on at the time more than anything (dental work) but regardless, i got a lot of work done.

KillingTimeItself ,

absolutely, especially if you play with the various multiplayer scenarios.

KillingTimeItself ,

I personally haven’t played factorio, but I know enough about it to prefer satisfactory.

any reason specifically you prefer satisfactory?

I think i’d have to look into satisfactory more, but factorio is more explicitly focused on the gameplay loop, and meta elements of the game itself. Having really good balance, great game design, and super functional gameplay styles.

Whereas satisfactory seems to focus more on the game itself, less than the gameplay styles. I.E. the game creates the gameplay style, the player will follow, as opposed to in factorio, it’s explicitly designed around having certain styles of gameplay, which make it very easy to adopt and utilize.

Not to say that you can’t with satisfactory, it just seems like it would be a lot more work. Like in factorio i have a set of rail blueprints that are perfect. Space optimally, designed optimally, and work optimally, they’re designed so that i can just plonk them down and do as little work as possible and have them functional. I’m not sure satisfactory has that level of gameplay.

KillingTimeItself ,

I mean I would accept magic, but anything less of an explanation of the biters behavior seems like a problematically reductive view of life.

magic is definitely an option, but we’re talking about an entire field of science here. How are we supposed to define something without reductive reasoning? The only other real possibility would be religious in nature.

All we know, or more specifically, all i know about the biters is that they’re a seemingly persistent, constant across any given world. They don’t seem to be feeding on anything. They don’t even consume the player when killed. They seem to be explicitly aggressive against the player, for who knows what reason. They seem to benefit explicitly, and massively from pollution, and they also seem to direct targeted attacks towards the source of that pollution, all of which in an evolutionary sense would take billions of years. So presumably, there must be more than one person on this planet, and this must be a very regular cycle. Or perhaps it’s a sort of multiverse deal where this simply loops forever?

Even the behavior of bacteria is complex and more nuanced than a cancerous process.

yeah, i mostly just meant it in comparison to like tigers, or something. We hate ants, wasps, and insects in general, we seem to have little problem killing them on the regular, however when it comes to things like tigers, we seem less receptive to it. It’s certainly an interesting choice to base the biters on an insectoid type species.

I get that it is a game, but I think these things do matter, especially for computer minded people who want to understand everything as a computer programs and recklessly ignore the reality of the environment around them. Media like this severs the salience of the surrounding landscape to people, and contextualizes it simply as a resource to exploit.

It’s definitely interesting, but i feel like exploitation of resources is probably the only good setting for this game. We can look at something like shapez for instance, similar to factorio, but it’s a sterile environment, where you produce shapes. Suddenly that seems even more dystopian by nature. Are you just a dude shipped to a massive sterile warehouse and told to create various different shapes as a method of commoditization? Who knows.

At least with resource exploitation, there’s a very clear driving path, there’s an entirely independent motivation (not being on that planet, because lore wise, you crashed there, and aren’t supposed to be there, and how else are you supposed to leave without exploiting resources? Sure you could wait for someone else, but they also exploited resources, and them arriving isn’t a guarantee, so you might as well keep busy and do it yourself.) Though to be clear, i haven’t played shapez, so maybe there is some kind of weird lore behind it, i’m assuming there isn’t.

Idk, I mean factorio is amazing, I totally get why people love it, and I know the focus of the game isn’t on this but still…

I always like to think of it from the perspective of something like a lion. Killing animals for sustenance. At the end of the day, we all must cause some level of destruction to progress. In this case we cause very little destruction once we do leave, because inevitably the base will cripple, run out of power, and the biters will overrun it, destroying everything in it’s place, claiming it as theirs again, and expanding back over it. Just at an extremely high level of evolution now instead.

There is an eventual yin to every yang.

KillingTimeItself ,

Satisfactory has added blueprints. They’ve been part of the game for a while. You can design, build and disassemble blueprints wholesale. They’re not super large, which is part of the challenge. For something like a rail line, the placement of blueprints won’t connect the rail line together even if you put a rail from end to end; so those blueprints usually are all the infrastructure surrounding a rail line, and the rail line is run down the infra after the blueprint is built.

yeah i know it has blueprints, i’m just saying it feels more like it’s been shoehorned in than it has designed to be integrated fully, as it has in factorio.

There’s plenty of quirks with it, as I’m sure there are in factorio, and there’s no “perfect way” to do anything.

there are definitely some quirks, but for all intents and purposes, anything you want to do with blueprints, can be done with blueprints. You can align them globally to the world chunk size, to make your blueprinting incredibly idiot proof, you can align it relative to the blueprints dimensions itself and change how that alignment is configured and setup, such that it will perfectly paste continuations in perpetuity, until you let go of the shift button. One thing about factorio that doesn’t exist outside of it is that the devs don’t settle for “good enough” they either do it right, or implement it so minimally that it can’t be wrong. A good example of this would be robots, they have an incredibly minimal implementation, though annoying, it’s forgivable because of how simple they are. Where as something like blueprints, basically anything you could ask for, is already inside of a blueprint. The one thing i want, is better blueprint navigation, because it doesn’t support forward and backward navigation quite perfectly, and that’s it.

There’s Infinity variant building methodologies

this is actually one of the things i appreciate about factorio, to my knowledge in the vanilla game, there are no alternative solutions or recipes. You make gears with two iron plates. There are different tiers of assemblers and modules, but those are the only things that change that. Everything is balanced to be self contained perfectly. It’s annoying sometimes, for example boilers burn solid fuel, but not liquid fuel, it’s not a huge deal because you can just make solid fuel, but it’s somewhat annoying because of pollution. Ideally burning solid fuel would be less polluting, though it isn’t in vanilla, i’m sure it could be modded in. But generally, the balance is really good, very well thought out, and explicitly designed around building and manufacturing things. Which makes for a really nice gameplay experience. I’m sure satisfactory is similar in that regard though. (a lot of factorio mods will introduce alternate recipes btw)

You can focus on design, or efficiency, or simply the speed at which you can throw things together.

same thing in factorio, like i mentioned with modules, you can just put three prod 3 modules into the rocket silo and make it 25% cheaper, or you can stack prod everywhere in your manufacturing line up, reducing your usage of raw material by at least 50% total.

You can rush towards coal, fuel, or nuclear power, or flatten all of the biodiversity of the map into biofuel and run everything on plant and animal matter.

this is actually one of the interesting things for me with factorio, there is a very explicit gameplay advancement. You could get to end game on coal power, sure. But the game really incentivizes you to at the very least, build solar power, if not nuclear power. Once you get to solar research, your power costs immediately start to increase significantly, building yellow and purple science basically double your raw material costs, while doubling the production of your factory. You need lots more power if you want that to go over well. You often go from about 50MW on blue science, to 500MW on a full 60spm base. It can be a little strict but the game is designed around it so well it’s not a huge concern of mine.

With the verticality, you can have production floors of machines where the inputs and outputs go into the floor, out of sight, into logistics floors below, to be carted around between machines, and to storage crates, or whatever you need. If you run out of space, you can expand, or build more floors above your current build and expand that way.

this is probably the most interesting thing to me about satisfactory, the fact that you can just immediately stuff things into an additional dimension is huge. Factorio kind of has this with a few mods, like warehousing, though it’s different. Though in factorio everything is just 2D, which makes for a rather aesthetic building style, as well as pretty clearly demonstrating where everything is, as well as where bottlenecks and problems are, which i find rather nice.

If you want to know anything specific, please ask. I can point you at beginner friendly YouTubers, or streamers that push the game to its absolute (and ridiculous) limits with mods, or anything in-between. I can also just discuss the mechanics or what we know of the story so far.

personally i’m not a huge lore fan, i like to follow along with it as i play, if i ever do though. As for questions, one thing i’m kind of curious about, though i’ve never looked into is building logistics. Do materials just magically materialize out of thin air from your base/root storage? Or do you have to do a bunch of handling logistics to cart materials and buildings from one place to another as you build stuff like you do in factorio. That’s probably my biggest gripe with factorio, though it does have robots, i find them lacking in aspects.

For me, satisfactory is an extension of the same concepts I enjoy and employ for my profession. I’m in IT, and getting everything working just right, then seeing everything working perfectly is the take away I like to get from doing a thing. Troubleshooting it when it’s not operating correctly, and ensuring everything stays running 24/7, is huge.

it’s similar for me, although i find factorio is sterilized a bit more, as far as my general taste goes. It’s more interesting for me on a macro level, than on a specifics level, for me i really enjoy experimenting with different play style metas in factorio, i’ve gone from belt based mega base, to bot based belted megabase, to train logistic based megabase, to presumably in the future, a proper belted mega base, and a proper bot based megabase. As well as all of the various overhaul mods and play style changes you can make to make it more interesting to play.

Factorio is lot less about the individual build, although you can still hyper optimize those, and i do that from time to time, and more about figuring out how to fit them together effectively. Anybody can build an oil setup, it’s integrating it properly into all of your other stuff that makes it hard.

KillingTimeItself ,

man i miss these days.

These days not only would it open your CD drive, it would open your tax documents, your crypto wallet, your account cookies, probably even your banking information.

The modern internet fucking sucks dude.

KillingTimeItself ,

i’m mostly just sad that the funny side of malicious software is gone.

There’s no more funny malware. It’s all ransomware and stealers.

KillingTimeItself ,

u aren’t wrong.

KillingTimeItself ,

i mean yeah, but that’s only situationally funny.

KillingTimeItself ,

“once put into power, i will only be consuming the sheep deemed by democratic voting, to be the least productive, happy, and likeable members of the flock.”

wait is this just eugenics?

KillingTimeItself ,

white IPs

what do you mean by this? Static IPs?

KillingTimeItself ,

IPv4 isn’t depreciated, it’s exhausted.

exhaustion probably also constitutes as “deprecated” once the utility of a system designed to be, well, useful no longer meets the usefulness quotient that it previously provided. Suddenly It’s “deprecated technology”

KillingTimeItself ,

move providers? Where, to who? There is currently one provider where i live, soon potentially to be two. Though it’s not finalized yet, nor constructed, so for all intents and purposes, it’s just the one provider.

KillingTimeItself ,

hosts.txt

dns, VPN setups. ETC we live in 2024, there are solutions to this problem.

KillingTimeItself ,

it’s y2k, but not 2k, it’s just y.

KillingTimeItself ,

some super gigabrained chad linux nerd will have written a tool to automatically configure it and have open sourced it.

You could probably just use that. I think like most things in life, the answer is automation.

KillingTimeItself ,

so is there just no standard for renewal? Or are ISPs just refusing to use the standard, for whatever reason?

I can’t imagine we don’t already have a standard for this shit. I’d be baffled if we didn’t. So surely it’s just ISPs being their usual, useless selves.

KillingTimeItself ,

We’re constantly running out; but every fes years

critical difference here was also the consumption of oil. It’s gone down significantly since then as processes have moved to other materials and more efficient methods of manufacturing, due to the price increase of oil. Likewise, our oil consumption has gone down, and our ability to extract it HAS gone up, just not all that much. The big difference is that there’s just more oil that we know about now, than there used to be.

IPV4 addresses are a static pool, that never changes, the only thing that changes is the adoption of them, as certain things move to IPV6 they’re still likely to hold IPV4 in some capacity, as IPV6 isn’t fully rolled out almost anywhere.

KillingTimeItself ,

IPV4 has a static ceiling for how many addresses can exist. We’re concerningly close to that ceiling already. If we were to run out, internet suddenly becomes a fucking nightmare.

KillingTimeItself ,

They went just a teeny tiny little bit overboard with the address space.

as is seemingly standard for bit range increases. y2038 is now y2,900,000,000 due to added a silly amount of bits.

KillingTimeItself ,

shitposting properly is the objective, regardless of my rhyming imperative. My post must be shit, in order to get the hits.

KillingTimeItself ,

Do you have a source for that?

yes sorry, what i meant to say was “the expected usage of oil over time” When a lot of the early to late 90’s "we’re running out of oil stuff was happening, a lot of predictions would’ve been based on continued increased usage of oil. Rather than it just randomly plateauing. It’s likely that the predicted curve would’ve have been significantly more exponential than presented.

And we’re also talking on a more local scale here, so this would be more centric around a single country, or north america specifically. Or perhaps assuming that third world countries would start industrializing or something. There are any number of factors that could have influenced the potential consumption predictions.

another interesting tidbit, this was also just after the time we thought we were going to build a lot of nuclear power, so arguably that influenced the older variants of the graph as well as the modern consumption of oil for power production, for example.

IPv4 addresses are a static pool, yes. But we’re continually using them more efficiently, the same as Oil.

Yeah but idk about this one. Perhaps at the scale of CDNs and proxy distribution, but generally, i don’t see this being very possible, simply because in order for a site to be supported strictly by IPV6 it must be supported by all connecting clients, and considering that most clients today are uh, not IPV6. If you want your service to work, it’s going to need to be IPV4. I mean sure internal communications, but those aren’t real so you can use any subnet range you want, it makes no difference.

but you could quite happily host 1,000 or 10,000 websites on a single server.

it depends on what you classify as a server, what you define a website as, and how you define the usage of it, but yeah generally, ignoring the fact that this is irrelevant, it’s about that simple.

KillingTimeItself ,

huh, weird.

KillingTimeItself ,

well then go and do it manually, surely you as a human wouldn’t make any mistakes. Would you?

KillingTimeItself ,

oh so it’s a classic instance of shitty hardware vendors doing shitty software things.

Gotta love technology.

KillingTimeItself ,

genuine question, any reason not to just actually deprecate it then? Like just stop producing hardware that routes IPV4. Chances are there’s enough that’ll already do IPV4 it won’t be a problem, and im sure if you really needed to, you could figure something out.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • lifeLocal
  • goranko
  • All magazines