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kinkles ,
@kinkles@sh.itjust.works avatar

Lemmy hates Meta but honestly the Quest 3 is a fantastic headset. I use mine semi-regularly for wireless Steam VR.

dubyakay ,

Too bad that it will turn into a brick once meta decides to axe their VR department.

TheGrandNagus ,

I don’t think anybody is under the impression that their engineers are stupid or that they can’t make decent hardware when they want to.

They just rightly think that Facebook is an absolutely evil company.

chemical_cutthroat ,
@chemical_cutthroat@lemmy.world avatar

u/chemical_cutthroat Reportedly Happy With How Much Money Meta’s VR Division Burns

einlander ,

Well, if I didn’t have to make a face book log in to use one. If not for that I would consider one to play in steam. Even if I had to have it tethered.

tias ,

I think they don’t require that anymore. It’s a “Meta login” which can be separate from Facebook. At least for Quest devices.

TragicNotCute ,
@TragicNotCute@lemmy.world avatar

Call it what you want, but this requirement prevents me from buying their products too. I use no Meta services. Don’t wanna start.

MudMan ,

Welcome to the classic social media 100m dash. Become a popular dunk target on socials > get people to call such and such choice as a dealbreaker > stop doing such and such > it is now "not enough", or "they'll enshittify it later" or "a slippery slope".

Which fine, whatever. I'm not saying Meta are "good guys" (no corporation is, honestly). What I will say is a) that is not a particularly productive or functional way to engage with pretty much anything, especially when there is no comparable alternative to a product, and b) this is a remarkable incentive to NOT acknowledge criticism. I mean, if I'm Meta and I see this often, what is the incentive to not just force everybody to EULA away as much as possible? People will give me crap for it regardless, so I may as well get to sell some sweet, sweet data.

FWIW, I'm skeptical of the ability of Meta to turn around the VR market as a whole, I don't like many of their privacy and content moderation practices and I no longer use Facebook, Instagram or Threads. But hey, I do have a Whatsapp account because it's pretty much mandatory to exist in society, and I do have a Quest headset, which I agree is the best price to performance you can buy and works flawlessly with PC VR both wired and wirelessly.

mipadaitu ,

I don’t need to log into my computer monitor, why should I log into my VR goggles?

Don’t give them thanks for only half vacuuming your personal privacy, keep bitching until they do it right.

MudMan , (edited )

I mean, in this case because it's a standalone device, so... for the same reason you log in to your PlayStation. Also, you already had to log in to it when this was a Oculus thing, the "I don't want a Facebook login" complaint only became a talking point after they transitioned from the Oculus login over to the Facebook login, so the intellectual honesty in moving the goalposts based on this argument seems dubious.

In any case, I could see you getting uppity about logging in to use it wired. Maybe. There are a ton of hardware settings and configuration that are handled within the Quest's software directly, so I bet that would be way less trivial to deploy than people imagine. There is certainly no way I can envision where this thing would be usable wirelessly without a software login. You need to run an app to link to your PC, be it the Oculus or the Steam Link app. For security reasons alone you don't want a logless device that streams what's on your desktop monitor at will.

EDIT: Also, for the record, there are a bunch of monitor manufacturers that do ask for a login. Hi, ASUS Armoury Crate, you suck and have always sucked.

TheGrandNagus , (edited )

Show me these monitors you speak of that force you to log in before they work.

E: I’ll interpret your downvote and lack of answer as “there aren’t any”

MudMan ,

I did not downvote you and I genuinely just saw your post now, chill your bits. Some of us have a job or a life beyond refreshing social media constantly (and I'm already pretty bad on that front).

So to your question, I didn't say "force you to log in before they work", I said "ask for a login". Which my ASUS display in fact does to deliver updates and control lighting. In fairness, their dumb app also covers the keyboard, mouse and motherboard RGB, but account login it has. So does my Logitech mouse, by the way. My other Alienware monitor is interesting, because it doesn't have a login, but itdoes ask to collect your data, including it scrubbing your games library and constantly monitoring your controller with no opt-out for some reason. I think I would have preferred a login. Still better than Armoury Crate, though.

And of course that assumes we're only talking about PC monitors. Every single one of my TVs requests a login as part of the first time setup process, whether you use them stand-alone or as a PC output. The trophy to most annoying spyware on that front has to go to LG, whose WebOS device allows me to log out after creating an account if I want, but then it will stop updating some of my apps, so each time Max decides to change its name or Disney wants to change the background on its Disney Plus app I have to manually log in, update, then log out again. Fun!

lurch ,

You didn’t have to log into PlayStations back in the day btw… It just worked. Idk how it is now. (I switched to playing free games on PC and use my gaming budget to gamble on the stock market instead.)

My point is: Login doesn’t need to be a requirement for standalone devices.

MudMan ,

Hold on, the last time you didn't have to log in to use a PS console was... what, 2005? And you are seriously claiming in public with a straight face that you don't use any gaming services that need a log in on PC? So... you use none of them? Not Steam, not Gog, not Epic, not Xbox, not EA Play or whatever Origin is called... none of those.

Well, I mean, bully for you, but I'm gonna guess that Meta is after a different demographic than... you know, people who don't buy videogames on their videogame systems. Login absolutely has been a requirement for standalone gaming devices for the past twenty years, with no meaningful exceptions.

awesomesauce309 ,

Not separated enough for me. I know all the big companies are bad, but I won’t touch google/fb hardware.

NegativeInf ,

The same jerks with a new name get the all your data. Bootlick harder.

Beacon ,

That wouldn't be better for the company. They probably don't make money on selling the hardware.

bobs_monkey ,

Yeah, that’s the entire deal of it. And why it’s lame.

ShaggySnacks ,

90% of technology companies quit before making a hit VR product. We should encourage Meta to spend more.

bobs_monkey ,

Let’s hope Meta sinks every last dime of their profit into “the next big thing” that is their VR division

ViscloReader ,

I’d much rather see meta burn money into the fun project that is VR rather than AI or crypto.

Iheartcheese ,
@Iheartcheese@lemmy.world avatar

Maybe you shouldn’t have made it so shit

KoboldCoterie ,
@KoboldCoterie@pawb.social avatar

Cutting spending by 20% while not reducing output will definitely accomplish that, too!

Reverendender ,

Maybe you shouldn’t have made it so shit

ByteOnBikes ,

Listen pal - Do you know how hard it is to make legs for a wii-like avatar?! We need another 8 billion.

Meron35 ,

They’re called miis 😤

SlopppyEngineer ,

The tech in general just isn’t good enough to do that much more. It’s like having a coal powered steam engine and then saying you’ll build a formula 1 car with it. They thought that with throwing enough money at the wall, a few breakthroughs in tech would fall out, but it doesn’t work like that. If you’re very lucky you hit one breakthrough, but they needed a few.

z3rOR0ne ,

Sounds like the intial pitch probably went something like this, except they weren’t realistic about the timeline.

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