There have been multiple accounts created with the sole purpose of posting advertisement posts or replies containing unsolicited advertising.

Accounts which solely post advertisements, or persistently post them may be terminated.

programmer_humor

This magazine is from a federated server and may be incomplete. Browse more on the original instance.

kekwa , in Stop using floats

Float is bloat!

Darkpepito_tux , in What’s in a name?
@Darkpepito_tux@lemmy.world avatar

Naming your kid Byte or Bit is a bad idea in french-speaking countries

Tja ,

IIRC Bit is penis, but what is byte?

jxk ,

Same, but written differently

jxk ,

Same, but written differently

Magnetar , in Stop using floats

Call me when you found a way to encode transcendental numbers.

ytg ,

Perhaps you can encode them as computation (i.e. a function of arbitrary precision)

Magnetar ,

Hard to do as those functions are often limits and need infinite function applications. I’m telling you, math.PI is a finite lie!

Chadus_Maximus , (edited )

May I propose a dedicated circuit (analog because you can only ever approximate their value) that stores and returns transcendental/irrational numbers exclusively? We can just assume they’re going to be whatever value we need whenever we need them.

frezik ,

Wouldn’t noise in the circuit mean it’d only be reliable to certain level of precision, anyway?

Chadus_Maximus ,

I mean, every irrational number used in computation is reliable to a certain level of precision. Just because the current (heh) methods aren’t precise enough doesn’t mean they’ll never be.

anton ,

You can always increase the precision of a computation, analog signals are limited by quantum physics.

smeg ,

Do we even have a good way of encoding them in real life without computers?

fossphi ,

Just think about them real hard

Magnetar ,

\pi

Knock_Knock_Lemmy_In ,

Here you go

qevlarr , in Stop using floats
@qevlarr@lemmy.world avatar

I’m like, it’s that code on the right what I think it is? And it is! I’m so happy now

en.wikipedia.org/wiki/Fast_inverse_square_root

alyth , in What’s in a name?

Elif is a feminine Turkish name :)

RustyNova , in Stop using floats

Floats are only great if you deal with numbers that have no needs for precision and accuracy. Want to calculate the F cost of an a* node? Floats are good enough.

But every time I need to get any kind of accuracy, I go straight for actual decimal numbers. Unless you are in extreme scenarios, you can afford the extra 64 to 256 bits in your memory

jabjoe , in Stop using floats
@jabjoe@feddit.uk avatar

As a programmer who grew up without a FPU (Archimedes/Acorn), I have never liked float. But I thought this war had been lost a long time ago. Floats are everywhere. I’ve not done graphics for a bit, but I never saw a graphics card that took any form of fixed point. All geometry you load in is in floats. The shaders all work in floats.

Briefly ARM MCU work was non-float, but loads of those have float support now.

I mean you can tell good low level programmers because of how they feel about floats. But the battle does seam lost. There is lots of bit of technology that has taken turns I don’t like. Sometimes the market/bazaar has spoken and it’s wrong, but you still have to grudgingly go with it or everything is too difficult.

GroteStreet ,

all work in floats

We even have float16 / float8 now for low-accuracy hi-throughput work.

frezik ,

Even float4. You get +/- 0, 0.5, 1, 1.5, 2, 3, Inf, and two values for NaN.

Come to think of it, the idea of -NaN tickles me a bit. “It’s not a number, but it’s a negative not a number”.

zaphod ,

I think you got that wrong, you got +Inf, -Inf and two NaNs, but they’re both just NaN. As you wrote signed NaN makes no sense, though technically speaking they still have a sign bit.

frezik ,

Right, there’s no -NaN. There are two different values of NaN. Which is why I tried to separate that clause, but maybe it wasn’t clear enough.

AnUnusualRelic ,
@AnUnusualRelic@lemmy.world avatar

But if you throw an FPU in water, does it not sink?

It’s all lies.

calcopiritus ,

I’d have to boulder check, but I think old handheld consoles like the Gameboy or the DS use fixed-point.

jabjoe ,
@jabjoe@feddit.uk avatar

I’m pretty sure they do, but the key word there is “old”.

gandalf_der_12te ,

IMO, floats model real observations.

And since there is no precision in nature, there shouldn’t be precision in floats either.

So their odd behavior is actually entirely justified. This is why I can accept them.

jabjoe ,
@jabjoe@feddit.uk avatar

I just gave up fighting. There is no system that is going to both fast and infinitely precision.

So long ago I worked in a game middleware company. One of the most common problems was skinning in local space vs global space. We kept having customers try and have global skinning and massive worlds, then upset by geometry distortion when miles away from the origin.

swordsmanluke ,

How do y’all solve that, out of curiosity?

I’m a hobbyist game dev and when I was playing with large map generation I ended up breaking the world into a hierarchy of map sections. Tiles in a chunk were locally mapped using floats within comfortable boundaries. But when addressing portions of the map, my global coordinates included the chunk coords as an extra pair.

So an object’s location in the 2D world map might be ((122, 45), (12.522, 66.992)), where the first elements are the map chunk location and the last two are the precise “offset” coordinates within that chunk.

It wasn’t the most elegant to work with, but I was still able to generate an essentially limitless map without floating point errors poking holes in my tiling.

I’ve always been curious how that gets done in real game dev though. if you don’t mind sharing, I’d love to learn!

jabjoe ,
@jabjoe@feddit.uk avatar

That’s pretty neat. Game streaming isn’t that different. It basically loads the adjacent scene blocks ready for you to wonder in that direction. Some load in LOD (Level Of Detail) versions of the scene blocks so you can see into the distance. The further away, the lower the LOD of course. Also, you shouldn’t really keep the same origin, or you will hit the distort geometry issue. Have the origin as the centre of tha current block.

ZILtoid1991 ,

Floats make a lot of math way simpler, especially for audio, but then you run into the occasional NaN error.

jabjoe ,
@jabjoe@feddit.uk avatar

On the PS3 cell processor vector units, any NaN meant zero. Makes life easier if there is errors in the data.

GissaMittJobb , in Stop using floats

One of the most accurate ones of this format.

Floats are heresy

TheSealStartedIt , in What’s in a name?

NPE

fidodo , in What’s in a name?

Fork

turbodrooler ,

Actually considering that for my first-compiled

rimjob_rainer , in Stop using floats

The meme is right for once

lemmytellyousomething , (edited ) in What’s in a name?

Just name your child Linus like we all do…

astraeus ,
@astraeus@programming.dev avatar

His middle names are Tech and Tips, his nickname is Torvalds

GarlicToast , in What’s in a name?

Function

TSG_Asmodeus , in What’s in a name?
@TSG_Asmodeus@lemmy.world avatar

Dot, Enzo, Bob, Phong…

SaltyIceteaMaker , in Stop using floats
@SaltyIceteaMaker@iusearchlinux.fyi avatar

I actually hate floats. Integers all the way (unless i have no other choice)

  • All
  • Subscribed
  • Moderated
  • Favorites
  • [email protected]
  • random
  • lifeLocal
  • goranko
  • All magazines