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Marzanna , in Surreal Engine (formerly UTEngine): Open source reimplementation of Unreal Engine 1, can run UT99 and Unreal Gold (v226) maps, and boot up Deus Ex

That’s awesome! My childhood dream comes true

skele_tron , in Surreal Engine (formerly UTEngine): Open source reimplementation of Unreal Engine 1, can run UT99 and Unreal Gold (v226) maps, and boot up Deus Ex

Oh man, while i love xonotic, i really miss the ut99 weapons and maps :)

nevemsenki , in Surreal Engine (formerly UTEngine): Open source reimplementation of Unreal Engine 1, can run UT99 and Unreal Gold (v226) maps, and boot up Deus Ex

Whelp, time to reinstall Deus Ex.

LupertEverett OP ,
@LupertEverett@lemmy.world avatar

Based!

One thing to keep in mind if you’re gonna try Deus Ex out with Surreal Engine is that it currently does not have the input system working, due to it being completely different than UT’s lol. Lots of functions aren’t implemented yet also, so we’re pretty much stuck with the intro flyby now :V

Deceptichum , in Surreal Engine (formerly UTEngine): Open source reimplementation of Unreal Engine 1, can run UT99 and Unreal Gold (v226) maps, and boot up Deus Ex
@Deceptichum@kbin.social avatar

In 2291, in an attempt to control violence among deep-space miners, the New Earth Government legalized no-holds-barred fighting. Liandri Mining Corporation, working with the NEG, established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality.

Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed: a cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament.

Now it is 2341. Fifty years have passed since the founding of Deathmatch. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the professional league by the Liandri Rules Board. Your strength and brutality are legendary.

The time has come to prove you are the best, to crush your enemies, to win the Tournament.

LupertEverett OP ,
@LupertEverett@lemmy.world avatar

I read this while the city intro was playing in my head lmao

shadoh , in Hacking into Kernel Anti-Cheats: How cheaters bypass Faceit, ESEA and Vanguard anti-cheats

I prefer anti cheat by design, its probably easier said than done though and impossible for precision shooters like CS. But things like making team work more important than wall hacks and making your approach and strategy more important than how good you are at aiming

merthyr1831 ,

Exactly what I thought. The competitive, individualistic nature of modern competitive shooters makes cheating far too profitable. Not just in a micro sense (winning a game) but also in a macro sense as these games offer prizes, lootboxes, social fame from winning consistently.

Pepsi , in Valve Releases Proton 8.0-5 With Many Fixes, More Windows Games Now Playable
@Pepsi@kbin.social avatar

Michael, clean your Steam Deck.

Shit’s grody af

Ultragramps ,
@Ultragramps@lemmy.blahaj.zone avatar

Is Pepsi ok?

ekZepp ,
@ekZepp@lemmy.world avatar

Naa. Coke Zero, thanks.

ggppjj ,

IF I WANTED A COKE I- FUCK FUCK FUCK FUUUUUCK

emeralddawn45 ,

Everybody always asks if Pepsi is okay, but noone ever asks if Pepsi is happy and fulfilled.

Pepsi ,
@Pepsi@kbin.social avatar

Not really thanks for asking though

A_Random_Idiot ,

Cheetodust gives +9% fps though.

ObsidianZed , in Surreal Engine (formerly UTEngine): Open source reimplementation of Unreal Engine 1, can run UT99 and Unreal Gold (v226) maps, and boot up Deus Ex

The name though 🤌

azron , in Surreal Engine (formerly UTEngine): Open source reimplementation of Unreal Engine 1, can run UT99 and Unreal Gold (v226) maps, and boot up Deus Ex

Totally checking this out for UT99.

Ultragramps ,
@Ultragramps@lemmy.blahaj.zone avatar

I was there for the fan wars. I was in the Tribes camp, but Quake and UT ate up plenty of time. The map mods for Duke Nukem were a big deal for a while making ridiculous stuff with inescapable pits that were only fun to play a few times.

simple , in Surreal Engine (formerly UTEngine): Open source reimplementation of Unreal Engine 1, can run UT99 and Unreal Gold (v226) maps, and boot up Deus Ex

Oh my god, that’s amazing. I wasted so much time in UT99 messing around with bots back in the day. The game still holds up well.

umbrella , in Hacking into Kernel Anti-Cheats: How cheaters bypass Faceit, ESEA and Vanguard anti-cheats
@umbrella@lemmy.ml avatar

some lemming was actually arguing with me the other day about how kernel anticheat is needed and impossible to beat.

DacoTaco , in Hacking into Kernel Anti-Cheats: How cheaters bypass Faceit, ESEA and Vanguard anti-cheats
@DacoTaco@lemmy.world avatar

Listened to this while i was working, it was more about ways of cheating than software tech that helps cheating. But regardless an interresting bit. Shows that if somebody will cheat they will cheat and its done more often than you think

yum13241 , in Hacking into Kernel Anti-Cheats: How cheaters bypass Faceit, ESEA and Vanguard anti-cheats

Yes. Program REAL anti-cheat, which is done ON THE FUCKING SERVER. If the player shoots as if they know where the enemy is behind the wall, then BAN them.

trashgirlfriend ,

Shooting people through walls/smoke is a perfectly normal gameplay pattern in tactical shooters so it isn’t that simple

yum13241 ,

What I meant is if you can ALWAYS tell where the enemy is behind a wall (to start shooting in that direction), and you’re sniping (footsteps are too far to be heard), there’s some fishy business going on.

tabular ,
@tabular@lemmy.world avatar

If the game is designed so bullets can go through walls then one would expect situations where the player can intuit the location of the enemy.

Imagine a tall wall which blocks all vision of anyone standing behind it. Imagine most of of the wall is knocked down flat but some remains standing just enough to hide 1 standing player. Suppose you see a player walk behind that wall and not come out the other side. It’s reasonably to deduce you can shoot that wall to damage that player.

Suppose the surroundings are quiet and you can hear footsteps of enemies you can’t see in a building. In knowing the area you can deduce where the enemies are depending on sound of footsteps on glass or on wood. Most games probably have directional sound which helps too.

merthyr1831 ,

~That helps a bit, but if you watch the video, you can see that the cheats have become so sophisticated that even a server wouldn’t be able to track them. Stuff like offloading display output to a 2nd computer, identifying enemy players and spoofing a mouse’s inputs via a microcontroller to move your mouse to the enemy as if it were a “real” player.

Anti-cheat in general is simply unable to monitor systems at that level of physical complexity, server or client.

LunchEnjoyer , in GloriousEggroll announces new project to unify Proton runtimes
@LunchEnjoyer@lemmy.world avatar

This GE guy is doing some seriously good stuff for the Linux community! Gonna leave his pateron below incase people want to donate to to his Glorious Work!

www.patreon.com/gloriouseggroll

Zeon ,

Dude is making fucking $1,080/month off a free software project. I hope he’s satisified with the work he is doing for everyone in the community. Cheers for even better days to come!

bisby , in Hacking into Kernel Anti-Cheats: How cheaters bypass Faceit, ESEA and Vanguard anti-cheats

It’s a good thing League of Legends is adding Vanguard so it can’t be run on Linux anymore.

EvokerKing ,

Yeah it’s actually to stop people’s addiction to a shit game

olutukko ,

This. I’m lowkey glad I’ll never get to play it again

randomaside , in GloriousEggroll announces new project to unify Proton runtimes
@randomaside@lemmy.dbzer0.com avatar

People are gonna end up forking this just to change the name :: facepalm::

spez_ ,

Already did

Zeon ,

Fuck spez.

A_Random_Idiot , (edited )

Its linux.

People will fork shit for the dumbest of reasons.

kurumin ,
@kurumin@linux.community avatar

Why?

merthyr1831 ,

UwUGL

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