I think I found a fix, I added it as a lutris game and launched from there, and seems to be working now. I didn’t set up a prefix, just searched for cyberpunk and added the already installed game.
Not sure if that’s the fix, or if the latest software update I did fixed it.
This whole thing can be overwhelming to people new to Linux and especially those without a very deep interest in the topic.
The basics, most users don’t really know about all the layers and complexity involved in an operating system. That is okay for the most part. Your issue is likely related to the kernel itself. When you are on edge hardware, you likely need to be on a very recent kernel for proper support. That is what is mentioned in the linked issue. No one expects you to be at the same level as these people or to report issues like this in the kernel. This is just a concise example with things to check if you know the gist of the example. Feel free to ask questions about whatever. I am no expert here. Others may be able to answer. I’ll try to help any way I can.
I had to set launch options to skip the launcher and use proton 7 or below, 8 is causing problems for me. Game is working now, some crashes but I think its one of my mods doing it
Modern games have been getting shittier, and with Denuvo claiming that many publishers don’t renew beyond that 6-month period, it really doesn’t change anything. The best period to buy (or pirate) a game seems to be 6 months to a year after release, when all the bugs that shouldn’t be there in a finished product have been fixed, and Denuvo is not there either (or the game has been cracked anyways), it seems to me that the best time to play a game for anyone involved, is 6 months to a year after release. Also, for paying customers, the game would have likely gone down in value significantly and you might be able to pick it up second-hand for a significant discount, while also ensuring you don’t support greedy publishers releasing half-baked, incomplete products. Problem solved.
None of the above applies to indie games, which I would feel more inclined to pay for, and genuinely find more fun nowadays.
Why should I? They are all broken betaware, that they want me to pay 50/60/70 dollars for! Its absurdity.
I wait for a year or two, and get the game and all its DLC on sale for 5 dollars. It’ll be the actual complete experience, and with the least amount of bugs too.
I’d sooner believe shit is a harmless and beneficial food additive, than I’d believe DRM harmless. and no, I’m not a pirate, but that doesnt mean DRM hasnt fucked me, and not even in a DRM/Proton fashion because it was before I even switched to linux
“Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher’s] investment and it means the publishers can then invest in the next game”
The only entity benefiting in this scenario is Denuvo, while the client clutches their pearls to protect a misguided concept of the elusive lost sale. Denuvo rakes in cash in the name of copy protection, but the truth is most acts of piracy are driven by a lack of means to obtain the product or a desire to demo the product.
Sure it’s their right to protect it but I don’t think there’s any accurate way to actually measure the impact of games with and without such aggressive copy protection.
not sure about the problem, but I do know with my own fedora there is an issue with some audio encoding, once you fix your main issue and find the audio problem (affects voicelines and music) let me know and Ill try to find the solution again for you
I switched to using the steam flatpak for my games, and it fixed the “not starting” issue. And yes, the voice commands aren’t working. The music is working, but no voicelines.
The reason is most likely TF2 not playing nicely with wayland. I have nvidia and I needed to add this command “SDL_VIDEODRIVER=x11 %command%” To be able to run it. If You can check if game runs on x11
It doesn’t give any more information than if you just launched the game executable directly. If you look at the original post’s comments, you can see that the issue has something to do with Fedora using LLVM
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