I recently built a custom keyboard by getting Keychron Q6 and Ducky One 3 PBT keycaps, the space is slightly tight if it’s not placed evenly, but they work and have shine-through! for the switches you should do your own research, since I like tactile :)
Anyway the keyboard works via the browser app VIA which is open source
I would like to suggest my wooting keyboard. It is not quiet but i think their switches should qualify as linear. Not sure about the layout but I have the german layout so that might be a “yes”? I have the 100% variant. Sorry, i am not very deep into keyboards.
Their config tool is basically a website, so as long as you have a browser with webusb support on a system it works. Had some problems with the udev rules (most likely a “me” problem), so I used the desktop version instead.
Bonus you get is that the switches are an analog input. So you can change mode to analog and have like “slow walking” in games. Though, I have not tested that yet.
BUT it is hella expensive.
I also have cheap paddles (i think that that is the right word?) off amazon i use often. But the “support” is basically that the config is saved on the device so you config it once in wndows and that was it. I just bound it to random keys once and assign them in games. Would need to dig up what the paddles are called though.
I tried Lutris and Bottles, but I didn’t give Heroic much of a shot. Personally, I think Bottles is the nicest one, though I’m still using Lutris. Although, for my use case (Japanese language visual novels), Lutris makes it easier to select Japanese Locale for specific games, and hopefully with the next release, it will let you choose Locale when installing games: github.com/lutris/lutris/issues/493
I think the Lutris Installer is generally less finicky than Heroic and Bottles as it automatically detects the game executable after installation. It isn’t always successful, but it usually is.
Does the Heroic Flatpak bundle a runtime similar to the Lutris Runtime? It seems to imply that it bundles Wine versions, but what about all the other usual dependencies, like DXVK, Faudio, etc.? There doesn’t seem to be much information on that.
I’ll share the one thing that made my life much easier: Gamescope. So many visual novels don’t fullscreen properly, and Gamescope is a great workaround for that. The upscaling stuff is nice too.
@popcar2 yes, the ntfs problem hit me as well, as I previously commented on other occasions. Also, I didn't think that intel mobile integrated gpu's wouldn't be recognised by opengl or vulkan, but that's how it goes apparently
Compiled it on my OpenSUSE Tumbleweed system last week. As with the author of the Ubuntu article: I’m rubbish at the game but it compiled and executed just fine!
You’d expect so, but I wouldn’t expect miracles. It will vary game by game as well, as only certain types of RT implementations will benefit from this boost.
I dreamed of Overwatch being on Steam for many years but I really didn’t expect it to happen. Issues with Battle.net made me reinstall constantly.
Now that it’s on Steam I’ll play a bit more until I’m fed up with their monetization that’s close to p2w (overpowered heroes locked behind paid battle pass).
I play every day, 2 or 4 matches in Quick Play. By mid-season I unlock the new hero. But this season I had so many points from the last one, I got the battle pass for free.
Sure, it’s a bit p2w and grindy. But it’s the least p2w and gribdy of all F2P games I ever played. And there’s so much fluidity to the combat, that only Titanfall used to scratch that itch for me.
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