Sorry but multiboxing with a compatibility layer is pure cancer, for some reason proton just keeps gobbling up resources until the clients eventually become unplayable and need to be restarted.
alt tab doesn't work for switching and also MINIMIZE ON FOCUS LOSS? fuck you linux, absolutely fuck you.
Just Linux for me…I haven’t used windows since windows 7. I’m probably going to sell my steam deck though because it mostly just sits in the case on top of my computer (where I usually play since my computer is plugged into my 50 inch bedroom TV. But the stream deck is nice and fun to play with.
Same as you friend, in fact the Deck helped me to realise that the vast majority of my games play fine on Linux doing nothing but enabling Steam Play for all other titles in Settings. That’s literally all I had to do.
I know it’s definitely not the same experience for others but I’m glad I could make the 100% jump to Linux. Especially with Cosmic on the way for PopOS!
Funny thing is that the game would probably work close to perfect if the devs just switched on the linux support in EAC. Sadly, it’s just isn’t worth for the devs. Linux user pool is too small and those who would play would generate new bug reports due to unconventional setup running through a compatibility layer.
Phoronix is going to be flooded with almost identical headlines like this if they make an article every time the (brand-new) NVK Mesa driver gets a commit that improves performance somewhere
I’m only surprised I don’t have 50%+ on controller vs m+kb. Idk if steam got it wrong, but I’m sure I havent used them for more than a half of my time. Although I wasn’t any inspired fot a gamepad gaming coming from competitive shooters, it feels so right with racing games, fightings and rpgs I’m enjoying rn.
Pretty happy to have 80% on Linux tho. After all these terrible stories of how games don’t work there, it’s a wonder that all I wanted, licensed or pirated, worked out of the box with only minor exclusions. If not for Adobe bastards, there’s no need to have Windows even as a virtual or dual-boot platform. And even them can be replaced with tools like Krita.
If it’s not the year of a Linux desktop, I’m sure 2025 would be.
The controller vs keyboard and mouse was messed up for me apparently, because it didn’t show up this year. And I know I spent 60+ hours using a DualSense on American and Euro Truck Simulator, plus all of my time on the Deck!
Glad to hear Linux gaming is working out for you as well! I started doing some basic gaming on Linux some years back, but I didn’t really start running it on my main gaming computer until a couple of years ago. Then this past year I decided to not boot into Windows to game unless I couldn’t do it on Linux. Then all year it worked just fine! With the push by Valve in recent years it’s made it so easy, as long as the game devs don’t throw roadblocks into it!
My only worry, as I said, are specific programs, but as long as Linux is so good, I’d be better finding workatound from there than trying to emulate windows for them.
That’s my thought on programs like that. Unless you absolutely have to run some extremely esoteric software or something from a company that just hates Linux, it’s usually going to work just fine. It was completely worthwhile to deal with learning a new workflow on a few things to get all of the benefits. I found native replacements that work just as well if not better for every program that I used, except for my music player. I can’t find anything that works quite as well as Aimp, so I just run it through Wine.
My viewpoint on a lot of things is to use what works for you. In my case, Windows didn’t cut it anymore, so I switched to what did!
Are they using vulkan natively (not dxvk through wine)? I posted about this when running the experimental vulkan support on BeamNG.drive www.beamng.com/threads/…/page-12#post-1617244. Looks to be very similar maybe?
It’s a great device! I actually didn’t use it quite as much as I did last year, but it still accounted for 31% of my total time. I’m hoping for a slightly bigger screen if the SD2 comes out, but it’s very good as is.
There will probably not be a SD2 in the next year. And i hope it isnt coming out soon as the SD OLED got released relatively recently and it would be just a “why” when they release 2 “New” handhelds in like 1-2 years. And the OLED is already the perfect console to game. It has compatibility with like 95% of games and it can run them with ease on good optimized games on high and not optimized on low - medium, touchpad is accurate, the trackpads are the best and repairability and upgradability is just great! The only thing i would want is a new Steam Controller, in a nutshell SD but without the display.
I’m perfectly fine with waiting several years, I agree that it would be way too soon otherwise. I have the LCD and I’m happy with it, when this one breaks or I decide to upgrade I’ll take a look at an OLED and see if I think it’s worth it for me.
I’ve been very impressed with the trackpads for a lot of games. I even find myself using them on games that were designed for controllers because there’s just nothing like a mouse sometimes.
That could definitely be a possiblity! While I can’t say I would use it a huge amount, VR is something that I would like to tinker with in the future. My understanding is that it still needs some work on Linux, but that may be changing.
Steam could pusht stuff like that too! They pushed linux compatibility with steamdeck and i could see that they push it with their vr headset. and they just need to improve the linux compatibility and then theoretically both steamos and all other linux distros can run easily steamvr
I could definitely see it happening that way. I don’t think anything has been announced either way, but I know I had seen some rumors or speculation about a possible semi self-contained VR headset from Valve. If that turns out to be fact, I could see them using Linux as the base for it.
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