Had the same problem after upgrading from 37 to 38. Its an nvidia problem
1 - Boot an older kernel OR Drop to a TTY (Ctrl + Alt + F3) OR Boot into runlevel 3 (on grub, press ‘e’ when the list of kernels show, look for the line with quite splash nvidia-drm.modeset=1 and add the number 3 there, then Ctrl + X to boot) 2 - Login on your terminal and dkms status. If you see something like /var/dkms/nvidia/525.116.03/source/dkms.conf does not exist, remove the entire directory of the failed version rm -rf /var/dkms/nvidia/525.116.03 3 - sudo dkms autoinstall 4 - reboot if no errors and profit, otherwise rinse and repeat step 2-3
PS: If dkms tells you nothing at all (after the upgrade): remove the drivers /etc/nobara/scripts/cosmo-nvidia-wizard/remove.sh
reinstall them /etc/nobara/scripts/cosmo-nvidia-wizard/install.sh
If your dkms status is ok, you probably have a mismatch in your initramfs and root. just sudo dracut -f --regenerate-all and reboot
it was an nvidia driver problem, i have resolved the issue by editing the boot in grub by pressing e and setting ‘nomodeset quiet’ and reinstalling the propriety drivers upon boot
I had a 5700xt prior to my current 3060 and I’m very tempted to switch back so I can get rid of nvidia’s drivers, getting Wayland functional has been a disaster for me.
I just switched them like a couple weeks ago to give macOS another go, so I’m just being lazy 😅
I’m so mad at myself for impulse buying the rtx 3080… can’t wait to switch to team red completely in a couple of years. Or do you think someone is willing to swap their AMD for my nVidia card? 😂
Not really. In my case i start it from within Steam Library and not from commandline, but i have tried the --force -q dotnet48 shortcut also, with no positive result. Yesterday, I could play the game for more than 3 hours, but today, starting it the same way, it crashes after loading 1% of the save game.
I’m starting it now in a parallel installed Windows, where the save game location is shared between both OS (-appdata “/path/to/folder” -skipintro). Maybe i find a better way and must not boot to Windows. Since i start this really seldom, it has to download a lot of Updates before i can continue.
in the term that will open type “$@” (with the ") and inspect the output .You can redirect it, but steam executes games in a container so not all other directories will be available to write to
I just bought a Samsung G9 Neo (5120x1440), and Ubuntu just worked resolution-wise. Had to switch the monitor to 120hz instead of 240 because otherwise Ubuntu would only allow 60. For the rest all is well. GTX1660Ti. I’m actively looking to upgrade that card now though, with an RTX4060Ti being the prime candidate. I wondered whether i should choose AMD instead, but the doubt was too much. 😅
Same here, experience got worse after upgrading the monitor.
I went from a somewhat matched pair of 1080p 75Hz monitors, one of which was ultrawide (2560 width) to upgrading my ultrawide to a 3440x1440 160hz panel.
That upgraded panel suffered every step of the way in Linux.
I absolutely cannot get 160Hz consistently if I have both monitors running. On KDE X11, compositor drops the rate to 75FPS to even things out (except the mouse lol). On KDE Wayland it works properly in this regard, but we all know how Wayland is on NVIDIA right now.
GNOME is a similar story as KDE Wayland, with an added bonus of stuttering.
I’m not losing hope, though. It’s gonna catch up to AMD but man does it stink to use lol
The only other reason I really have to use X11 is because the hardware video decoding in the browser doesn’t work in Wayland with NVIDIA. Most of the apps are actually becoming more and more stable.
And to think that if you want to use fully free software in your stack a la FSF, the answer is more like “my friendship ended with external GPUs, now the iGPU of a Librebooted Intel from ten years ago is my only friend left”
As someone who hasn’t tried to game on Linux but just use it as a server with my old pc hardware, dealing with nvidia shit is just a massive pain in the ass.
I was only using one monitor and yet it’d never pick up edid properly and other random quirks.
I chucked an Intel arc in there for av1 encoding on jellyfin and after getting to kernel 6.2 it also “just worked”.
It’s amazing how much of a difference it can make when the manufacturer gives even one quarter of a shit about Linux.
Are you starting a game with lots of mods enabled?
Can you try creating a new save with no mods enabled and see if you still get crashes? I think some of the mods in the Steam workshop just doesn’t work well in Linux.
Very interesting. I’ve had similar issues that you had but it was when joining a friend’s multiplayer server with lots of mods. Single player works fine for me.
Sorry, I can’t think of any other possible solutions for you to try.
I don’t have an Index, but I’m running Arch and using ALVR with a Quest 2. It works reasonably well, but Steam VR does sometimes require me to restart it. Also, some games just don’t run via Proton. Many games do just work though. I’m having a blast playing Alyx right now! It runs well through Proton.
Yeah I had horrible issues with stutter in PopOS. There was a very long running thread with many people having similar issues. It was a thing across multiple CPU’s and video cards that simply didn’t occur on other distros, but seemed to be some sort of IO throttling.
Went back to Mint/Ubuntu and haven’t had an issue since, but the forum was showing people continuing to have the issues on PopOS for 6mo+ after I quit it
Understandable. But i like privacy and the whole thought behind FOSS. I am a Software developers myself and like to dig into code and See for myself how it works and play with it.
Since the release of Oculus Dev Kit 1 (de.m.wikipedia.org/wiki/Oculus_Rift) 10 years passed. So i thought that could be a long enough time for an OpenSource-Community to drop a Kind-of-alternative to properitary Oculus Software.
There are some attempts at OpenHMD and Monado. Unfortunately Oculus headsets like Rift S have their tracking handled by software, so the community have to write code for room tracking as well as controller tracking. As opposed to Quest and I think Vive/Index, where tracking is handled by hardware itself.
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