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Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought (www.eurogamer.net)

“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”

Study via questionnaire (n = 126) about the perception of chemistry in No Man's Sky and how games can be used by science communicators. (journals.sagepub.com)

I was only looking for some validation posts because I was annoyed at a couple of the more unrealistic reactions you have going in NMS. Like being able to get salt from combining dihydrogen and oxygen (instead of receiving the obvious water, which doesn’t even exist in the game as usable item/component). Then I stumbled upon...

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