I got hard stuck on one of the seymour fights on Mt. Gagazet and couldn’t be fucked to grind out enough levels to brute force it so that’s still where my save file is stuck at some 20 years later.
I played a substantial amount of Zelda TotK without the paraglider which made quite a few adventures a lot more treacherous, some borderline impossible, and some actually impossible. 😂
Wow, that’s awful lol. I explored a little and very quickly encountered a shrine where I figured out there must have been a paraglider cause it needed it (that might have been purposefully placed?).
But also, no paraglider means no map. I can’t imagine going for too long without progressing the story till you can reveal the map!
Heck, it felt like it was taking too long to give me the photo mode feature. I knew it had to be there, but I was expecting to get it much sooner and didn’t like missing opportunities to take photos for the compendium.
I’ve been into the BattleTech universe since I was a kid (when I first got MechWarrior 2 on Win95), and nothing has frustrated me quite as hard as some BattleTech missions.
There are some mega mod packs for that game too that drastically change the ruleset (hit mechanics, how cover and evasion works, etc) as well as add in hundreds of new units ('Mechs, armor, VTOLs, even Clan Elemental infantry if you’re playing one of the post-3050 mods). RogueTech is absolutely fucking infuriating, but so far it’s the closest you can get to tabletop rules.
Community-made mods that you can find over at Nexus, but they usually require ownership of the expansions, if I remember correctly. You definitely want to play through the standard vanilla game for a while before you go messing with any mod packs though, because they are substantially harder.
All the old MechWarrior games, starting with MechWarrior 2. That was my childhood. PGI didn’t have what it takes to recapture that with MechWarrior Online or MechWarrior 5.
Shout out to Half-Life 1 and Team Fortress Classic (1.5). THAT was my teenage years. I played an insurmountable amount of TFC, adminned a couple servers, and took zero interest in TF2, because it just wasn’t the same without concs, throwable frag nades, etc.
S.T.A.L.K.E.R.: Shadow of Chernobyl was a gamechanger though. That released when I was in college. Fell in love with the hopeless atmosphere, good gunplay, and the eurojank. I still play the various S.T.A.L.K.E.R. mods to this day and am eagerly awaiting the release of number 2 (slated for December, but we will see. Devs have been through a lot).
I know a lot of people that played WoW back then, and their experiences were largely the same. I didn’t get much into MMOs beyond Guild Wars 1 at that time. Final Fantasy XIV was good for a time, but Elder Scrolls Online blew me away after they basically redid the game. That was obviously much later in life, though, and that’s a very different framework of MMORPG than classic WoW and its early expansions.
just think of all the money that this game had poured into it…and the failure is why the Embracer Group (THQNordic) is cancelling games and re-prioritizing it’s studios.
I’m gonna be livid if my Deus Ex Reboot / 3rd sequel got cancelled because of this…
The Blackwell series are point and click games about ghosts. It’s cool to see familiar characters through out the series and how they change (or unchanged) .
It’s the digital version of a puzzle board game I highly recommend. High re-play value and fun to play solo or with friends. (The digital version should be solo only but you can compete with online leader boards)
Hybrid Heaven on N64. Great game with a super interesting battle mechanic. I’ve never played anything else quite like it. Maybe The Surge would be the closest system, wherein you can target specific body parts for interesting effects. But you can’t suplex an alligator in The Surge.
Had a partner want to practice hacking a 3ds before they closed the shop so I can play PS1 games. The first one I put on that mofo is Azure Dreams, my first and probably favorite dungeon crawler roguelike with a city builder. Also Breath of Fire IV is one of my absolute favorite games ever.
I remember a bunch of posts on reddit when the first images released and tons of people were bashing it for having the same exact graphics as 3/new Vegas. I never felt more confused. It doesn’t have the greatest graphics of its time, but I still think they hold up pretty well.
Calling blockchains in video games “boring” is like calling backface culling “boring”. It’s an algorithm, not a game mechanic. Companies make it boring by treating it like one.
The article is more correct than what I’ve been seeing in this thread - their inclusion doesn’t make games fun, which is correct. People are essentializing the use-cases of an algorithm, some saying NFTs make a game fun (somehow?) and others pointing out that they’re trash cash grabs that seem to actively make the experience worse.
My mistake, I should’ve read the article. I didn’t think OP editorialized the title.
Backface culling provides efficiency and performance. Blockchains provide nothing that can’t already be done through more efficient means. There is literally no viable use case for blockchain or NFTs in video games, which is exactly why every implementation has righteously failed or never got off the ground to begin with.
Efficiency and performance are valuable, not entertaining. My point is that “boring” is a category error for these things, they aren’t game mechanics and they have no entertainment value.
I wouldn’t go so far as to say there’s no viable use-case, but every example I’ve seen has been a terrible misappropriation. This is largely because they make the mistake of inclusion of an algorithm to somehow be featureful or entertaining. As I see it, this discussion is a bit like ransomware becoming very prolific and people are saying there are no viable use-cases for encryption because it’s been used to scam so many people.
To be clear, literally all NFTs are is a key: value mapping on a blockchain. That has nothing to do with finance, art, games, or anything else associated with them at present - the value of a tool is in how it’s used. They’ve been used extensively by shitty people, so now people only know of the shitty ways to use them.
Star Ocean 2! I didn’t realize I didn’t have to find a save point, that I could just save on the world map, until like 90% through the game cause I noticed when I was in the menu screen that save was lit up like it was useable. Oops.
Also, the first time I played, I didn’t use the feature that empowers your stats on FFVIII, cause I didn’t bother to read the directions. Got caught on a late game boss fight and gave up until years later when I finally read the directions and had so much fun save scumming and exploiting renewing magic draw points. (Basic memory from like 15 years ago so I could have some details wrong, but you get the point)
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