Thankfully, most companies kinda turn a blind eye to piracy of their back catalog. It’s really mostly Nintendo that gets all bent out of shape about it, and, honestly, they bring it on themselves for essentially vaulting many of their classics(like most of their GameCube games, for example). It really doesn’t help they they slow drip the releases so that only the same old few games are available at launch(I don’t want to play Clu Clu Land or Urban Champion, Nintendo… and I’m someone who likes those black box NES games more than most). Hopefully Nintendo Online solved that issue, but I doubt it.
Anyway, it’s not like anyone is going to miss, say, Major Minor’s Majestic March for Wii. I would like to encourage companies to release more of their stuff, but realistically, it’s out there for anyone savvy enough to get it. We need to fix this stupid broken copyright system.
I think it’s a fun coincidence you brought that game up as something obscure nobody will care about, because I just learned about it because of your post and will probably emulate it for myself lol. Thanks for bringing it to my attention! 😊
Any taxonomy that doesn’t include the Berlin interpretation or consider it’s existence is missing an important piece of roguelikes history and elements imo
It’s a bit rough around the edges, but you (or someone else) might enjoy Genesis: Alpha One
You fly a space ship (well, mine usually look more like stations that can also move), across different life-infested solar systems. The main gimmick is that you build the station yourself out of different modules.
So when your scientists come back from planet surfaces, with some spores on their suits, you might find pockets of ewww hiding in the vents of the station you made yourself. You have/unlock multiple times ways to make sure that the infestation stays relatively isolated to, say, the landing bay. But even with those, you’ll find yourself doing a lot of first-person vent-crawling to figure out where that disgusting crab-thing just came from.
Plus, it’s a rogue-lite with some permanently unlockable progression. There are multiple player factions you can unlock and there’s a NG+ mode, but I found myself not replaying it too much (even though my one played campaign was quite fun). Still, I sunk a good 16-20 hours into it, I think.
You can usually pick up Terraria when it’s on sale for about $5. I haven’t played it in forever but I enjoyed it at the time and apparently it’s only improved since.
Yeah, definitely Stardew Valley with some mods. It’s pretty close to endless things you can do in that game. Thinking of Stardew Valley have me wondering about the state of the Haunted Chocolatier game.
This guys videos are like crack to me, but this one was kind of boring compared to his other stuff. I don’t know why though. Fear of the cold was so much better and it’s essentially the same kind of storytelling.
You will defiantly love his other videos then. They’re all very in depth and entertaining
Then if you haven’t yet check out supereyepatchwolf - who takes similar deep dives into media but does it on a more personal level with really good storytelling. Like, really good.
You’d probably like Gaming’s Harshest Architecture. That may be the video that got me into the channel, he’s so good at creating this feeling of significance. And then you look back at the actual topic and wonder how you got so invested.
(I think the champ of that feeling in general is Kevin Perjurer of Defunctland. I have no idea how I get so invested in videos about… anything he’s made a video about.)
Titanfall 2 was so good, I miss it. A lot of it’s slick movement mechanics show up in some of those modern “movement shooters” like Ultrakill for example.
I have to agree with the other comment. I’d say it’s quite worth it. Content is fun and even if you don’t get a whole lot out of it I think the devs are so great it’s 100% worth it just to support them!
FACEIT is yet another completely useless, doesn’t-actually-work, trust-the-client anti-cheating tool. Basically, it makes it so that cheaters (and the game publisher) can claim cheating isn’t happening because, “there’s an anti-cheat tool” but in reality it doesn’t stop actual cheaters.
The entire purpose of anti-cheat tools appears to be to stop casual Linux gamers from being able to play the game. Microsoft has a big part in it as well because the very same intentional vulnerabilities in Windows that hackers use to install undetectable rootkits are what get used by anti-cheat software.
If Microsoft wanted they could close those vulnerabilities by making all privilege levels above administrator (of which Windows has two which is insane) inaccessible to anyone but Microsoft. Instead they just collect money from 3rd party vendors to sign their driver encryption keys, inherently trusting those vendors not to make software with vulnerabilities. It’s a recipe for insecurity and Microsoft likes it that way. It acts as a form of vendor lock-in.
Anti-cheat tools pretty much all work with the same basic assumption: Trust the client. What’s the first rule of network programming?Never trust the client!
Very much so! They add a ton of content to an already pretty content-rich game, and after you have them, you’ll barely notice they weren’t part of the base game before, except maybe the Castlevania one because of the obvious difference in theme. Still, lots of quality content that adds tons of variety to your runs!
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