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KingThrillgore ,
@KingThrillgore@lemmy.ml avatar

So it sounds like the developers had a better bead on why D2 has been losing numbers and there’s no way for them to provide feedback. And as a result, they were probably tied into the layoffs. Talk about some obvious mismanagement. The wrong person was laid off.

Phegan ,

The last thing workers want to hear is “the right people” when they see their friends and colleagues laid off. I was at a company that said that after a round of layoffs, the CEO got absolutely roasted for saying it.

Phegan ,

Then stop pushing the player base away with predatory profiteering tactics.

This is on leadership, not the workers. It’s a shame they have to suffer for the mistakes of a profit greedy leadership team.

MilitantAtheist ,

I’m that case, just wait until Marathon fails epicly.

kilodelta ,

Bungie milked their audience with a hard drive occupying piece of shit. The design of Neomuna was crap. The characters were crap. The story was awful. The level design was amateurish at best.

It makes me mad that I have an addictive itch that needs scratching.

HawlSera ,

Stop selling overpriced expansions that never go on sale with a new one coming every week.

Cmon at least Sims 4 does bundles and shit

Ignifazius ,
@Ignifazius@discuss.tchncs.de avatar

It was on sale 2 weeks ago, 60% off.

p03locke ,
@p03locke@lemmy.dbzer0.com avatar

Destiny 2 came out in 2017. Maybe make a new game, instead of trying to leech off of the old one for 6 years?

False ,

You can’t even play the game from 2017 anymore

Crystal_Shards64 ,

I stopped playing when the first dlc dropped. Honestly if they stuck with their original vision of destiny and kept the first game going I would have probably stuck with it.

I miss the halo era of bungie. Bring that bungie back lol

alienanimals ,

Layoffs were actually due to inept leadership.

Dark_Arc ,
@Dark_Arc@social.packetloss.gg avatar

Despite what others are saying, the game is fine (at least compared to its previous state/status)… They’ve made a lot of changes to improve the onboarding experience and remove pain points. They’ve made things less grindy and more engaging every expansion.

The last DLC just had kind of a meh story to it, “the discovery of strand.” The environment they used also wasn’t all that pretty or interesting. It wasn’t snow, it wasn’t a swamp, it was a minimalistic city-scape with some canyons.

That, plus increased pricing and over dramatization of the loss of the red war and foresaken content (which wasn’t even that good compared to the new stuff mind you – it was extremely short and grindy) has almost definitely caused the profit loss.

Not to mention, playlist activities still feel bland… Implement map voting and modifier voting, and make a higher difficulty playlist for PvE content. I swear once you’re caught up, it’s either stomp over everything in the same 5 maps over and over, or face the exact same somewhat challenging (or extremely challenging) encounter over and over for an entire week. They have all this content they could open up to high end rewards and mutators, but they don’t.

GoodEye8 ,

If the game was fine it wouldn’t be 45% below their revenue projections.

beefcat ,
@beefcat@lemmy.world avatar

plenty of good games fail to meet revenue projections

GoodEye8 ,

Except Bungie isn’t creating a new game here, they’re continuing a game they’ve been supporting for years. They have years of metrics and they should have a pretty good understanding how much revenue to expect. Even if they were overly optimistic and set an unrealistic projection it doesn’t explain missing it by 45%.

beefcat ,
@beefcat@lemmy.world avatar

I can’t really comment on the current quality of the game in 2023, since I noped out about 4 years ago, but there are any number of explanations.

  • Lack of new content. I haven’t seen the game discussed much in the gaming press, which means there probably haven’t been any notable content drops for a while. It sounds like the game’s next expansion has been delayed, and the game is being maintained by a skeleton crew while the rest of the studio focuses on Marathon.
  • Competition. With few exceptions, good games always slowly bleed users as shiny new alternatives attract players. This is compounded if you’re running a live service game and have a long content drought.

My point isn’t “Destiny good”, I don’t really know that. My point is that we can’t really draw conclusions about the quality of the game based solely on missed revenue targets.

GoodEye8 ,

I agree that you can’t draw conclusions about the quality of the game simply by the fact that it missed the revenue target. But I’m not drawing the conclusion based on the fact that it missed the target but rather based on by how much the target was missed. If they missed by 15% then sure, it’s not an indication because maybe they really did overestimate their target. But 45%? You don’t miss by that much when you have yearly revenue numbers showing you the trend. My point is that such a severe miss in this case does end up being indicative of the quality because the explanations, even yours, will end up being negative about the game.

Dark_Arc ,
@Dark_Arc@social.packetloss.gg avatar

It sounds like the game’s next expansion has been delayed, and the game is being maintained by a skeleton crew while the rest of the studio focuses on Marathon.

FWIW, they have ~650 people even after the layoffs for destiny 2 alone. Hardly a skeleton crew. The content drops have been the same as they’ve been for years, seasonal content drops in-between expansions. There is definitely a lul period where there’s not new stuff getting released to give people a chance to catch up.

Competition. With few exceptions, good games always slowly bleed users as shiny new alternatives attract players.

There is some of this. I think there also just seems to be a general recoil of players at what games are costing these days. I’m personally fine with it, but I see what feels like infinite complaining about how greedy … basically every company that isn’t indie is being.

Realistically, I’d say it’s A) bad PR and B) a failure to make new gameplay loops that shake things up significantly C) a failure to fully utilize old content (there’s not a lot of reason to play old strikes, not a lot to encourage players to help others out in old story missions, etc – replay value is artificially neutered by making too many things curated which limits choice)

beefcat ,
@beefcat@lemmy.world avatar

I think there also just seems to be a general recoil of players at what games are costing these days. I’m personally fine with it, but I see what feels like infinite complaining about how greedy … basically every company that isn’t indie is being.

I think this is mostly just the fact that the people who spend the most time on social media are also basically kids with very little spending money. None of my millennial peers even blinked when AAA game prices went up to $70 with the new console generation. We have fairly mature careers and have paid off our student debt by now.

Dark_Arc ,
@Dark_Arc@social.packetloss.gg avatar

Maybe, but we’re also seeing it in reviews in such high quantities, it feels like it has to be more than just kids. And like, sure I’d love if the games were cheaper, but they certainly haven’t gotten cheaper or less risky to make.

It’s frustrating either way… I don’t care if the game is $100. I want to know A) does it have pay to win mechanics or gambling (things I actually consider to be predatory – another word that is significantly over used right now), B) is it fun?, and C) how much replay value is it (i.e. should my expectations be set for a really great 80 hours or potentially hundreds – I’m okay with the former sometimes, but it’s nice to know what I’m getting into).

Lately with steam reviews it’s like “tHiS gAMe coSt toO muCh. Y u So gReDy!?!” Which tells me none of those things and just gives me old man yelling at a cloud energy about how things (particularly live service stuff) does cost money to develop and run beyond a 1 time purchase of $25.

Maybe you can relate … Maybe not …

hubobes ,

The CEO has to go because they failed to deliver? Right? I mean that’s why they get paid so much, to take responsibility. Now they will face the consequences of their failure! No?

SCmSTR ,

STOP MAKING SHITTY GAMES

Enshittification.

Smoogs ,

Does anyone else have a fuckton of raid banners because EGC is so overly fucking complicated and super costly to have your team wiped after an hour of play to the point that you cannot scrape together enough players that KWTD or want to grind to make it worthwhile?

Yeah. That’s why.

There’s only so much crucible a person can take. And trials oozes with player toxicity. Gambit was kinda fun at first but now it’s rife with balancing issues which the devs seem to have lost all interest in addressing… And for whatever reason the most recent clothing styles are hideous so even the aesthetics are not exactly grabbing attention.

Conyak ,

It’s fucking ridiculous that CEO’s make decisions that make players dislike a game or product yet the workers are the ones getting laid off. I doubt any of the regular employees had a say in the shitty DLC decisions.

MrHandyMan ,

I always found it kinda sad that Destiny has a lot of lore, but if you are a new player / returning player you can’t experience the lore that you have missed because it’s just removed from the game.

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