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metallic_substance ,

Does anyone have any mod recommendations?

MarcomachtKuchen ,

So far the mod selection seems rather shallow but more and more are coming every day

The mystic class seems really cool

Canadian_Cabinet ,

Look on the main page of Nexus mods. A ton of older mods are being updated for patch 7

WadeTheWizard ,
@WadeTheWizard@fedia.io avatar

Better Hotbar 2 is basically mandatory for casters. The of the Longstrider/Jump aoe mods are convenient. Kay's Hair Extensions and P4 Bangs Everywhere are nice if you really like customizing characters. I don't they've been updated to patch 7 yet, but a lot of the class/subclass mods are worth getting; Cleric Subclasses, Rogues Extra, Hexblade, Artificer. sumradagnoth8 and havsglimt on nexus mods have a bunch. 5e spells is also a must have.

pyrflie ,

Class mods(artificer is one of my favs) and party expanders. The latter fixes the Jaheira and Minthara party bugs that have been present since patch 5.

Iheartcheese ,
@Iheartcheese@lemmy.world avatar

How many add furcocks?

Default_Defect ,
@Default_Defect@midwest.social avatar

Easier question might be, how many don’t?

Kolanaki ,
@Kolanaki@yiffit.net avatar

At least 1. And it’s compatible with the big race mod that adds basically every single race that ever existed in D&D to the game.

Kolanaki ,
@Kolanaki@yiffit.net avatar

Can I make my own campaign yet?

tea ,

Some of the UI mods are really good. Gives what can be a bit of a clunky experience some QOL features and look.

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