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Ashtear ,

Didn’t even see the UI. Effectively an in-game cinematic trailer.

Hope there’s more forthcoming soon. Civ’s gotten to a point where I have to know if there’s enough to chew on in the vanilla game if I’m going to buy in early.

camr_on ,
@camr_on@lemmy.world avatar

There’s a 20 minute gameplay reveal today, this is just the trailer

Ashtear ,

Thank you! Looking forward to it.

icerunner_origin ,

Civ 2 is still peak for me, although I did like Leonard Nimoy’s contribution to Civ IV.

Wogi ,

The best civ is always your first.

icerunner_origin ,

In that case it should be the original on the Amiga 500 😄, but I still prefer the improvements in Civ 2.

kboy101222 ,

I think that’s true for everything but civ 2. It seems like everyone agrees 2 is just better

v_krishna ,
@v_krishna@lemmy.ml avatar

I still play civ v with a few friends pretty much weekly. A couple times a year one of our wives and kids go out of town and we lan party from 4pm to 6am and actually finish a game!

icerunner_origin ,

That’s awesome!

mox ,

This looks like the live stream of the gameplay reveal, starting now:

www.twitch.tv/firaxisgames

mox , (edited )

Highlights as I remember them from the live stream:

  • Play progresses through 3 ages: Antiquity, Exploration, Modern
  • Continue as a different civ when starting each new age
  • Map expands with each new age
  • Leader choice is separate from civ choice
  • Districts
  • Christopher Tin soundtrack
  • Gwendoline Christie narration
  • February 2025 release

Edit: Here’s the rerun:

www.youtube.com/watch?v=Tc3_EO6Bj2M&t=5406s

Yorick ,

Also noted :

  • Navigable rivers
  • terrain has cliffs
  • armies seems to be condensed, with generals leading them. Fighting looks to be constant in some way? (or that’s just the render for the trailer)
  • cities seem to expand much more
  • the leaders looks to have some stats which can be improved
blanket ,

Wish it didn’t require a 2k account. don’t need another account to play a video game.

obinice ,
@obinice@lemmy.world avatar

Why would you need an account to play a single player, non cloud hosted game?

deegeese ,

Shitty publisher mandated launchers.

Link ,

They are getting rid of the launcher for Civ 6: pcgamer.com/…/2k-removes-its-pointless-launcher-f…

CarbonatedPastaSauce ,

Good, I wonder if they removed it for Xcom 2 yet. I haven’t played that since they sideloaded that crap into my steam install.

circuitfarmer ,
@circuitfarmer@lemmy.sdf.org avatar

Didn’t they announce that there would not be a launcher? Also removed for Civ VI.

alilbee ,

It doesn’t. They mentioned there would be a unique skin for Napoleon if you signed up but it didn’t sound required.

blanket ,

The steam page literally says that it requires a 3rd party account for online play (just not required for offline play). so I’m not sure if that’s what you’re referencing.

alilbee ,

Ah, there’s the catch and confusion. Not required for single player but required for multi, I guess? Not sure how others play Civ but that’s not gonna affect me. I’ve only ever played these games solo besides a very rare duo game.

mox ,

Uh-oh. That’s the sort of thing that would lead me not to buy it.

DarkThoughts ,

I'm a bit torn. On one hand it seems like a step back from the Civ 6 cartoon garbage. On the other hand the ground textures still look like blurry paint vomit. It's kinda weird because the foliage and mountains / rocks seem to be in a higher resolution and much more detailed. I guess it might be WIP and a remnant from Civ 6.
The unit sizes also seem gargantuan? I guess that part would not be as hard to fix via mods but that was already a compatibility nightmare before, especially when the mod authors quit.

So, graphically it might be a buyable Civ game again, but...
Picking a new civ or mismatching leaders makes me worry though, because that sounds awfully familiar to another game that had a similar terrible feature. The Aztecs turning into France while being led by some Japanese dude just does not feel right.

The FOMO unlocks to bait you into signing up AND buying the cartoon shit are a hard pass for me though. Selling that as a "thank you" is nothing but insolent.

Etterra ,

Oh ffs what is it with people thinking it looks like a cartoon. As for scale, that’s every 4x game.

Visstix ,

From what I saw of the gameplay is that civilizations are sorta locked on a path, but you get a choice of similar civilisations. Unless you play in the style of a different civ and unlock certain milestones you could unlock other paths. At least from what I understand.

mox ,

TIL some people play Civ games for the graphics.

KombatWombat ,

At 15:05 it isn’t clear what is meant by a “full campaign”, but it does sound like you can set up games to be only one age. I hope so, as I am skeptical about swapping civilizations. It was actually the primary thing that put me off Humankind, rather than a selling point. Resetting not only your Civ’s identity but also the world’s resources, map size, and the tech tree is concerning. If one age isn’t an option, I am sure mods will save us at least.

Mod support and multiplayer are huge interests for dedicated fans, so hopefully we will get more information soon. VI improved a lot from V, so I expect it will be good.

I prefer the new graphics to Civ VI’s overall, but I don’t want to say it actually tops V until I’ve played it myself. A few screens seemed visually unfinshed. Story events, navigable rivers, leader skill trees, and the calamities at the end of ages seem intriguing at least. No mention of a world congress, hopefully they have a better system in mind than VI’s.

Still curious about culture progression. They didn’t show a card system like VI, so that at least makes me hopeful. Ideally I would like a permanent unlock/upgrade tree and a way to temporarily boost something at a cost in another system, like edicts in Stellaris.

Looks like districts and wonders still take a tile to build, but now other buildings do too? Cities sprawl out a lot, and are diverse within. Perhaps we will be able to build duplicate buildings that were previously one per city, especially since they mentioned city specializations. It also seems like workers/builders might be attached to a particular city rather than movable units.

Overall, I’m a bit less excited and more worried. There were a lot of changes from V to VI that I was disappointed with from the onset and honestly they did not grow on me.

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