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mjhelto ,

No other game has had the impact on my way of thinking more than Outer Wilds.

Serious_Me ,

Came here to say Outer Wilds. That game is a masterpiece and I encourage anyone and everyone to try it. Only two things I’ll say are this: The less you know about it going in, the better the experience. The DLC is also worth it.

Weirdfish ,

It’s one of those I downloaded, played 10 minutes of, and then got distracted by something else. I’ve done a good job avoiding spoilers, I’ll check it out next.

denast ,

That’s actually very ironic, the game needs about half an hour to get you hooked and yet so many people quit it beforehand. You’ll understand what I mean when you play it

mjhelto , (edited )

Interestingly enough, I did the same thing. When it launched, I was big into piracy and had a shitty job to pay for games with. Played until I could fly the ship, flew into the sky, then promptly lost control of my ship and didn’t touch it again for at least half a decade. So glad I bought it and played it without spoilers!

mellowheat ,

The less you know about it going in, the better the experience.

This includes the knowledge that it’s good. You should forget that people praise it everywhere because that has a potential of ruining the experience. It did for me, somehow.

jroid8 , (edited )

Came here super late to ask: how? I played it and after discovering most of the things in game I couldn’t continue without guides (not good with puzzle games). I also don’t get attached to characters that can’t move with a few lines of dialog (no I’m not a psychopath, OneShot’s endings always give me mixed emotions for a few days). I’m not looking to argue I just want an answer

ConditionOverload ,
@ConditionOverload@lemmy.world avatar

Dishonored, when it first came out.

Brokkr ,

I’m not sure Arkane and Bathesda could be considered as indie devs at the time of release. Bathesda had released Skyrim the year before.

ConditionOverload ,
@ConditionOverload@lemmy.world avatar

That’s true, I was just talking about Arkane.

Brokkr ,

Even Arkane alone at that time wouldn’t be considered indie. They had done a few contract jobs for major releases, like CoD, before developing Dishonored.

ConditionOverload ,
@ConditionOverload@lemmy.world avatar

Ah, my mistake then.

learningduck ,

Since I don’t see anyone mentions it.

Tunic. The shortcuts are so cleverly hidden that allows you to easily break the sequence in your next playthrough. The manual translation felt just like back when I tried to understand japanese game manuals that come with game boy cartridges.

Chain of Echoes. A one man RPG game with a unique combat system that has great quality of life.

Patches ,

I was kinda frustrated by Tunic. Not gonna lie. It’s clearly a masterpiece but you have to play old school and write every single little thing down. Go back and forth for days.

Chains of Echoes is tied with Chrono Trigger for best JRPG of all time and my mind won’t be changed. Now if only anything else could soothe that itch. I love that you absolutely never 'Just click Attack’s over and over to save MaNa.

refurbishedrefurbisher ,

Tied with Chrono Trigger? That’s some insanely high praise. Why do you say that, exactly? I’ve never played Chained Echoes, so just curious. Chrono Trigger is my favorite game of all time.

Patches ,

Just everything, honestly.

The battle system for starters is constantly asking you to think smart. You’ve a gauge that you have to keep centered to be “in the flow” such that you can’t blindly use the best attack every time. You always start every battle with full health and mana - so you never have to ration between fights. Which adds up that every fight can be difficult. There is no cannon fodder.

You level up as the story progresses so you can’t simply grind to a higher level. There is a level system but it’s more a skill mastery one It respects your time in that you will never need to grind for anything.

The puzzles are difficult enough to be challenging but not so much that you will ever need a strategy guide.

The story is relatable without being convoluted. Each character has realistic goals, and interests. There is no clear “I’m evil because fuck you I’m evil”. There is no clear good guy either, and you will see what I mean if you finish the story.

The world makes sense and has no suspension or disbelief moments. Speaking of it’s a world in which both Dragons and Giant frickin robots are both natural, and they make sense.

I absolutely loathe when a JRPG Battle System demands that I either save everything so that I have MaNa for the boss fight, or makes it so that you should just click ‘Attack’ every time with no reason. I also loathe random battles. This has none - you choose which monsters to fight, and they don’t come right back.

I literally could not put it down for any length of time until I had hit 100% of everything. A tall order for a game that took me almost 100 hours when I’m a full time adult with kids.

refurbishedrefurbisher ,

Goddamn. I’ll have to try it out. The story is by far the most important part of any JRPG for me, though.

Voroxpete ,

There’s a lot I could list here, but I’ll focus on a few that I’ve played recently, that don’t seem to be getting as much mention.

Slay The Princess - A literally flawless game. I genuinely mean that. There’s not a single thing about this that I can think of to criticise. The writing is fantastic, the art is beautiful, the voice acting is note perfect and the score is gorgeous and haunting. The concept is insanely inventive, and the execution even more so. I finished my first run in about 3 hours, and then looked at what other people were saying about the game and realised that I had only just scratched the surface. As in, other reviews seemed to be describing an almost entirely different game to the one I played, because literally every choice matters.

OTXO - Roguelike Hotline Miami with bullet time and a bartender who sells bottled superpowers. There’s really not much more to say than that. The soundtrack is like a Trent Reznor fever dream, and the whole thing has the feeling of encountering Quake for the first time. Just a mad demented bloodrush of insane violence coming at you non-stop.

Vampire Survivors - It’s super cheap, it’s super chill, it seems like absolutely nothing and then oops its 3am and you’re telling yourself you can still get in one more run (no, for real, this game actually fucked with my sleep for a while).

Shadows of Doubt - OK, this one is still early access and I don’t actually recommend buying it right now, but absolutely wishlist it for the 1.0 release. It’s rough around the edges at the moment, but GOD FUCKING DAMN WHAT A GAME. The sheer audacity of the idea behind this is unbelievable; a fully procedurally generated “city” (about a 3 x 4 block grid on medium size) where every room of every building can be entered and explored, and contains a business or a resident. Every person in the city (up to around a 1000 at the largest sizes) has a complete life; a job in the city that they go to at scheduled hours, places they like to hang out, relationships, maybe a partner, fingerprints, medication for medical conditions, a blood type, a shoe size, height, weight, age… And they do crimes, which you then get to solve for money. You’re a PI, in a demented alternate history 1979 (“The Bourbon Empire never fell and now Coca Cola is the President of a retro-cyberpunk dystopia”), down on your luck and taking any job to get by. And when I say “solve crimes” I mean it. This is, IMO, the first game ever to get detective work right. There’s no Arkham “Turn on detective vision and walk around until you see all the clues” going on here. You have to actively think about the crime and how to approach it. You can canvass witnesses, dig through government databases, gather prints and match them to a murder weapon, examine the corpse and make inferences about the time of death from which you can pull security footage and look for suspicious characters. You chase down leads, some of which end up as total dead-ends. You have a god damn pin board with string on which to put all your evidence, and then cover it with sticky notes. And it’s all you doing this. The game has a tonne of helpful quality of life elements designed to make the process of gathering and assessing evidence as frictionless as possible, but you’re the brains. It’s on you to actually make the deductions and connections and puzzle out what happened. This game is a work of demented genius and I’m slightly scared of the people who made it.

cygon ,

Uh… I swear I wanted to contribute just 2 or 3 games, but as I wrote, I kept remembering one gem after another… oh well… :)

Outer Wilds - So hard to describe, it’s an exploration game, but what you’re exploring is a star system going supernova, in a wooden spaceship no less. And a strange way of (not) time travel is also involved, which could be the root of the whole game loop.

Axiom Verge - A platformer that is such a labor of love that it hits just the perfect mix of approachability, exploration, story development and that “huh?” factor where right until the end you’re not sure what your abilities actually mean - i.e. if you could glitch through walls in the real world, would that imply the real world is a simulation?

Stardew Valley - A somehow utterly satisfying farming simulator in the style of the first Harvest Moon games. Such a nice getaway game - it begins with your avatar quitting their office job and moving to a farm inherited from their grandfather. No taxes, no boss, no stress, just rise with the sun, plant, water, harvest and fix. Change your rhythm with the weather and the seasons, investigate charming little mysteries of a beautiful place.

Broforce - Another platformer, this one a bit more brutal. Far over the top 80s action heroes bring freedom to the world, but whether you play as Robocop, Schwarzenegger, McGyver, Snake Plissken, Ripley or another 50 heroes is almost random and each hero has completely different weapons and skills. Destructible environment and even a large Xenomorph outbreak (how the heck did they get the license or grant?).

Protolife - This one uses such a madly simple recipe for complex gameplay. Seen top-down, you’re a robotic loader than can put down dots. That’s all. But certain arrangements of dots are guns, long range guns, flame throwers, area denial, missile silos, barriers and so on. You’re attacked by insect-like creatures, but instead of building tanks, you have to attack via well-placed guns slowly pushing the swarming enemies back.

Alien Shooter 2 Reloaded - Simple top-down shooter where you’re the lone soldier seeking to contain an alien outbreak. Goes for the time-honed recipe of character stat upgrades (speed, health, accuracy) and purchasing weapons and weapon upgrades. The interesting part is the insane hordes you’re up against and that all the corpses stay. It’s not unusual for entire corridors to turn into flesh hallways of blood and carapaces.

Moons of Madness - I hope this is actually indie, the graphics are near AAA level. It’s 50% walking simulator, 50% cosmic horror, set on Mars. You’re an astronaut doing maintenance on an outpost, but rather than go for the “freaky alien attack” recipe, reality itself seems to be somehow bending. Cthulhu, is that you?

Lumencraft - Top-down game. You begin as a miner in an underground base. Something really bad happened to humanity and now you’re digging underground for metal and for “lumen.” To feed the reactor that keeps humanity alive, you have to meet harvesting goals and dig tunnels, but various enemies attack in waves, so you have to spend part of your resources on fortifications and turrets and avoid opening up too many avenues into your bases.

Carrion - 2D platformer-ish. In a secret place, scientists are holding a horrific, tentacled bioweapon locked away, but it escapes. Twist: you are the tentacled bioweapon, slithering through pipes, circumventing security systems and trying to escape from the lab.

Nuclear Blaze - 2D platformer. You’re a fireman sent to contain a fire the broke out in some kind of installation in a forest. But one building has a shaft that leads deep underground where a high-end containment facility is suffering a failure. Takes place in the “SCP” universe and your only tool is a fire hose. Extremely fun trying to extinguish fires in a way where they won’t spread again.

Mothergunship - This is a first-person shooter where you’re bording and destroying (from the inside out) an army of AI space ships. But instead of a traditional gun, you have gun parts you can stick together. How about a triple rocket launcher with two shotguns in the middle? Or a shield generating laser with a sawblade attache to it, and maybe two shotguns just to be sure? It doesn’t grow old with new weapon parts being introduced right until the very end.

Space Run - 2D base building. You’re a mercenary cargo pilot fending off space pirates. But you don’t do it by controlling a turret, instead, your spaceship is a building surface and you have to build the right kind of engines, turrets, shields and power generators (in mid-flight no less) to be able to shoot down incoming rocks and pirate ships. Extremely well balanced and fun.

Creeper World - 3D real-time strategy. But your enemy is not actually present on the map, you’re just fighting a simulation of liquid, a gooey slime that pours out of several spots. You have to keep shooting, bombarding and containing the splashing, pouring slime until you can neutralize the slime outlets. The story is cool, too. The slime is actually some extinct species “gift” to the universe which dissolves everything into data, transmitted to some eternal storage space at the center of the universe.

misspacfic ,

man.

i’m not saying you didn’t run into quality posts on reddit, but this is the kind of post i see way more often here and it makes these spaces way more enjoyable.

nice work, definitely going to try a few of these out!

DrDickHandler ,

That’s just anecdotal. Be careful as a lot of these answers are often written by bots / ads in disguised.

ramirezmike ,

this is a great post. I do think the outer wilds description is a smidge spoilery. I know, people figure that out pretty quickly but it’s still a neat experience if going in blind

toxicbubble , (edited )

Inside, Subnautica

adding Ori

Buddahriffic ,

I’m replaying subnautica after a few years since my first playthrough. I thought that it was more of a one-time experience than a replayable game but enough time has passed that my memory is more of a general feeling than remembering specifically where everything is, so it’s been surprisingly engaging. Without even trying, I’m pretty sure the way I’m going through everything is different from my last playthrough, too.

toxicbubble , (edited )

i finished the game without hatching eggs so that’s something I’d do on my next play, i also missed the large strider crab creatures on my first play. going into the spinoff game, I’m taking advantage of all the new tech before progressing the story because i managed to get halfway through the first one without crafting a proper base

Buddahriffic ,

Yeah, the one achievement I’m missing is hatching a certain egg so I’ve been collecting eggs this time around. Just got the alien containment, so I guess it’s time to start at that.

I’ve just built my second base. I only had one in my first playthrough, but I built more for sub zero and realized there’s nothing really stopping me from building a ton of them other than how much time I want to spend gathering the resources for it.

I’m considering trying to go to the end without a Cyclops sub since I’ve already got the max depth for the seamoth, though I need to find those deep mushrooms again for the defense shock that would be essential for that. Though now that I think of it, the Cyclops was probably why I didn’t build a second base and the lack of Cyclops was probably why I ended up building more bases in sub zero.

Weirdfish ,

Just finished my first permadeath vegan play through (never caught a single fish, though I admit I ran over a few hundred).

Buddahriffic ,

Oh wow, are there any non-fish foods other than the nutrient blocks and those trees on the surface? Can you fabricate the blocks at any point? I can’t remember if the first one has the indoor grow plots for surface plants like sub zero does.

I guess the main question I’m getting at is if you can do this without having to travel to the surface to stuff your face with trees or being very strategic with the nutrient blocks you find?

Weirdfish ,

So, the first 30 minutes go like this. Find the stuff to make and craft the knife, scanner, fins, air tanks, and building tool.

You can eat kelp and make bleach>water w salt and coral to stay alive, though it’s a LOT of kelp.

Then head straight to southern island to scan the multipurpose room, indoor and outdoor grow beds, and grab lantern fruit and marble mellons.

You can then build a base and grow all the food you will ever need. I stock up on a ton of bleach and make water as needed, though the food also restores some hydration.

I usually have this done before the Aurora explodes.

Once you have the cyclops you can plant in there as well. Three lantern fruit trees per base is all the food you will need in the game, and marble melons have a lot of water.

The only thing you miss out on really is the emergency air bladder, as that requires a fish. To make up for it I carry a second air tank when diving deep or exploring wrecks. I also build outdoor grow beds w brain corals in strategic places as emergency air supplies.

Honestly, I started it as a lark, and found it so enjoyable because I never get distracted chasing down and catching fish.

toxicbubble ,

hello, were you also inspired by poor dunce’s vegan Skyrim playthrough?

Weirdfish ,

No, haven’t seen it, but will check it out.

halfway_neko ,

oooh, yes!! i forgot Inside. i loved that game.

juicy atmosphere and environmental storytelling, my favourite >:)

GreenAlex ,
@GreenAlex@kbin.social avatar

If I had to pick one it would be Terraria. But there are many good options.

wetnoodle ,
@wetnoodle@sopuli.xyz avatar

Haven’t seen these mentioned, Citizen Sleeper and In Other Waters by Jump Over the Age are incredible games, beautiful artistically and really great world building

mellowheat , (edited )

Undertale. I was blown away by the soundtrack and the cleverness of it all. The twist was good too, but I hated the total completion grind a bit. But it is optional.

Crypt of the Necrodancer. Again, blown away by the soundtrack and how confidently it pulled off the idea of a rogue-like rhythm game.

Insurgency: Sandstorm. This might be stretching the concept of “indie” a bit, but its predecessor was definitely an indie game. This is an excellent arcade/realistic FPS shooter.

Voroxpete ,

+1 for Insurgency. It’s more “mid shelf” than “indie”, but either way it’s an absolutely superb military shooter, and one that actually does a really good job of avoiding the usual MURICA bullshit that is so endemic to the genre. Combat is portrayed as genuinely scary. The voice actors all do an amazing job of displaying fear and panic in their line reads. Even the Russian voice is very obviously masking his fear behind a veneer of machismo, which is a refreshering change from the usual image of the macho badass soldier that these games present.

I also really appreciate that female characters are present, but only on the security forces, because the insurgents are clearly intended to be ISIL, and they’re not gonna whitewash how shitty those guys are to women. OTOH, the insurgents are still portrayed as (shitty) human beings who look out for each other, and react in very genuine ways to the scary situation they’re in. No one ever yells “Allah akbar” or whatever.

poissonDistribution ,
@poissonDistribution@lemmy.world avatar

Disco Elysium. Best writing and storytelling I’ve ever played.

wide_eyed_stupid ,
@wide_eyed_stupid@lemmy.world avatar

Agreed 1000%. That game is phenomenal. It has made me laugh so hard I ended up crying, well and sometimes I was just crying. An emotional roller coaster, superb writing.

My husband was playing it and I thought the game looked terrible, but he kept saying I really should play it, and I can’t put into words how fucking happy I am that I chose to try it. Can’t believe I almost missed out on it. Truly a masterpiece.

poissonDistribution ,
@poissonDistribution@lemmy.world avatar

Visuals are great too. A blending of a noir movie, a psychedelic trip and an abstrac painting. A rare beast.

msgraves ,

Undertale. It was the best game I’ve ever played and I can never play it again. This game lives rent free in my head, in my fanworks, in the music I listen to and make. It’s a game that combines technology and art.

Vespair , (edited )

I guess it depends on your definition of indie some, but here are mine:

Guacamelee 1 & Guacamelee 2 - The humor is mixed but the gameplay is just so damn tight

Shovel Knight - Growing up on games like Mega Man and Duck Tales, Shovel Knight feels like it was made specifically for me.

Celeste - One of my favorite gaming experiences. Great story, great gameplay, and hard as fuck. Incredible accessibility options also.

Recettear: An Item Shop - I don’t know anyone else who has played this game but it’s so damn good. I love it.

Stardew Valley - The way ConcernedApe continues to add free content to this game makes this easily one of the best values in gaming, but this game would still be great even if content updates had stopped a long time ago. Have to play on PC though for mods; the default walking speed makes the game unplayable for me.

I also put years into a now-defunct multi-user-dungeon called Arythia, but that’s kind of it’s own whole thing so I don’t think that counts.

edit: I can’t believe I forgot to include Hades, which is literally one of my all-time favorite games.

slimerancher ,
@slimerancher@lemmy.world avatar

Oooh, MUDs! I used to play 1 or two, don’t even remember their name now…

Vespair ,

Yeah I played a few, but arythia was my “main” and the only one I still remember the name and details of. But it was also run by a group of kids just slightly older than me out of a local tech school that I knew about via a connection I made in local theatre, so arythia had a much more concrete “real world” feel to me than any of the other completely random MUDs I played.

yamanii ,
@yamanii@lemmy.world avatar

I thought all of those were undisputed indies? Also good one for recommending Recettear, the japanese indie scene is almost lost media since they used to sell their games as physical disks at events, very few ended up on steam, it’s a pain in the ass trying to find stuff that’s not on there.

Vespair ,

I believe a number of them have publisher/port deals with big studios, so I wasn’t sure if that would disqualify them in some eyes, but yes I consider all of them fully indie-developed games.

yamanii ,
@yamanii@lemmy.world avatar

I see, yeah it’s complex, but people still think of devolver games as indies since they basically only help with marketing and localization I think? This discussion happened with Bastion too but the devs said Warner only helped them to get on consoles and steam, it was self-funded.

Patches ,

If you like Recettear then you would like Moonlighter. It’s the same game but made a decade later.

mods_are_assholes ,

Moonlighter

AND it’s 85% off as part of the spring sale. As a lover of Recettear this was an easy buy for me.

Vespair ,

Ooooo good tip, thank you!

ExtraMedicated ,

I feel like people must be tired of me recommending the same few games (you know, if anyone cared enough to read all my comments), but I’m the type of guy who is pretty much only interested in finding the more hidden gems, and I generally ignore the stuff that keeps showing up on the front page of Steam.

  • The Upturned - A cartoony horror-comedy game with a great sense of humor.
  • Withering Rooms - The story is interesting and the atmosphere is great.
  • Your Spider - This one is possibly my favorite indie horror game.
  • Exanima - Read about the features. This one is more impressive than the screenshots make it look (at least for me).
  • Lunacid - I love the visual style and atmosphere of this. I also enjoyed Lost in Vivo by the same developer.
  • Praey for the Gods - This one is for anyone who’s looking for more games like Shadow of the Collossus.
  • 8Doors: Arum’s Afterlife - This is a decent metroidvania with a charming story. If you enjoyed Hollow Knight, then you may also enjoy this.
Ironfacebuster ,

I was looking for someone recommending The Upturned, it’s great. Also made by the same guy who made Lethal Company

Skwisgaar ,

+1 for Exanima

TheLightItBurns ,

Lunacid - King’s Fieldalike with a great atmosphere and PS1 era esthetic. Fun hidden secrets (sometimes a little too obscure, but whateva, still fun) that I fell in love with as a fan of the OG From Soft King’s Field/Eternal Ring games.

Signalis - A thought provoking horror sci-fi game about an android trying to find their missing ship captain on a far away planet. I don’t want to stay more to stay away from spoilers, but this plays homage to OG Resident Evil and other early survival horror games from a top down perspective.

Pyre - A sports game and VN hybrid made by Supergiant games. Not as popular (At least I think) as Hades, Transistor, and Bastion. Just fantastic story and world building with characters that you end up feeling so passionately for by the end of the game. Just a wonderful game and probably my favorite Supergiant game barely in front of Hades.

Dusk - A retro FPS ala Quake 1 era games. The game that kicked off the newest resurgence of “Boomer shooters” and is one of the best out there. Wonderful secrets and level design along with some solid atmosphere and scares by those New Blood boys that I love so much.

OftenWrong ,

I’ve never seen anyone else ever mention King’s Field 🥹

Zahille7 ,

You ever watch IronPineapple on YouTube?

He’s a bit of a FromSoft fanboy, with his longest and most popular series being “Steam Dumpster Diving” where he searches the Internet for any games with a “Soulslike” tag and reviews them. He’s spent more than a few videos talking about King’s Field and FromSoft’s other earlier games.

Also he made some absolutely nasty For Honor vids a few years back that I think are worth checking out even today.

TheLightItBurns ,

From Soft pulled me in with the first Armored Core because I’ve always been into massive robots, so I checked more of their stuff out using the library dial up and found out about King’s Field. I love slow dungeon crawlers and weird shit, so it was a match for me the whole way. Lunacid really plays it up too. You can tell the developer loves those old games.

CH3DD4R_G0BL1N ,
@CH3DD4R_G0BL1N@sh.itjust.works avatar

I’m not normally into fantasy at all and I was gripped by Pyre’s story and characters. It’s a real testament to Supergiant’s writing abilities that I’d kill to see it picked up for a series by someone and it’s the game of theirs I most consider replaying just to spend time in the world again.

TheLightItBurns ,

That ending video rolling and the absolutely beautiful personalized version of Bound Together playing is one of my favorite moments of any game I’ve played. I would love to go back to that world in other mediums.

sag ,

Dusk and Ultrakill both are my favorite.

TheLightItBurns ,

I’ve been putting off playing Ultrakill until it finally releases, but from the little I had to check out when I bought it; I thought it was great. I’m excited to play it. Dusk is also just fantastic. It’s hard to pick a favorite from the New Blood games for me. Amid Evil is also up there.

sag ,

Amid Evil. Yeah, I will definitely play it after upgrading my laptop.

shani66 ,

Rain world is up there with the best games of last decade.

Terraria is amazing.

Dwarf fortress is obligatory.

Ok_imagination ,

Did you mean rimworld?

all-knight-party ,
@all-knight-party@kbin.run avatar

Rain World is a sidescrolling platformer in which you play a small rodent who must survive on a planet of other life forms pelted with recurring lethally powerful downpours of rain. You must learn to control your creature (who moves with dynamic physics, along with all other creatures), and learn to interact with and hunt the various other creatures (who have varied and intelligent AI and are not necessarily hostile) in order to gain food to sustain you through the next rain cycle.

Through all of this you explore a large interconnected world of different areas that show a background lore of a world that previously inhabited intelligent industrial beings (who have vanished) and uncover the mysteries within and find others of your kind.

That was as succint as I could make it to show off the unique qualities of Rain World. Its visual style is beautiful, its gameplay has a moderate learning curve due to the physics, and the AI of the creatures are successful in creating a dynamic ecosystem wherein the player feels like they're a small incidental piece of a world that has its own goals and behaviors that the player must learn to fit in with and work within.

Ok_imagination ,

Awesome! Thank you, I’ll check it out.

shani66 ,

No

tan00k ,

I really wanted to love rain world since it seemed right up my alley. I bounced off it not because of the difficulty, but I think because the character’s movement feels bad. You’re slow, can’t jump high, a lot of maneuvering is fiddly.

Maybe I’ll try it again at some point though, because the world they made is brilliant and has interesting emergent behaviors.

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