His stories are mostly over the top nonsense, but sometimes that’s fun. Also, for a “AAA” studio director, he’s willing to take some VERY big experimental swings when it comes to gameplay. Death Stranding has it’s problems, but it’s very unique. That’s worth some points.
He takes no more 'experimental swings' than hundreds of indie developers. The only difference is, his studio has the money for the marketing campaigns.
I know right? He was suddenly hyped up so much, I guess it's one way to sell games. I'd understand if it was Miyamoto or something, but the man made Metal Gear and not everyone has even heard of that.
He was heavily pushed with geoff keighley's the game awards partnership he made.
He was though, some people might have known his name from Metal Gear, but majority of people didnt. Then TGA and Death Stranding rolled around and suddenly we were told we should care.
The sudden surge in journalism coverage he’s gotten in the last 5+ years are because of his dramatic departure from Konami and the Metal Gear series which his name was practically synonymous with, and he struck out on his own and made his own game studio where he makes very good, high production value AAA games that are extremely unique and experimental in nature.
Like it’s perfectly understandable to not like Death Stranding because of how niche its appeal is, but the thing is the gaming industry has become such a homogenous mess of samey, formulaic, safe games. Kojima is so relevant right now because he’s now one of if not the biggest studios that’s just making games out of passion, and not just the biggest return on investment.
My normie friends who only play cod or FIFA even know what MGS is. Maybe the Fortnite generation may not remember but when mgs was new for us then teenagers it was a cool action game.
He’s a completely insane horny man that loves action movies. His games tend to be high quality and even when they aren’t good they are at least entertaining and try something new.
He may have gone full George Lucas at this point though where he’s so overhyped that no one second guesses him at all. Death Stranding had some weird shit even for Kojima. I wonder what he could make if his personality wasn’t so dominant in a game and it had some input from other creative visions to reign in his weirder ideas.
That’s true, Kojima was just supervising director on that game. But I feel the politics of Metal Gear Rising: Revengeance are very typical for the series and Kojima’s games.
Metal Gear in general is very much about American Imperialism.
I can’t decide if Kojima is putting the acid industry out of business, because his games are enough of a trip already, or singlehandedly propping the industry up because he’s obviously consuming it all himself.
Somehow they managed to make the game look even stranger than the first one, which I didn’t think was possible. I remember trying to watch a playthrough of the first game and it was a bit too out there for my tastes already.
I think it’s a textbook Your Mileage May Vary game (pun mildly intended if you’ve played it). You have to have the tolerance for Kojima running wild and doing his thing, and it only works if you are engaged in the core gameplay loop, but if both are true, it’s easily a 70+ hour game. The Director’s Cut was the second game I ever took the time to Platinum.
I don’t think this trailer will sell many new players on the experience if they weren’t down for the first one, but I’m excited to play the sequel. Seems like it’s going to land some real gut punches.
Really? I I couldn’t make sense of it till I played it myself. It’s pretty grounded for the most part. There’s a lot of exposition that explains everything.