Couldn’t be more right. I went 100% on GoG after not being able to play the Steam games I wanted to play during an internet outage because of dumb always online requirement.
DRM punishes paying customers. DRM free is the best choice for anyone who enjoys games, and supporting the devs is the best way to get more games you enjoy.
DRM free isn’t pro-piracy it is pro-consumer.
I couldn’t give a shit what pirates are doing. I pay for my games and I don’t want DRM ruining my experience.
No. Only a few people in the world are capable/dedicated to breaking copy protection. Everyone else just downloads already pirated software, no matter how hard it was to break. It’s just as easy.
If I wanted to play GTA V (which I acquired legally twice) I would just look for a pirated copy. The legal one keeps updating every few days with huge downloads, requires you to download some crappy launcher, the launcher also needs to update, you need to login you need internet connection, etc, etc. It’s a terrible hassle and made me abandon the game mid-story.
Just type any game title to the torrent tracker and you’ll find you this is only for the first crack. After game is cracked by just one person, everybody can pirate it just like if there was no DRM.
DRM-free is exactly the reason I buy on GOG and would never pirate a game that exists on GOG.
Not all DRM is the same. Up until a week or so ago when they removed it, I couldn’t pirate Lies of P because it used Denovu. Pretty hard to pirate things nobody has cracked.
It makes pirating shit I want to check out before I buy way easier and safer because I just need to find the GOG installer instead of some dubious crack.
Thanks, GOG, for giving me the ability to demo games to see if they are actually worth the price. 👍
I saw a really cool concept for “Anti piracy” some time ago. It works by having a lot of little achievements which represent you progress. So each time you start the game it checks for which achievements you have and the loads your progress according to your achievements.
So, basically cloud saves with extra steps, except you only get a single save and can’t replay the game? Sounds even worse than current solutions, honestly
Performance isn’t the only issue. This system would also not let you play offline, without being logged in and you couldn’t have mutliple saves or replay the game.
Right, but a store with DRM can effectively prevent me from playing the games, that’s where my ownership effectively ends.
With GOG, there’s no DRM. So in all senses except some weird philosophical context, I do own the game. I paid money and received a file(s) that I can relocate, make backups of, burn to disc, archive, etc.
You could argue that if they revoke the license and I continue using the file that I have on my computer, that I’m now committing piracy, but that’s getting into a big technicality
does it matter if that license is only needed to download the game? once you have it downloaded, it doesn’t matter if the license gets revoked (it only grants you the ability to download the game, and use galaxy online/social features such as achievements and multiplayer)
But DRM-free means there’s no mechanism to revoke that license. Which is really how it should be because entities shouldn’t be able to benefit from a sale and then retract their side of the deal and keep the money just because they made up some terms that say they can do that.
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