I’m a big Stellaris fan (not that I’m good at it) so having a Trek flavored version is going to be perfect. It also does really make sense to have it set in the Star Trek universe to begin with. There are so many prebuilt situations that you can revisit through a new lens. Do a bunch of ‘What If’ scenarios. It’s going to be wonderful.
We barely get any Trek games lately and it’s exhausting. Most of them are mobile games which can be fun but don’t require much planning or strategy. It definitely already looks like the grand strategy game that I need.
Edit: Well, you guys are going to get it at least.
I had forgotten Resurgence even existed. It was out of my price range at release, especially given the lackluster visuals. The Prodigy game I’ve been meaning to play but I haven’t even seen Prodigy yet. Now that Paramount seems hell bent on erasing it from existence I’m not sure I should get it into it.
I don’t play on PC so the mod is completely unavailable to me. So no, I don’t have a Trek flavored version of Stellaris.
And I just learned that the information I was previously given about Infinite coming to consoles was completely incorrect. It’s a Paradox game so there’s a chance but otherwise I can throw out my streamers and excitement I guess. Well I hope everyone else enjoys it at least.
Simple answer, I won’t and I’m actually upset by that.
I updated my comment to address a few minutes ago but it must have been after you opened the comments.
I had been excited and waiting for this game for months because the person who I heard the announcement from had also said it was going to be for consoles. I didn’t think to verify that because he had never made a mistake like that before. Gaming on PC is also not an option. I’ve been using the same laptop for 5 years and it was already outdated when I got it.
Tbf mods always feel like they are just hacking and jury-rigging existing mechanics to fit a new theme (which they, well, are). If we can get proper support for ST-specific things like the neutral zone, warp drive-based maps rather than hyperlanes, larger focus on exploration or random anomalies, it could be interesting. It wont replace stellaris for me but it I can see ST fans preferring it over a (possibly janky) mod implementation... but this is all assuming the official conversion is not just as janky and limited by the old engine ofc.
I've been ripping PS3 games for a little while now. I've recently bought some Dynasty Warriors Gundam games from Japan which I'm dumping at the moment.
Armoured Core has especially been in a thorn in my side. I've got 4 and 5 but still trying to acquire For Answer and Verdict Day. They're extremely hard to come across. I haven't looked at the PS2 games but I'm sure I could find those for cheap. Super easy to rip with a standard Disk Drive.
That's very kind of you. I prefer physical CDs that I can redump if anything gets messed up. Haven't seen what I need to dump 360 games but I can give it a go.
Yeah you can get drives that can rip them with third party firmware installed, (I have drives with custom firmware for other things) but the cheapest way is to just use an actual Xbox 360. Doesn’t need to be modded, Xenia can just use an installed game, so you just install the game to a flash drive then you can move it to your PC and run it from there.
I’m curious, can a standard Blu-ray drive on a PC rip PS3 games? Or do you need special hardware? I was pleasantly surprised how easy it was to rip PS1 games.
I've read that you can use a Blue-Ray drive. The RPCS3 website has a proper guide on it though I haven't tried it. I jailbroke my PS3 (not fully because it's one of the 320GB models) and use that with FileZilla to dump games over the internet onto my PC.
If you’re trying to do it legally, you can easily to rip your own ps1 games with a drive bay. Haven’t tried it on PS2 or ps3 games. And ps1 emulation runs amazing on phones and raspberry pis.
Eh, if you want to play retro games just buy a used console, mod it, play pirated games. Of if your PC is good enough just emulate.
I love how the author of the article says that From Software should put out ports of the old games (and maybe remaster them while they’re at it) but you know when they review the package they’ll give a low score, say the game “really show its age” and “is only recommended for hardcore fans.” Well, the hardcore fans have played the originals and if not, they know how to emulate or pirate old games to use with original hardware.
Unless you are trying to the the ps3 game the ps2 and psp should be able to be emulated on literally any pc.
Hell psp runs fine on most android phones as well.
You literally have to be trying to not find a way to play these games if you say they aren’t easy to play. Fuck legality if the copyright hold is sitting on these games for no fucking reason
Even the PS3 game can be played via an emulator. The tech is still evolving so you still need a fairly powerful computer but it is playable. For reference, I was able to test archiving various PS3 games on my now 11 year old gaming PC which was a medium-tier system at the time of the build.
I totally agree, but emulation still requires tons of unpaid work by enthusiasts. If/when Sony stops selling the PS3, they should turn over the source code and allow the community to make something really great. It’s not like they make any money of used console and game sales.
True but that’s how it’s always been. Most people who make emulators do it for the challenge or because they care about game preservation or both.
And they’ve done some wonderful things. One of my favourite things ever is the Nintendont launcher on the Wii. It lets you play GameCube disc images on the Wii natively. Even lets you use the normal controllers instead of having to plug in the original GameCube ones.
I love how the author of the article says that From Software should put out ports of the old games (and maybe remaster them while they’re at it) but you know when they review the package they’ll give a low score, say the game “really show its age” and “is only recommended for hardcore fans.”
That’s not quite fair - Polygon had good things to say about the Cowabunga Collection for example.
It should be the same for everything: if an ip is no longer used, it should be in the public domain. Therefore, a company holding said IP is forced to use it (as in selling copies) or give it up.
Yes. I can imagine a middle-ground of copyright. If the IP is still being used, it enters the public domain on the regular schedule. But if it’s abandoned, it enters earlier… perhaps after 5-10 years of non-use.
Honestly, in our fast moving world, I‘d do like a year. If nothing gets announced or release, you‘re done.
Example, you take a book, game or song from the market because you want people to be unable to buy it before you release the successor. Then you delay the successor for 5 yrs. Boom, public domain.
All other game developers in the history of games have understood the concept of making the lowest-powered device you’re launching on the baseline for development. We’ve dealt with crippled titles on more powerful consoles for ages, I’m sure Larian’ll figure it out for their next game.
Why should they compromise because Microsoft demanded feature parity between their two consoles? They even had Microsoft engineers try and couldn’t get it to work with splitscreen on the S. If Microsoft wanted the S treated the same as the X they should have included more RAM. Games shouldn’t be held back because Microsoft released a console that’s between generations.
Releasing what is essentially two different consoles at the same time was such a bad idea. I can’t imagine that anyone in the engineering team thought it was a good idea. It seems like the kind of decision that is made in a board meeting that gets handed to the engineers with the caveat, “you don’t have to agree with the idea; just make it work!”
Ultimately the game still had to release on Series S and Microsoft can simply say “no.” I think this is just bar talk speculation taken too far frankly. I’d be surprised if this radically changed their position.
Thing is, it didn’t ultimately have to release on series S. Larian could very well have decided it was too much work to get it to work, and Microsoft didn’t want Xbox left out of such a big release. I think as the generation goes on, you’re going to see a lot more devs and studios deciding or not worth all the extra cost to try to get a have running on S for an Xbox release, or games will get nerfed from the early development stage, unless Microsoft lighten up on their parity requirements.
Yeah but not everyone is going to be in Larian’s position, and those with that kind of clout also stand to lose out a lot of revenue they clearly wanted in the first place.
So they’ll most likely decide to completely remove features from the Xbox releases rather than try to get them to work on S, which will lead to worse gaming options on the Xbox. Which Sony will absolutely love.
Which isn’t to say that Sony hasn’t been actively trying to ruin their reputation all by themselves over the last 1-2 years. This whole console generation has mostly been about both companies getting just a little too comfortable and screwing over their customers in the process.
The game has difficulty modifiers that can be added (enemies get more shields, you can’t heal, etc.). No one had ever beaten the game on max heat (all modifiers) mostly because of a modifier that restricts your time to complete the game. The problem isn’t killing everything - it’s killing everything fast enough to beat the clock. There’s basically only one build in the game to get the DPS needed but you need a series of exceptionally lucky events to happen to make it possible. This run was thought impossible not because it’s literally impossible but because it was unlikely for someone to put in the mind-numbing effort to grind for hundreds or even thousands of hours just to get potential runs. The crazy thing is that Angel got the insane luck needed for a run after just like an hour of serious attempts.
We usually look at this sort of effort at the individual level but the amount of hours needed for this to have happened is technically dispersed across all gamers attempting max heat. That greatly increases the likelyhood of it occurring but the real victory is Angel not whiffing the opportunity. Who knows how many other people died a fraction of the way through what may have been an ‘impossible’ run.
I absolutely adore how Hades is balanced across an impossibly broad skill range. With some practice, even more casual players can eek out a win and then you have these absolute top 0.0000001% players that can chase challenges like this. Very few titles have achieved anything remotely close. Kudos to the player here raising the bar and let’s see if anyone can string two of these back to back.
Back to back is functionally impossible. The odds of getting the required boons to just leave the first area is very low. Getting the boons on the right rarity immediately after clearing a run on the highest heat just won’t happen.
I was mostly saying back to back in jest and was more referencing the next “impossible achievement”. Who knows, maybe some new exploit will be uncovered that broadens the viable builds for this particular one.
This mmo might become a big hit. It is basically animal crossing/stardew valley/sims but on an mmo setting. The graphics/artstyle are decent and the monetization doesnt seem that bad(only cosmetic and only clothes atm).
polygon.com
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