Ultimately the game still had to release on Series S and Microsoft can simply say “no.” I think this is just bar talk speculation taken too far frankly. I’d be surprised if this radically changed their position.
Thing is, it didn’t ultimately have to release on series S. Larian could very well have decided it was too much work to get it to work, and Microsoft didn’t want Xbox left out of such a big release. I think as the generation goes on, you’re going to see a lot more devs and studios deciding or not worth all the extra cost to try to get a have running on S for an Xbox release, or games will get nerfed from the early development stage, unless Microsoft lighten up on their parity requirements.
Yeah but not everyone is going to be in Larian’s position, and those with that kind of clout also stand to lose out a lot of revenue they clearly wanted in the first place.
So they’ll most likely decide to completely remove features from the Xbox releases rather than try to get them to work on S, which will lead to worse gaming options on the Xbox. Which Sony will absolutely love.
Which isn’t to say that Sony hasn’t been actively trying to ruin their reputation all by themselves over the last 1-2 years. This whole console generation has mostly been about both companies getting just a little too comfortable and screwing over their customers in the process.
If you’re trying to do it legally, you can easily to rip your own ps1 games with a drive bay. Haven’t tried it on PS2 or ps3 games. And ps1 emulation runs amazing on phones and raspberry pis.
All other game developers in the history of games have understood the concept of making the lowest-powered device you’re launching on the baseline for development. We’ve dealt with crippled titles on more powerful consoles for ages, I’m sure Larian’ll figure it out for their next game.
Why should they compromise because Microsoft demanded feature parity between their two consoles? They even had Microsoft engineers try and couldn’t get it to work with splitscreen on the S. If Microsoft wanted the S treated the same as the X they should have included more RAM. Games shouldn’t be held back because Microsoft released a console that’s between generations.
Releasing what is essentially two different consoles at the same time was such a bad idea. I can’t imagine that anyone in the engineering team thought it was a good idea. It seems like the kind of decision that is made in a board meeting that gets handed to the engineers with the caveat, “you don’t have to agree with the idea; just make it work!”
When I was young a dumb, I followed the anti-feminist YouTubers that used Anita Sarkeesian as their punching bag. I loved video games and bought into their idea that she was trying to ruin them. Now that I’m older and wiser, I can see that that was a load of baloney. I watched the original Tropes vs. Women in Videogames series and it was very level-headed and rational. There were a few things that the anti-feminist YouTubers said “well what about this???” and Anita actually covered that in the video but the YouTubers cherry picked and didn’t show the response. Anita has done a lot of good and has had so much hate and harassment that I feel she deserves a break.
The game has difficulty modifiers that can be added (enemies get more shields, you can’t heal, etc.). No one had ever beaten the game on max heat (all modifiers) mostly because of a modifier that restricts your time to complete the game. The problem isn’t killing everything - it’s killing everything fast enough to beat the clock. There’s basically only one build in the game to get the DPS needed but you need a series of exceptionally lucky events to happen to make it possible. This run was thought impossible not because it’s literally impossible but because it was unlikely for someone to put in the mind-numbing effort to grind for hundreds or even thousands of hours just to get potential runs. The crazy thing is that Angel got the insane luck needed for a run after just like an hour of serious attempts.
We usually look at this sort of effort at the individual level but the amount of hours needed for this to have happened is technically dispersed across all gamers attempting max heat. That greatly increases the likelyhood of it occurring but the real victory is Angel not whiffing the opportunity. Who knows how many other people died a fraction of the way through what may have been an ‘impossible’ run.
I absolutely adore how Hades is balanced across an impossibly broad skill range. With some practice, even more casual players can eek out a win and then you have these absolute top 0.0000001% players that can chase challenges like this. Very few titles have achieved anything remotely close. Kudos to the player here raising the bar and let’s see if anyone can string two of these back to back.
Back to back is functionally impossible. The odds of getting the required boons to just leave the first area is very low. Getting the boons on the right rarity immediately after clearing a run on the highest heat just won’t happen.
I was mostly saying back to back in jest and was more referencing the next “impossible achievement”. Who knows, maybe some new exploit will be uncovered that broadens the viable builds for this particular one.
“It gave me space to breathe a little more,” she said. “I remember a moment where I did get harassed, I don’t know what it was, but it was either a Twitter [message] or an email. And [when I saw it], I was like, Oh, that hurts. And then I was like, Wait a minute. That hurts. That’s cool. Being able to feel again, that’s a form of healing.” And by stepping away for a bit, she hopes to keep giving herself more and more space to grow.
I learned a lot from Anita Sarkeesian’s work, and it was a nice thing to see, growing up as a girl who had to justify my existence in the space, despite gaming making up a huge portion of my youth
This mmo might become a big hit. It is basically animal crossing/stardew valley/sims but on an mmo setting. The graphics/artstyle are decent and the monetization doesnt seem that bad(only cosmetic and only clothes atm).
I’m still confused about this game. Is it truly an MMO where hundreds of players will be running around the main towns? How will the game handle all these players romancing the same characters, for instance?
Or is it like other multiplayer survival games where it’s just you and your friends sharing a persistent world?
looks like your “home” is instanced and just for you - and then you go out to the “MMO” world.
but even that doesn’t sound like “MMO”, but now every game where you can see someone random online seems to grab that description.
either way, I think it looks worth checking out, since as a man in his 40’s, I am clearly the target audience for happy fun times games like Stardew Valley, Animal Crossing, and Disney Dreamlight.
polygon.com
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