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polygon.com

thewitchofcalamari , to gaming in Terraforming Mars team defends AI use as Kickstarter hits $1.3 million
@thewitchofcalamari@bookwormstory.social avatar

probably more suited for here !tabletop

thanks bot, updated

stopthatgirl7 OP ,
@stopthatgirl7@kbin.social avatar

Ahh, thanks. I’m not in that group so I can’t get to it easily from kbin, so feel free to post it there!

VentraSqwal ,

Is there a way to link it to make it easier to access from Kbin?

Maybe it’s @ sign instead of the “!”? Try this one and let’s see: @tabletop

Otherwise maybe someone else will come in and say if it’s possible lol.

!boardgames / @boardgames is also pretty popular.

stopthatgirl7 OP ,
@stopthatgirl7@kbin.social avatar

Yup, the @ sign does it.

curiosityLynx ,

Careful: it doesn’t work if there’s a user account with the same name

stopthatgirl7 OP ,
@stopthatgirl7@kbin.social avatar

Oh, that’s good to know.

I like kbin, but ur still really rough around the edges.

raptir ,

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Blake , to gaming in Terraforming Mars team defends AI use as Kickstarter hits $1.3 million

Oh boy, Travis Worthington comes off as such a selfish asshole in this interview. Paraphrased, and being a bit unfair to him, he just kind of says, “oh, we know fine well that we are benefiting from stealing art from others, and I’d really like if you believed that I cared about that, but the reality is that I don’t really give a shit, and if you’re an illustrator, just give up on your dreams of getting a job someday, because I certainly won’t be paying you”

Definitely gonna be avoiding indie games studios from now on.

IWantToFuckSpez ,

So because of one asshole you are dismissing all indies?

roguetrick ,
stopthatgirl7 OP ,
@stopthatgirl7@kbin.social avatar

This is definitely a time when it’s important to capitalize the first letters in the name of proper nouns.

Blake ,

No, it’s the name of the company, Indie Game Studios. Not all independent studios of course!

IWantToFuckSpez ,

Wow that name is so bad, it’s just a description. No wonder these uncreative twats need AI to make art. They can’t even think of a cool name for their studio.

Blake ,

There is a game studio I like called “Indie Board and Card” as well! It’s a bit of a shit name you’re right.

AnarchistArtificer ,

I’m glad that you asked this question, because I also was like “wow, seems a bit extreme” before I saw people replying to you that that’s the studio name

VoterFrog ,

Frankly, it's an absurd question. Has Polygon obtained consent from all of the artists for the works used by its own human artists as inspiration or reference? Of course not. To claim that any use of an image to train or influence a human user is stealing is to warp the definition of the word beyond any recognition. Copyright doesn't give you exclusive ownership over broad thematic elements of your work because, if it did, there'd be no such thing as an art trend.

Then what's the studio having its name dragged through the mud for? For using a computer to speed up development? Is that a standard that Polygon wants to live up to as well?

teawrecks ,

Totally agree, but where the line is, I think, is that companies want free lunch: they want to leverage a mind-like thing (either a human brain or a trained AI) that has internalized a ton off content that it can use to generate new content from, but they don’t ever want to pay them or treat them like a living being.

If these AI models ever become advanced enough that people actually consider them to be alive or conscious or something, suddenly the tables will turn, and companies will be fighting against their ethical treatment. It will basically be another, much more philosophically difficult, slavery debate, and we all know which side the corporations will be on.

Or maybe it’s simply a false equivalence we all need to accept. Maybe creativity can exist independent from a conscious brain, or maybe it’s just a vulnerability in human consciousness to look at these stochastic arrangements of data and say “that looks inspired”.

Either way, in 300 years our progenitors will look back at us and think, “wow, I can’t believe they thought that was ok. Clearly it was just a different time.”

VoterFrog ,

they want to leverage a mind-like thing (either a human brain or a trained AI) that has internalized a ton off content that it can use to generate new content from, but they don’t ever want to pay them or treat them like a living being.

That's anybody, really. Everything you've ever accomplished has depended upon the insights and knowledge of countless other people who never saw a dime from you for it. That's part of living in a society and it's a crucial part of how it advances.

Or maybe it’s simply a false equivalence we all need to accept. Maybe creativity can exist independent from a conscious brain, or maybe it’s just a vulnerability in human consciousness to look at these stochastic arrangements of data and say “that looks inspired”.

I think that most of the value we get from creativity isn't from the mechanics of creating something. And I think that by removing the mechanical barrier, we unlock that value much more widely across humanity. Art is a form of communication. Will we ever feel the same connection when that communication comes wholesale from an AI? I don't know. But we're certainly not there yet.

teawrecks ,

That’s anybody, really. Everything you’ve ever accomplished has depended upon the insights and knowledge of countless other people who never saw a dime from you for it. That’s part of living in a society and it’s a crucial part of how it advances.

Yes, that is why I phrased it as I did.

I agree that art is a form of communication, but it’s also a source of inspiration regardless of the artist’s intent. A person can derive meaning that the artist never intended. So I wouldn’t say art is totally a subset of communication.

most of the value we get from creativity isn’t from the mechanics of creating something

This part I would disagree with. I think 99.999% of all art is created solely for the creator’s benefit. The other 0.00001% of art is hanging on display in museums, etc. In the case of creating music, the playing of the instrument is very important to the fulfillment of most musicians. And learning the mechanics of painting, or sculpting, etc., is where I think most of the value of most art comes from. The mechanism of creating art IS the act of communication; it’s channeling thoughts and feelings into something tangible. You likely had an art class in school, not because they wanted you to create something you could sell, or to learn a skill that was going to pay the bills, but because the act of creating art is fulfilling to the creator.

I think this is part of why Sand Mandalas are destroyed after they are finished being created. It’s not the existence of the piece that is important, it was the creation of it.

Syrup ,

A bit of a quibble, but I think it’s a stretch to say that current-gen AI is mind-like. I’m of the opinion that, given the way current AI works, there isn’t any “creativity” in how midjourney/etc. generates images. Though you could make a solid argument for a detailed prompt being creative, or for a functional/algorithmic AI being a creative tool of the coder, in neither case would I say that the source of the creativity is the computer.

Then again, legal definitions would only allow creativity to come from humans, but I think other animal species are currently capable of creativity/art, in the sense of “do they do actions for purposes other than survival or reproduction.”

sandriver ,

Yeah, the thing with neural nets is they’re neuron-like. Saying they’re mind-like is like trying to say your visual or auditory cortices have consciousness. Intelligence, sure; but that’s a low bar. Single-celled organisms have cognitions about the environment. So do plants. They’re both intelligent, in the same way that a lot of the low level machinery in your brain is intelligent, the same way that neuron-like software and hardware is intelligent.

Just another example of hierarchies embedded in capitalism. Artists have no rights, humanities are disdained; but big businesses that treat people as “resources” and “consumers” are privileged.

Syrup ,

Absolutely. The problem isn’t the technology, it’s how it’s incorporated into capitalism.

potterman28wxcv ,

Absolutely. Just yesterday I tried asking stable diffusion to draw me “An elephant and a monkey dance while two cheetahs drink punch. The elephant and monkey look very happy. The cheetahs look bored.”

It drew me two elephants with monkey hair and two cheetahs. No punch, no dance.

If what you ask is somewhere in the bank of images it will draw it. But if what you ask is a situation the AI has never encountered before in any image, it will fail to invent it.

If all artists used AI we would be stuck on a loop of content that is not novel. Years from now we would stop seeing amazing incredible art. There would be no evolution at all in the styles.

I am glad that there are artists who continue to draw without AI even if it must be hard for them.

teawrecks ,

Can you think of a better term? I tried to clarify by saying, “thing that has internalized a ton of content that it can use to generate new content from”, but there’s not a succinct term for that. I would not call an LLM a mind, but I would say minds do this observe patterns->distill information->generate new patterns thing very well. So “mind-like” is all I could come up with.

legal definitions would only allow creativity to come from humans

That would be part of the ethical dilemma we will need to solve, which corporations will be on a very predictable side of. Our laws were written assuming that only humans were capable of creativity and consciousness (however linked, or not, the two might be).

Blake ,

Humans and computers see and understand artwork completely differently. If you tasked both a human and a computer to look at a painting for 10 milliseconds and asked them to recreate it from memory, how accurate would their reproductions be? It is completely wrong and very misleading to equate human learning with machine learning. They are completely different processes.

bioemerl ,

This is the beginning of the end friend.

People who use AI will create a better cheaper product and at the end of the day its use as a new technology is justified. You'll be clinging to an ever smaller raft and eventually have to abandon your ideals.

And at the end of the day art is not stolen when used to train a machine. Copyright itself is an artificial legal construct, and it's the right to redistribute, not the right to learn from art. You can't invent rights out of thin air and get any when they're broken

thewitchofcalamari , (edited )
@thewitchofcalamari@bookwormstory.social avatar

People who use AI will create a better cheaper product

i feel like this assumes that there will still be human produced art to train on to improve the genAI model when there isnt any incentive for humans to spend so much time to learn to make art when it can be used for training and when machines can churn out pieces at a faster cheaper rate

(c) Restrictions. You may not … (iii) use output from the Services to develop models that compete with OpenAI;

from section 2ciii of OpenAI’s Terms of Usesomehow while its justifiable for corporations to use human produced work to train a machine that competes with humans, using corporate machine produced work to train a competing machine is not

bioemerl ,

this assumes that there will still be human produced art to train on to improve the genAI model when there isnt any incentive for humans to learn to make art when it can be used for training

Fears like this never pan out. People don't stop doing things just because of AI existing, and we still have people doing things like making vinyl records even though CDs exist or whatever, or taking old-fashioned photographs.

Artists are going to still exist and they're going to still be drawing art and they're going to continue to share it. It may take a chunk out of the number of people who want to learn art, but that's life and the people training these AI will adapt to it.

And even if they somehow totally disappear, people will find plenty of new and exciting ways to continue to push the boundaries of what AI can do, because at that point being able to do that will be what gives you a competitive advantage in the world.

OpenAI’s Terms of Use

Open AI is a shitty unethical company. Never use them as a litmus test.

And unfortunately despite what is right or wrong, lawsuits still managed to determine how behavior happens in our modern system, and groups like the MAFIAA (the music and film industry association of America) are happily willing to abuse the law to get their way so that they can make as much money as possible as well.

thewitchofcalamari ,
@thewitchofcalamari@bookwormstory.social avatar

just like vinyl and other vintage works, i do think it will be a shame that human produced art will become scarce and likely only for the rich to enjoy. i dont see why they would share it freely anymore

And even if they somehow totally disappear, people will find plenty of new and exciting ways to continue to push the boundaries of what AI can do

this assumes that genAI models can improve without any new input. but to be honest, it feels more like a, once they wipe out a generation of artist, they are free to increase the price of their “Skill as a Service” out of the reach of an average person for more profit. the GPU and water the genAI models run on arent getting any cheaper so no risk of anyone spinning up their own cluster

bioemerl , (edited )

will become scarce and likely only for the rich to enjoy

Look at the other side of the coin, every single person on the planet is going to have instant access to an artist in their pocket, a little machine that they can give an instruction to and get a workable piece of art out of.

That is something that only the rich have access to right now, enable creative expression beyond our wildest imagination for all of the people who don't have 5 to 10 years of their life to dedicate to learning art.

You looking at the negative, a relatively small negative, and totally ignoring the positive side of this coin which is going to change the face of human creativity as we know it.

It's like being angry that only rich people are going to have bands playing in their restaurants because the poor people will be using records. Sure, but we quite enjoy having prerecorded music nowadays and we would never give that up in exchange for live artists.

The same principle applies, our lives will be improved by this and as long as that's the case it's a good thing, even if it means change.

From my perspective you're fighting to keep this sort of self-expression in the hands of the few instead of the hands of the many. Your practicing elitism and pretending in the process that you're fighting for the common person, but the common person will benefit more from widely accessible and easy to use tools than the rich will.

i dont see why they would share it freely anymore

Because humans like to express themselves and share that expression as widely as they can for no other reason than the active sharing and having their works seen by many.

The most pure and durable Art is Art as a hobby. Art as a form of self-expression?

this assumes that genAI models can improve without any new input

They can. Or at least, you can use things like human rating systems to guide an AI to produce outputs that people enjoy and train it that way instead of using raw works of art.

As a rule, if humans can do it, AI can do it too. It's only a matter of figuring out how.

thewitchofcalamari ,
@thewitchofcalamari@bookwormstory.social avatar

do let me know if im coming off as combative and this isnt the place for it, i do admit i definitely am a pessimist

Is something that only the rich have access to right now, enable creative expression beyond our wildest imagination for all of the people who don’t have 5 to 10 years of their life to dedicate to learning art.

isnt this possible just by commissioning an artist from fiverr or deviantart with your own prompt of an image you want. for the amount of times a person wished they had spent time learning how to draw, we would let many more companies get away with not paying artists for every piece of art available in a board/card game so they could make more money

Sure, but we quite enjoy having prerecorded music nowadays and we would never give that up in exchange for live artists.

would we give that up instead for genAI created music? no one has the time for 5 to 10 years of vocal training too

Because humans like to express themselves and share that expression is widely as they can for no other reason than the active sharing and having their works seen by many.

when genAI models can learn from art faster than a human can, art becomes a working professional artist’s only competitive advantage if they wish to live off of their work. while it may be shared, but possibly only behind a glass screen in a private gallery with metal detectors prohibiting cameras at the front, considering how futile anti-AI art filters may end up

Why do you doubt the most pure form of art? Art as a hobby. Art as a form of self-expression?

because people are unwilling to spend 5 to 10 years learning art as a hobby to express themselves when they can still earn some money from it as their passion now

bioemerl ,

commissioning an artist from fiverr

Not really. It's still $5. This is a problem for two reasons. First is that no artist can make a living drawing art for $5 a pop, it's just not sustainable and the only way for you to regularly do this is to take advantage of people who are learning.

So you're not going to get anything very good, and in the process you're basically paying a human being with some minimum wage to do work for you.

we would let many more companies get away with not paying artists for every piece of art available in a board/card game

Well yeah, that's the point. Art becomes free, easily accessed, and more widely spread. a big company right now is going to say what, a few percent of their budget?

But small studios? Little groups? People without a large budget? All of a sudden they are able to create works that are competitive with these former large studios because they don't have to hire an artist anymore. An independent creator can now do more than they ever had, and that makes them more competitive with the big studios.

This isn't the room for the big companies because they don't have to pay the artist anymore. It's actually a massive loss, because the more the barrier to entry goes down the worse off they are.

And at the end of the day artists aren't entitled to my money.

we would let many more companies get away with not paying artists for every piece of art available in a board/card game

Without a question we would. I would absolutely love to take my current library of music and feed it to an AI and say make me more stuff I like and have a constant stream of brand new music instead of listening to the same 200 or 300 songs that I've downloaded over the years.

VoterFrog ,

I'd like to chime in the point out that the vast majority of employed artists aren't making anything as creative as cover art for a hobbyist board game. If they're lucky, they're doing illustrations for Barbie Monopoly or working on some other uncreative cash grab. More likely, they're doing incredibly bland corporate graphic design. And if you ask me, the less of humanity's time we dedicate to bullshit like that, the better.

Professionals will spend more of their time concerned with higher order functions like composition and direction. More indies and small businesses will be empowered to create things without the added expense. And consumers will be able to afford more stuff with higher quality visuals.

thewitchofcalamari , (edited )
@thewitchofcalamari@bookwormstory.social avatar

the vast majority of employed artists aren’t making anything as creative as cover art for a hobbyist board game.

its not just the cover art for a hobbyist board game, it is art for every card in the game. for hobbyist card games, it can go to several hundred to thousand artworks each from an artist. for a game like Android Netrunner the art of each card works with the theme and mechanics of the game acting like a brief window into this futuristic society world you compete in. (also blatant shilling, this is a great game if anyone is into cyberpunk and card games, unlike anything Magic the Gathering can ever hope to achieve), there is also graphic design for games like Kanban EV (by Ian O’Toole) which is unlike anything ive seen. boardgame hobbyists can and do regularly buy these things with quality visuals

maybe im too emotionally invested into games but i think these art, and the art for things like beloved character design for computer games, decorative tarot cards, novel artwork which take you to another world even if just for a brief moment, is worth encouraging, putting up with Barbie Monopoly and paying for

the alternative i fear would be these people’s time being spent instead on working soulless jobs like labelling training data for genAI models, manual work which so far only humans are cheap enough for and figuring out how to squeeze more money out of consumers

VoterFrog ,

I'd say that this kind of technology lowers the cost of production enough to see those kinds of quality visuals more widely. There's a lot of rote technical effort that goes into even a single CCG card. Having a generative AI that can take care of those parts frees the artist up to focus on the parts of the art that really stand out to you. That means more quality art, for cheaper, which means more games will feature it.

thewitchofcalamari , (edited )
@thewitchofcalamari@bookwormstory.social avatar

i dont know much about how an artist work to say they would welcome genAI for such efforts

but for boardgame costs, im doubtful because much of the price comes from the logistics of manufacturing, storing, shipping and markup compared to the art. games like Horseless Carriage (the design is intentional) and the above mentioned Kanban EV both great games in their own right (about $100 each), employ one artist for the project and cost more than the entire base set (252 cards) of un-randomized distributed model cardgame ($40 at release) featuring artwork from around a hundred artists (unlike many commonly known randomized CCG blind bags, for this one you know the exact cards you will get in all releases)

millie ,

People who haven’t used this tech really have it backward. This enables indie artists to create stuff on their own without corporate oversight. This interview was an opportunity to explore that, but they decided to follow the corporate line of attacking this actually successful four person studio instead of asking about what makes them tick with any actual interest.

thewitchofcalamari , (edited )
@thewitchofcalamari@bookwormstory.social avatar

the thing is this indie group, have been creating boardgames since before genAI models for artwork were popular. their first game in 2016 (top 10 since its release as rated by hobbyists among over a thousand other games) and subsequent expansions on kickstarter did really well even with public domain artwork that dont even look like they fit into a cohesive set. the expansion fetching usually close to a million dollars on kickstarter each time even before retail release

what makes the game appealing in-spite of the public domain artwork have long been discussed. so to me and possibly the journalist it seems like a question why they felt the need to use genAI art now with so many successful releases without it in the past seems to come off like not wanting to pay for better than public domain artwork

millie ,

Why does the use of AI to modify art require justification?

We seem to have this general culture of people who don’t make things coming after those who do. Every decision of design, methodology, or artistic preference treated as though the creator has an obligation to please every single person who posts their opinions on the internet.

The reality is that this simply isn’t true. Art that spends all its energy fretting about whether people will like it ends up being some bland bullshit produced by committee. Art that allows itself to be what it is doesn’t need opinions and suggestions to flourish.

If the author of that article were remotely interested in their process or what the actual practical implications of using AI on a project are, they could have had something worth reading.

Instead they went into the interview looking to push a position and badgering without listening rather than making even a passing attempt at something resembling journalism. Because ultimately they don’t care about AI, or art, or games; they care about rage clicks.

FatCrab ,

Understand that this is not an IP right that OpenAI is defining and promising enforcement of, but simply a contracted obligation. As it currently stands in the US, there is no property right in the outputs of a generative model (like a gpt or sd).

thewitchofcalamari ,
@thewitchofcalamari@bookwormstory.social avatar

yes but it comes off as really hypocritical of companies putting that in their Terms because they know rival genAI models could train on their output data to undercut them the same way they trained freely off of human’s data to undercut humans. and somehow its only ok if theyre the one benefiting from it because they have a bigger team of lawyers

t3rmit3 ,

Note that ToS are not legally binding in any way, it just means they reserve the right to deny you use of their service for doing so. They probably cannot (and have not tried) to sue anyone for commercial training use of their models.

millie ,

They can be binding in the sense that they can govern the licensing or potentially ownership of submitted assets. So like, for example, a ToS could have a bunch of clauses that carry no legal obligation for you, but could also include a clause that grants the company licensing to use your likeness or things submitted to the server or interaction with it. The same way any ToS can license the use of your metadata for sale to 3rd parties.

That doesn’t have any particular legally binding requirements of you, but it can serve as a shield in the event of a lawsuit if, say, Facebook uses your profile photo in some advertising materials.

It can also be useful if you’re running a small project like an independent game server. Even if there’s literally no money in it, it can be helpful to clarify who owns what in the event of something like a false DMCA. If a developer who once was doing work with you suddenly decides to take their ball and go home, some sort of agreement that outlines your ownership or usage rights surrounding code submitted to your mod can protect you when they turn around and send Steam a DMCA.

But yeah, nobody’s going to get sued for using a service in a way that the ToS prohibits unless it’s already illegal, like theft.

millie ,

AI art of any reasonable quality still requires significant human input. I don’t just mean prompt engineering, I mean actually having an artist using more traditional techniques to make adjustments or provide a base for the AI work. The output of raw AI art on its own can be impressive at times, but it’s not consistent enough to maintain a style for any sizeable piece of work.

If you want to be able to create a bunch of assets that look like they were designed for the same project with AI, somebody still needs to do some art.

What AI does do, though, is give those artists the ability to exponentially increase their productivity independently, with no particular need for the sort of labor-hour organization that a corporation provides.

It should be telling that the corporate media spin on this is to attack it and to publicize voices that criticize it, but never those that express nuance. That’s because it terrifies every useless corporate lackey who understands its actual potential to empower independent artists of all kinds.

sandriver , (edited )

Not better and cheaper, but cheaper faster and worse. And that’s what a lot of dodgy business care about.

roguetrick , to gaming in Terraforming Mars team defends AI use as Kickstarter hits $1.3 million

I actually think this brings up a good point. Artists they hire for these tabletop game jobs will end up using AI to create a base image or backgrounds and edit it for the project one way or another. They'll do it to increase their own output and income.

Edit: And guys like this will pay you less to extract more profits from you with that in mind of course.

Intrepidtron , to gaming in Terraforming Mars team defends AI use as Kickstarter hits $1.3 million

The artwork on some of the Terraforming Mars cards already has a janky, AI-generated look, frankly.

roguetrick ,

From the interview, all the artists originally used free stock art as a base in the first place. They've just expanded their... breadth.

PelicanPersuader , to gaming in Terraforming Mars team defends AI use as Kickstarter hits $1.3 million
@PelicanPersuader@beehaw.org avatar

What I’m hearing is that the images in the game can’t be copyrighted and any of their competitors can use them with impunity. Awesome.

millie , (edited )

You’d be making a mistake there. AI elements can’t be copyrighted, but human-created elements can. There’s also a line somewhere at which point AI generation is used as a tool to enhance hand-made art rather than to generate entire pieces wholesale.

Like, let’s look at this Soul Token for my Planescape themed Conan Exiles server (still in development).

cdn.discordapp.com/attachments/…/image.png

I went into GIMP, drew a simple skull based on a design I found on google image search, slapped it on a very simple little circle, and popped it into NightCafe for some detail work. The end result is something I composed myself, with the most significant visual elements created by hand and spiced up a bit essentially using a big complicated filter. The result saved me hours and gave me one of many little in-game items to mod into my server that I never would have had the resources to produce in bulk otherwise as an independent developer.

Who owns it?

Well, I drew the skull after training myself on google image search data, but presumably my hand drawing of a fairly generic object still belongs to me. I drew the circle that makes up the coin itself, but NightCafe added some nicely lit metallic coloring, gave it a border, and turned my little skull into a gem. This, of course, requiring some prompt engineering and iteration on my part.

So is adding a texture and a little border detail enough to interfere with my ownership? Should it be? If I didn’t hand-create enough of the work to constitute ownership, surely there’s some point at which a vanishingly small amount of AI detail being added to the art doesn’t eliminate the independent creation of the art itself. If I were to paint an elaborate landscape by hand and then AI generate a border for it, surely that border shouldn’t eliminate the legitimacy of my contributions.

At some point, the difference between the use of AI and the use of a filter in an image editor becomes essentially non-existent. Yes, an AI can create a lot more from scratch, but in practical terms it’s much easier to get it started with a bit of traditional art than it is to spend hours engineering prompts trying to get rid of weird extra eyeballs and spaghetti fingers.

I’d love to see a more elaborate discussion on this topic, but so far all we get is some form of ‘AI bad!’ and then some artists dropping a little bit of nuance without it really seeming to go anywhere.

This technology has the potential to elevate independent artists to the sort of productivity that only corporations, with their inherent inspiration-killing bureaucracy, could previously achieve. That’s a good thing.

chicken ,

Seems like even if someone could in theory legally reuse some aspect of AI generated/assisted art, it would be prohibitively difficult or impossible to separate it out from the manually created components or know exactly where the line is legally, so it would be completely impractical to use.

millie ,

Artists aren’t lawyers and don’t want to be. Except for the ones that are. But that isn’t most of us.

Artists make art. If you want to look for the people who like to make policy, look to the jackasses in suits who sit around having meetings about meetings all day to justify scalping the work made by actual artists. The same kinds of people who fund stories like this blatantly uninformed hit piece.

Fuck them and the horse they rode in on.

At some point the line will have to be discovered, because the use of AI for art isn’t going away. Suits can whine about it all they want. Art doesn’t really care.

millie , to gaming in Terraforming Mars team defends AI use as Kickstarter hits $1.3 million

What a terrible interview. The interviewer literally repeatedly asks questions that they’ve already answered and shows pretty clearly that they haven’t bothered actually researching or trying AI art technology. They certainly seemed to have read plenty of articles about how bad AI is, but didn’t even bother scratching the surface of how it’s actually used.

It reads like a hit piece coming from someone who only reads what comes up in their feed.

Stillhart , to gaming in Cyberpunk 2077: Phantom Liberty almost corrects the past

The reviews so far have been fairly positive. I’m pretty eager to jump in to 2.0 tomorrow. I’ll have 5 days to get my new character ready for PL!

I just finished a playthrough a couple weeks ago with a Sandevistan+Katana build, which was SUPER fun! I was planning on going Stealth Netrunner for this play through but after seeing all the changes to the existing systems, I am tempted to go Sandy+Sword again. But I will probably control my urges and focus on Stealth to complement the “spy thriller” story of PL.

interolivary ,
@interolivary@beehaw.org avatar

Wait 2.0’s coming out separately and before PL? I haven’t kept up with the news at all

Stillhart ,

That’s correct. v2.0 is included with the base game and comes out tomorrow (Sept 21). The expansion comes out 5 days later on Tuesday.

There are tons of changes with 2.0 that make it worth revisiting even if you don’t get PL.

LoamImprovement ,

Honestly, if nothing else, I’m grateful for the fact that they give you a cyberware capacity - the extended gameplay trailer they showed implied that certain cyberwares would have a ‘humanity’ cost but the game had none of that on release, just treated like extra equipment slots, which was incredibly disappointing. Also it looks as though they’re not locking weapon upgrades behind the tech tree, which is great, because the fact that you could pick up uniques that would be useless in a few levels unless you dropped everything into tech (and even then) was also a major disappointment.

Stillhart ,

Yeah the crafting change is huge. It frees up a lot of points from “mandatory” crafting so you can really branch out more. Builds should be a lot more interesting and hard to screw up now.

The big change with cyberware that I like is 1 - You don’t have to go to every ripperdoc (or some online wiki) to find the bits you need anymore. Every ripperdoc sells everything. and 2 - You can upgrade it as you level so you don’t have to worry about “wasting money” buying low tier stuff early that you’ll have to replace later.

Exaggeration207 ,

I hadn’t heard about those changes, but that’s quite a relief. I hated traveling to individual ripperdoc clinics to snag all the best upgrades. Especially because the best cyberware for your frontal cortex can only be bought from a VDB ripper in Pacifica, and I didn’t want to give those assholes any of my eddies.

Stillhart ,

Not to mention Fingers had the best Sandevistan and leg mods in the game and not punching him is SO HARD! Now neither of those mods are in the game anymore and you can safely beat the crap out of Fingers with no regrets.

HubertManne ,

the new perks make a body/agility/tech build aweful tempting. air dash, ground pound while leaping from a motorcycle. cybered to the hilt.

Stillhart ,

Yeah and the new reworked Berserker cyberware to go with it! Gorilla Arms with the new relic perks to make them explode people from punching too hard… tempting indeed!

lowleveldata , to gaming in Cyberpunk 2077: Phantom Liberty almost corrects the past

It should be free if they want to “correct the past”

cdipierr ,

The huge update that completely rebalances the game, improves UI, and changes the gear system is free. As for PL itself, I’ll happily continue BG3 until the hype dies down and I get a feel for whether it’s actually worthwhile.

dingus ,
@dingus@lemmy.ml avatar

The system requirements have also been kicked through the roof for that update. Pffft, optimization, never heard of it!

Upgrading your system to play the update isn’t “free.”

cdipierr ,

I did not know that, I got a 2080 in the lead-up hype to initial release, don’t think I’ll be doing an upgrade just for this.

ChaoticEntropy , (edited )
@ChaoticEntropy@feddit.uk avatar

The game runs the same or better on the hardware I have after the 2.0 patch. There are just more options to use, and thus the recommended has increased.

theolodger ,

It seems to run as well as it did before, if not better. Ryzen 5 3600 / GTX 1660 / 32GB 3600Mhz.

Megaman_EXE , to gaming in Cyberpunk 2077: Phantom Liberty almost corrects the past

Well I guess now is as good as any to finally try the game again. I was one of the foolish people that had fallen for the initial hype of the game. Tried it on launch day and was insanely disappointed. Time to go find a cheap used copy

Otome-chan , to gaming in PlayStation CEO Jim Ryan stepping down in March
@Otome-chan@kbin.social avatar

God, finally. Maybe playstation will get better now? They've been declining in quality for literally ages.

Karak ,

I mean, I know the pandemic felt super long, but 5 years is not exactly what I would call ages.

Otome-chan ,
@Otome-chan@kbin.social avatar

playstation started declining with ps3 which released in 2006. PS4 released in 2013, a decade ago. PS4 wasn't worth buying. That's a decade of garbage from sony.

bighi , to games in PlayStation CEO Jim Ryan stepping down in March

Great news!

scala , to games in PlayStation CEO Jim Ryan stepping down in March

Amazing. Hopefully that company moves into the 21st century and allows crossplay to all their online games, and perhaps even a step further and redecuding exclusive games and add release more PC games.

Spacemanspliff ,

As much as I hate to say it, I dunno that reducing exclusive is the best play right now with Microsoft locking down Bethesda and anything else they can get away with.

scala ,

Perhaps, it seems they are only doing it because Sony won’t play nice. There would have to be some sort of agreement between the two titans. Nintendo won’t play nice ever.

SCmSTR ,

I think in this dynamic, Microsoft+XBox has done by far the most damage to gaming, and so has the least amount of karma and trust. Whereas Sony had free, great online multiplayer services on even the PS2, Microsoft quickly ripped off everybody else's consoles, relied on Halo to sell, has the worst everything, and has pushed the majority of anti-consumer practices in both gaming and the wider technology markets.

scala ,

I bed to differ. Microsoft has done a ton of good in the recent years with PC gamepass, all their titles available on PC and even many on steam. Sure Sony was fantastic in up till PS3, PS4 and PS5t have gone down hill. Worst payment structure, and their PS equivalent of gamepass is/was awful. On the plus side PS has been adding a couple games a year later after their respective launch onto Steam.

Goronmon ,

This post implies that Sony has more trust is ridiculous. They refuse to secure their online services, leading to recurring hacks. There was whole rootkit fiasco which was crazy bad.

They defended the ridiculous launch prices of the PS3 by saying that they think consumers should just work more hours to afford one.

They still do shit things like hide basic features like cloud saves behind a paywall. That have no problem paying for exclusive games and exclusive content and if they had the money MS had they would do the same thing MS is doing.

Aielman15 ,
@Aielman15@lemmy.world avatar

Stop humanazing big corporations.

MS, Sony, Nintendo and everyone else out there doesn’t care about trust, disagreements, or “playing nice”. They will do what is most profitable for them. Sometimes that means doing something pro-consumer, like announcing the backwards compatibility program or releasing exclusives on PC day one, other times it means buying out the competition and securing exclusive releases to fight off the competition.

The idea that Microsoft of all things would “play nice” with Sony, as if they were children playing together in the schoolyard, is absurd, and revisionist at its finest considering Microsoft’s history in and outside the gaming sphere.

Cheebus ,

And a fair refund policy

Wodge , to games in PlayStation CEO Jim Ryan stepping down in March
@Wodge@lemmy.world avatar

Compared to Phil Spencer, he comes across a bit of a Superintendent of the Fun Police.

Good that he’s going, hopefully the next CEO is someone who actually likes games, maybe that’s why Kamiya stepped down at Platinum…

Zehzin ,
@Zehzin@lemmy.world avatar

Kamiya has no business being the CEO of a billion dollar megacorp subsidiary and that’s one of the best compliments I can give someone.

ilickfrogs , to games in PlayStation CEO Jim Ryan stepping down in March
@ilickfrogs@lemmy.world avatar

Good riddance. He’s a man you could always tell doesn’t play games.

LetMeEatCake , to games in PlayStation CEO Jim Ryan stepping down in March

Curious why everyone in the comments (as of my own comment) is happy about this?

Sure, he exudes C-suite personality and doesn’t act like he’s a gamer. But that doesn’t matter. He oversaw Sony’s rise to dominance in the console market. That dominance is built on the foundation of their first party AAA games — which is a less than ten year old change for them. Sony porting their big games to PC was a project that was fully embraced under his leadership.

Point being, as a gamer it seems like he’s done a fairly decent job. I don’t care how boring his interviews or speeches are or that he looks and acts like he belongs in a board room — they’re all like that anyway even if their public persona says otherwise. I care about games and treatment of consumers.

helloharu ,
@helloharu@lemmy.world avatar

I don’t get it either. PlayStation have release some amazing first party games, and equally great consoles over his tenure that have captured my imagination and passion many times over. These are the things that matter, not some idealised or stereotypical c-suite gamer persona. He’s done great things with PlayStation and deserves the credit for that.

Zehzin ,
@Zehzin@lemmy.world avatar

I’d hardly pin their rise on him, in 2019 when he took over it was already pretty clear they were on top in the high end console front. If anyone should take credit it’s Don Mattrick lmao

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