I always liked racing games combined with violence like Carmageddon and Twisted metal! Others along those lines are RC Pro Am, Spy Hunter, Road Rash 3D.
TrackMania – I recommend Nations Forever if you’re starting out; it’s free and Nations was the “meta” environment (different environments have different physics) for a long time, so there’s a fuckton of custom content for it.
As for what it is: it’s like the racing genre’s Quake equivalent. It’s also like super hot wheels. And it’s like Mario Maker. You make all kinds of crazy tracks with it, like Mario Maker. The tracks feature all kinds of wall rides, half-pipes, jumps, loops, and so on, with nothing more than inertia holding you to the track; like hot wheels. And finally, like Quake (and Mario Maker), the high-level players are bat shit insane.
This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.
All of that said, no pressure because you’re mainly racing yourself, even in multiplayer. You’re trying to get the best time on a track, and multiplayer is basically the same, except your time is being compared with everyone else’s. There isn’t even any vehicle collision (strangely, there’s an option for it, but it doesn’t seem to do anything).
Seconding Trackmania, though I’d recommend playing the latest one released in 2020 rather than Nations Forever. A year’s access to everything is $20 and you get tons of content to play.
For a game that is at its core can be played at the highest levels with just 4 buttons it is incredibly complex with an insane skill ceiling. I’m pretty good and the difference between me and the top players is absolutely insane. The game is a bit beginner unfriendly, mostly because you are going to suck against good players because there are tons of mechanics that the developer tells you nothing about and unless you watch a video you aren’t likely to understand why players are leaving you in the dust.
This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.
The max speed is 999 km/h, which is only acheivable with speed drifting, but speed in excess of 800km/h are not uncommon to hit in certain kinds of tracks. Your statement about controls also isn’t correct, most of the top players play with controller, but there are some that are keyboard players, there is even a couple insane ones that play wheel (most notably Granady).
Huh, I was under the impression that high level players used keyboards and that gamepads were unusual. I was almost certain I’d read that keyboards were considered better because they were full-on/full-off instead of analog; the logic being that it let you respond faster. Where an analog stick would have some ramp-up time when you switch directions, a keyboard would register a full press the moment the key is pressed far enough to complete the circuit. Meanwhile, the physics of Nations were made with keyboards in mind, so analog controls wouldn’t offer that much of an improvement.
At least, I was sure that’s what I’d read.
Edit: that may have been before TrackMania 2, I’m not even sure if Nations supports analog controls. I haven’t played any of the games after Nations/United.
There are advantages and disadvantages to all the control schemes depending on the types of tracks you play, the surface you play, and the car/environment you play.
Most good players play with controller because there are many situations you run into where you want the precision of steering a specific amount around a corner, or you are playing a track where you want to either speed drift (SD) at a specific angle (e.g. fullspeed or higher speed dirt/grass/plastic) or want to keep your steering under a certain angle to no slide (e.g. low speed dirt/grass/plastic).
There are techniques such as neosliding where it is much easier to do them in keyboard as it requires multiple taps in quick succession. It is also easier to play keyboard when you need to make turns where timing of a full steer is important (e.g. ice).
Considering cars other than the stadium car you start getting into situations where one control scheme is far superior than others. The snow and rally environments require smooth steering so wheel is superior there, but controllers are a good middle ground. Desert is faster with tapping movements over smooth steering so keyboard is a bit better there. I recall canyon is a bit better with keyboard as well.
This all applies equally regardless of whether you are playing older or newer games.
I was curious enough that I looked into it a bit and it sounds like the difference is negligible at this point because they added keyboard binds for partial presses in response to analog keyboards(?). Again, I haven’t played TM2 or anything after, last game I played was TMUF/TMNF, so I haven’t tried using them myself, however when I was looking to see what the kb/controller/wheel split was I found a lot of people saying that there isn’t a strong reason to use one over the other anymore due to the new binds.
Edit: it actually makes me kinda happy to talk about this. I loved the games as a teenager, but they were too niche and I never had anyone to talk to about them.
Edit 2: damn, I remember finding the OG game at Fry’s and thinking it looked like the coolest game ever and getting confused when no one else thought it was sick as fuck (everyone was into Halo and CoD, and tbf, I was into them too; but I had patrician tastes that spanned multiple genres, not like the casuals I grew up around u.u)
Not the Greatest of all time, but Growing up the two racing games I’d play the most was Forza Horizon and Little Big Planet Karting. Sadly I had to drop LBPK after my PS3 died and Forza Horizon I can’t find the disk for anymore.
I miss the arcade-y feel of older racing games. Everything these days tries too hard to be a simulator, that they end up stripping the fun out of it. I want sparks to fly out of my tires when I drift even though they're rubber and wouldn't actually do that, I want wacky announcers with color commentary, I don't want to shift gears.
I want games like Ridge Racer and Need for Speed to make a comeback.
Need for Speed: Hot Pursuit or Burnout: Paradise might be the closest to what you're looking for. They're both open-world games, but I don't think they really have that open-world filler that you see a lot of. They both got remastered releases in the last few years.
Hot pursuit is barely an open world game. There’s never a point to find around in the open world, in fact most people might even miss that you can do that.
GRID: I absolutely loved the original Grid (I think it was called Racedriver: Grid in Europe) when it came out.
Project CARS 2 and Assetto Corsa Competizione: A while ago I tried using a PS5 controller on PC and using the gyroscope to steer left and right by tilting the controller. It works well enough when you get used to it. It gives you more granular control than an analog stick. You really can't tilt an analog stick 15 degrees consistently, but you can tilt the controller like that consistently. I'm not saying its as good as a racing wheel, but if you don't have one, it'll at least let you play games that might otherwise need a wheel. I played a decent amount of Project CARS 2 and Assetto Corsa Competizione that way.
Sonic & All-Stars Racing Transformed is a fun kart racing game. If you don't have a Switch and you want something like Mario Kart, you should pick it up. It isn't just a Mario Kart knockoff with Sega characters. Wait no... that's exactly what it is, but it's a good one.
Yes! And if I remember, those races actually lasted 24 minutes, right? I hadn't played a game that did that before. I loved the fact that there was an actual endurance/focus element to that race.
They did yeah. And the time of day would change throughout the race too which made the night time section quite scary cause you’d have already went through like 15 minutes of racing and now needed to deal with that unique challenge on top of your fatigue (even more so if this wasn’t your first attempt)
F-Zero GX - As far as pure racing goes, GX is perfection.
Kirby Air Ride - The actual racing mode is... mid, honestly. But City Trial? One of the most interesting and unique game modes ever conceived. Sad this game never got any kind of successor.
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