There have been multiple accounts created with the sole purpose of posting advertisement posts or replies containing unsolicited advertising.

Accounts which solely post advertisements, or persistently post them may be terminated.

lemmy.today

epicsninja , to programmerhumor in Was Unity lying yesterday or are they lying today?

I guarantee they put zero thought into how this would actually work, and have just been making stuff up as they go.

GreenMario ,

Sounds like the idea came to Riccatello in a dream. Damn CEOs are so used to getting their way they just think and it will manifest bullshit.

leo85811nardo , to programmerhumor in Was Unity lying yesterday or are they lying today?

In my opinion, it’s bad either way for different reasons

If they do tell the difference, then there is some tracking built into the machine that runs the engine, which is bad for the application user

If they don’t tell the difference, then there will be exploits for intentionally reinstall multiple times, which is bad for the application developers

x4740N ,
@x4740N@lemmy.world avatar

Not bad for mega corporation’s that only care about money

XYZinferno ,

It’s still bad for their profit margins when their stocks fall by 8% in one day, when major indie developers announce they’ll be moving their current projects off of Unity and future developers are deterred from using their software in the first place.

Whether they care about money or care about public relations, their shooting themselves in the foot on both counts.

ripcord ,
@ripcord@kbin.social avatar

Wow, 8 whole percent. And started going back up shortly after.

This should have been a 50% event. Sounds like the backlash hasn't been severe enough yet and wall street thinks it's probably mostly fine.

wafer ,

Wall Street is probably hoping Unity gets away with it.

far_university1990 , to programmerhumor in Was Unity lying yesterday or are they lying today?

Wait why charging for an install? What is going on?

Russianranger ,

They announced a new business model effective next year. It’s plastered all over the net, just look up “Unity news” and you’ll get a ton of hits on it. Lots of coverage on YouTube as well.

slazer2au ,

Instead of revenue sharing like some places do Unity want a $0.20 fee , less depending on your sales numbers, for installing a unity game.

blog.unity.com/…/plan-pricing-and-packaging-updat…

cerement ,
@cerement@slrpnk.net avatar

sounds like you’ve missed a couple of days of the newest Unity drama

far_university1990 ,

Yes, did not hear any of this yet. thanks

JackGreenEarth ,

It’s why software needs to be open source, not just free.

XYZinferno ,

Godot is a good example of a free and well-developed open source game engine. It’ll probably see a sharp rise in adoption following this controversy from Unity.

evilgiraffe666 ,

See a sharp rise? Was that an intentional C# reference?

XYZinferno ,

LMAO

I work with C# daily and even I didn’t realize I made a pun there xD

Maybe it’s just embedded in my subconscious at this point…

Maven ,
@Maven@lemmy.sdf.org avatar

Yo, is C# named that because a # is made of four plusses?

droans ,

Yep, it’s supposed to mean C++++.

The sharp symbol also resembles a ligature of four “+” symbols (in a two-by-two grid), further implying that the language is an increment of C++.

That’s specific enough that I have to assume you already knew that, though.

PlexSheep ,
@PlexSheep@feddit.de avatar

The year of Godot games is coming

MJBrune ,

This is far more likely than the year of the Linux desktop

fsxylo ,

I’ve looked into Godot for 2 hours and I already am learning how to write shaders. I feel like the available assets are going to skyrocket.

fckreddit ,

Because greed. Is there any other explanation?

transigence ,
@transigence@kbin.social avatar

Or because they got bigger than they can currently support and they don't want to lay off their employees.

cerement ,
@cerement@slrpnk.net avatar

Unity has absolutely no qualms about laying off employees …

Swedneck ,
@Swedneck@discuss.tchncs.de avatar

Then they’d use an actually sensible payment model like, gee, say taking a cut of the revenue made from unity games?

This is like being charged every time you eat off of a plate rather than just charging for the fucking plate.

GammaGames , to programmerhumor in Was Unity lying yesterday or are they lying today?

They’re straight up gaslighting!

Before:

Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

After:

We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs.

MentalEdge ,
@MentalEdge@sopuli.xyz avatar

Someone tell them they can achieve the latter much more effectively if they simply charge once FOR EACH COPY SOLD.

Hmmm… but then what about humble bundle sales or freemium games? Maybe the charge should change depending on the price of the game…

OH WAIT THAT’S REVENUE SHARE. Seriusly this whole thing is just an attempt at taking more money than devs would be willing to pay, by using a model without an up front percentage.

RickyRigatoni ,
@RickyRigatoni@lemmy.ml avatar

kind of hard to gaslight when hundreds of news sites already have copies of the thing you said before published

GammaGames ,

Didn’t stop them from trying!

lloram239 , to gaming in Was Unity lying yesterday or are they lying today?

Has anybody send Unity a GDPR request? I’d be curious what data they collect to make install tracking possible.

Wirrvogel , to gaming in Was Unity lying yesterday or are they lying today?
that_one_guy ,

Don’t worry bro, if we make a terribly designed system that directly benefits our bottom line, we will totally fix it and make it fair. Trust us.

decivex , to gaming in Was Unity lying yesterday or are they lying today?

What does ‘install’ mean here anyway? Most unity games I play are either distributed as archives or installed through third party launchers.

SnowBunting , to gaming in Was Unity lying yesterday or are they lying today?

So what is a better game engine to use now?

archchan ,

Godot

VinesNFluff ,
@VinesNFluff@pawb.social avatar

Unreal for “commercial, highly documented, also an industry standard”

Godot for “this is actually libre software and you can trust it to not enshittify itself in a couple years”

nothingcorporate OP ,

This is the perfect answer.

Nioxic ,

Godot is FOSS.

Unreal is decent too i guess but… not free. (Though iirc its free if you publish your game on epic)

recycledbits , to gaming in Was Unity lying yesterday or are they lying today?

Was Unity lying yesterday or are they lying today?

Yes and yes. It’s not an either-or situation.

echodot ,

Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can’t.

ReversalHatchery ,

If they see things other than the totals and devs will still be overcharged, then they have lied both times

recycledbits , (edited )

It’s also possible that they can’t track new installs either.

FAQ:

How is Unity collecting the number of installs?

We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

Which is some kind of weird nebulous BS.

They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.

luciole ,
@luciole@beehaw.org avatar

Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.

nothingcorporate OP ,

Good point, they can’t both be true…but they CAN both be false. I’m hiring you as my lawyer.

Ecksell , to gaming in Was Unity lying yesterday or are they lying today?
@Ecksell@lemmy.one avatar

Relevant username is relevant

crossmr , to gaming in Was Unity lying yesterday or are they lying today?

This is wizards of the cost all over again. Unity learned nothing from them.

ag_roberston_author ,
@ag_roberston_author@beehaw.org avatar

It’s just capitalism.

dom , to gaming in Was Unity lying yesterday or are they lying today?

Ok so if they are now only charging for the first install, why aren’t they just charging an extra fee per sale? Wouldn’t that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)

dudewitbow ,

It work for paid games, youd have to apply it to microtransaction level if by f2p game, which is the real target for the change.

TwilightVulpine ,

Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn't matter if the game if F2P, money earned is money earned.

skullgiver , (edited )
@skullgiver@popplesburger.hilciferous.nl avatar

deleted_by_author

  • Loading...
  • amju_wolf ,
    @amju_wolf@pawb.social avatar

    That’s probably pretty negligible numbers. In fact I’d suspect that the number of people who buy a single copy that they then install on multiple devices is lower than the number of people who buy a game and never play it.

    It’s also much simpler to implement and the numbers are verifiable. Unless… that’s exactly what Unity wants; just “trust me bro this is the correct number” kind of deal.

    narc0tic_bird ,

    People eventually upgrade their computers. Swapping out mainboards and/or reinstalling Windows probably counts as a new device.

    rikudou ,

    Also Steam Deck - every install and uninstall is considered a new computer. That’s true for Linux gaming using Proton in general, but the rest of Linux gaming is not as relevant.

    lukas ,
    @lukas@lemmy.haigner.me avatar

    Trust me bro won’t work when devs phone home custom install analytics tho.

    Mkengine ,

    The only major reason I can think of is people playing on PC and Steam Deck, using the cloud save to play on both. Sometimes I want to play the same game on the big screen and sometimes in bed.

    TwilightVulpine ,

    I don't think so. Even casual players reinstall their favorite games on everything they can manage. Think of Stardew Valley.

    Veraxus ,
    @Veraxus@kbin.social avatar

    Because they realize that a huge number of their customers are small indies, and they want to be able to squeeze them - the majority of their customer base - not just the minority of big companies (who are also the most likely to fight back legally).

    Just look at how their scheme squeezes smaller, poorer developers way more than big ones. If Unity went by points like, say Epic does with Unreal, they could shake down the big developers… but wouldn’t get much out of the indies.

    Damage ,

    Which is the opposite of what smart companies like Adobe do. You facilitate the small players in hope that they grow big and keep using your products at a larger scale.

    ellabella , to gaming in Was Unity lying yesterday or are they lying today?
    @ellabella@beehaw.org avatar

    The fact that they went forward with this decision means they’re not so wise at lying. It sounds more like last-minute damage control, but I doubt this will stop their greed. What I’m wondering now is how will the Chinese game companies react? Everybody get your popcorns ready.

    webghost0101 , to gaming in Was Unity lying yesterday or are they lying today?

    So does this mean every single unity game will have unity online drm now? Or how else will they be able to tell? Seem so much more convenient to take a cut from sales instead

    GammaGames ,

    Considering it applies to games released before 2024… they would have to already have their own tracking built in

    mojo , to games in How to improve the gaming industry

    $10 may seem like nothing and all you can spare, but it definitely adds up and is very important. That $10 is still very important and making a difference.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • lifeLocal
  • goranko
  • All magazines