In my Pokemon Red I used the Master Ball to catch a Polywhirl because I really liked Polywhirl, and underestimated how hard the legendaries would be to catch. Also I was like 8, so long term planning skills weren’t all that developed yet.
I had a fear of consequence and paranoia that something I did now might affect the future, which left me often very indecisive. Admittedly this was likely trauma that resulted from my parents being divorced at such a young age and my mother lying about it being one sided. Although later, she did admit that she was speaking out of hurt, and both of my parents agree that it was a mutual thing. I do have a healthy relationship with both parents, but damn the initial loss did fuck me up in some ways I’ve never gotten over.
I have a Snorlax in a Masterball somewhere, and I can attest - it also felt bad to get to Zapdos and try to use “REST” to make up for not having a Masterball. Lol.
…Wouldn’t it make more sense to just catch a Spearow
I typically never catch evolved forms unless it’s a situation where I legitimately didn’t realize “X evolves into Y”
Admittedly it was the first gen, it didn’t occour to me that Metapod was a cocoon for Caterpie until I heard about someone who had a Metapod that knew Tackle and Stringshot…
Still it is a mistake I sometimes make, recently caught a Floette in Violet, not realizing it evolves from Flabebe
I learned that lesson on a Snorlax, and so I have not thrown a Masterball since. Sure, I’ve got a complete Pokedex, and this appears to be a perfect stats shiny legendary, but that’s no reason for me to waste a Masterball.
I’m shit with building load outs with so many variables, playing GoW and I have no idea what status and Runic are. I finished the first one without realising vitality was health.
Anybody who's ever played a classic Resident Evil-style game knows the feeling of getting to the final monster with all the hoarded ammo for your ultimate weapon (magnum/hunting rifle/flare gun/whatever)... Only for the monster to die in like at most a single-stack of shots because it turns out that the "ultimate lifeform" is weaker than a moderately sized car -_-
Well the game Devs figured you were going to blow through your ammo because only a crazy person with an anxiety disorder would think to learn how to actually use the knife and order to avoid using the handgun until half the zombies in the Mansion were already dead.
Related: I am a crazy person with an anxiety disorder
Admittedly this is really only a problem for me in the first game, as every other game in the series, including zero, gives you more ammo than you need.
That said the first time I played the remake of Resident Evil 2, I figured that since I played the original so many times I could just go straight to hardcore. But I found that the game having limits on how much you could use the knives really fucked me in the end, as I wound up having to start over on normal, because I got my first ever Resident Evil resource based soft lock. As I did not have enough ammunition to kill the first form of Birkin.
If I remember correctly (it’s been 10 years), the final boss in Bioshock I still had a rocket launcher (? Or something similar) I had hoarded for a good while. If I recall, it was only two shots before he was dead. He didn’t even finish his during-fight monologue. I’m very, very bad at video games and was very confused as to why the fighting had stopped.
I was specifically trying to get all the achievements in it in 1 run because I had borrowed it for just a weekend from a buddy of mine at my college. I got to the final boss and just unloaded everything. Fight ended in like 30 seconds.
I told him to check my achievements when I gave it back to him. I get a random Xbox live voice message of him just screaming “WHAT AAAAARE YOU!?” 10/10 would torture myself again.
Worst are the games where they expect you to use these things but make it hard to actually use them, potions in CRPGs come to mind (having to manually put potions back in your belt once you use them)
The only thing better than good in the world of business is standard. Windows may be bad, but it’s the industry standard for a ton of commercial applications. A lot of software that companies use are designed for Windows, from antivirus software to Microsoft’s office suite to audio and video editing software and more. Every copy of Windows is also a lot more standard than Linux distros; the customizability of Linux makes it a lot harder to provide support compared to every single Windows user being locked into certain things. As far as the IT team being “lazy” or having “a lack of knowledge” on supporting Linux, they’re working on the company’s dollar, and unless there’s a strong, justifiable reason to increase their workload by supporting another operating system, it’s an unnecessary expense for the company. There certainly are cases where there are strong, justifiable reasons such as with Google, who maintains two Linux based operating systems and needs their staff to know how to work with them, or in situations where Linux substantially outperforms Windows for the tasks employees are doing to the point that supporting Linux is worth it, but “it can do most of what Windows can alongside features that don’t matter to the companies’ operation” isn’t the best selling point
lemmy.ml
Hot