At this point, it’s only going to get worse. It’s a very large Venture Capital backed company, on track to IPO.
Large VC/public companies goals will follow more of what we see with “mainstream” sites and social media. It’d be against their goals and their business to have less ads, less agorithms showing what their partners want to see and not what the user wants to see, less bloat on their front end. Even if the CEO wanted to go that way, he’d quickly be replaced.
It’s a self sustaining movement of capital now and users are annoyances that they have to deal to achieve their goals.
I’ll be honest, I started using redding decade ago because most forums were very niche, specific, with weird to follow rules, very low on users, and reddit seemed to always have a community for each topic I had an interest on. It still does, but the end is approaching fast, and I don’t want to search Discord servers, social media videos, or even ancient methods that are alternatives like IRC servers, mailing lists ; search results are useless in Google due to SEO and already affect other search engines
It all comes up to finding one or more sites that don’t look ancient or too mobile focused, and if enough people are going to use it and stick to it. Otherwise it’ll just be another corner of the web filled with a few crazy users
Small instances don’t seem to require anything major, I’m running mine on a VM with 4c/6gb ram/256gb disk with no issues- it’s just a few Docker pods. Just make sure you use a dynamic DNS provider if you’re hosting from home, as valid SSL is required to connect to the federation.
I'm not a big fan of fishing mechanics, they're usually shallow "press button at random signal, get a random prize" mechanics.
Also escort missions where the NPC being escorted does not understand that it should protect its own life. I don't mind repeating a mission due to my own mistakes, but I don't want to do it because some AI went potato.
Skeptical. Writing a graphical UI toolkit is a freight train of work. I’m positively curious about anything that’s not GTK but I’m not sure going with a new toolkit is the right decision. Qt is the mature kid on the block that’s been proven in more environments than I can count. Moreover it’s a complete application framework with a ton of convenience libraries needed for speedy development already included. I guess those can be supplanted in the form of separate Rust libs. Personally I’d have gone with Qt for such a project but I’d be happy to be proven wrong.
This is coming from personal experience/opinion, but after trying to create a simple app in GTK4 Rust bindings I was so confused because of how alien the programming style was compared to typical Rust programming. After trying Iced it was much simpler and made so much more sense, no silly decorators or anything, you can define the view and the update loop separately, and interactions are handled by messages using pattern matching. The inheritance based OOP doesn’t work well with Rust, and Iced has none of it, because it was made for Rust specifically.
I’m guessing QT bindings are similarly in a different style of programming and can’t imagine that meshing well with native Rust code. Iced has a lot of merits to it and having the opportunity to both help it develop and use a native Rust framework in a Rust project makes a lot of sense.
I’m incredibly interested in COSMIC DE! For multiple different reasons, actually.
Rust - I’m very interested to see how performant/memory-efficient this DE will be compared with other DEs. Also, I wonder how the Iced toolkit will evolve and be adopted in other projects.
Benefits over GNOME - I’m looking forward to seeing how much out-of-box customizability and features come with COSMIC over GNOME (which I’m currently using).
Maintainability going forward - Since the DE basically started from scratch and is using a much better language for robust software, I wonder how much easier and faster it would be to maintain the desktop environment. This potential improved maintainability could be huge in overtaking other DEs sometime soon.
There’s several things that make Rust more ideal for writing software that makes efficient use of resources than C or C++.
One of these is how cumbersome it is to use tagged unions in C/C++. They’re integrated as a first class citizen in Rust in the form of enums, and both the standard library and all Rust projects as a whole utilize them extensively. An example would be the Cow<'a, T> type. The compiler also has some clever tricks like zero-sized types which can reduce the size of types which contain them.
On the surface, the borrowing and ownership model is useful for guaranteeing memory safety. Yet if you take that a step further, it’s the perfect tool for finely optimizing resource usage with confidence. In comparison, defensive programming practices are the norm in C and C++ because resource management is risky. So applications written in Rust are more likely to be better optimized.
And the GNOME project doesn’t just use C/C++ right? It uses Javascript for developing all sorts of components and Python for scripting/misc utilties. That’s what I meant by more memory-efficient.
Yes I mark mine up, surprised so many here don’t. I used to be a person that never did, but heard some people on podcasts highly recommend it, and I also began wanting to take notes. I think it adds value to the book on a re-read if you do it cleanly. I underline the first and last word of the highlight, with a curly bracket in the margin to indicate the area (sometimes a comment added), and a small plus sign in the top right corner to indicate which pages are noted. Then I can flip through when finished and dictate the notes to my computer. But they also make sticky tabs for page notes if you don’t wanna mark books up. I do have some visual or big coffee table books, like Poor Charlie’s Almanack, that I don’t want to mark up inside.
Combo attacks - I’m not coordinated to hit the buttons in order fast enough. I tried Black Desert when it was free and this was the dealbreaker for me, though it wasn’t the only thing that bugged me about the game.
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