It will leave behind a great legacy of making every carpet bagger with a glint in their eye a game dev kickstarter... and like a dozen crowdfunded gems.
Its the mathematical term for estimation and constructing new data from existing data. In the context of what you are doing, it’s resizing images.
You are doing something called linear interpolation. This works great for shrinking an image. However, have you considered what happens when your ASCII resolution is greater than your image resolution? This is where bilinear and bicubic interpolation come in.
These algorithms are cool but are also massive overkill for your average use case. They only make a different in a very niche use case (when your ASCII resolution is greater than your image, such as pixelart)
I kinda understand this situation and kinda don’t. Did Unity put enough flexibility in the Terms and Conditions to allow it? What’s stopping other companies from doing the same thing?
Nothing really. Unreal could easily implement these changes. With Godot though, if they did there would be a huge backlash + exodus and new team would form to make something like Godot2 or some new name.
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