Kind of in order, kinda not. They all deserve 1st place, really, and I’m sure there are many others that could be up there with them that didn’t spring to mind as fast.
Looking over this, it seems like I’m drawn to games that have either unusually good writing, very long skill curves, or (e.g., #1) both.
UT2004 sneaks in for being the absolute best LAN-party game ever (fight me). I think Link’s Awakening is mostly just nostalgia though. 😋
Edit: bumped UT2004 down to “honorable mention” because I somehow forgot the billion hours I’ve sunk into Satisfactory. Still very curious to see where that game goes story-wise after the 1.0 launch, though.
Legend of Zelda: Link to the Past
Bloodborne
Celeste
Slay the Spire
Monster Hunter: World (+ Iceborne)
Hades
Portal 2
Persona 4: Golden
Advance Wars 2
TES 4: Oblivion
Subnautica (original and Sub Zero, plus a nod to Planet Crafter which captures some of that same vibe)
Metroid Prime (and all the other Metroids)
StarCraft (1 and 2, though fuck Blizzard today)
Diablo (2 and 3, though to a lesser extent for 3, and still fuck Blizzard)
WoW (I’m done with it now but there was a reason I was addicted for those years, but fuck Blizzard)
Oblivion (and Skyrim)
Factorio (and Dyson Sphere Project)
Beat Saber (and a nod to the rhythm games that predated it, like Rock Band, Guitar Hero, and Frequency I believe it was called)
Paradox games (HOI4, CK3, Europa (uh current?), Stellaris)
Hades
Many others could have been listed here instead. Oxygen not included, smash Bros, DBZ kakarot, xenosaga 2, transport fever, city skylines, risk of Rain 2, King’s quest series, civ, Halo, Mario games, Zelda games, Mario Kart, Lego games, Minecraft… And I’m sure I’m missing many more that I have tried and others that I haven’t.
Feel free, I think it’ll be a great game when you check back in.
I’m a big Hades 1 fan, and played that game in it’s early state as well. Hades 2’s early access feels roughly 90% or more complete, it’s missing pictures for some items (placeholders for now), some character portraits of some of the lesser-interacted-with NPCs. I think there will be another weapon because there’s a slot for it, and there’s seemingly some more boss content. Gameplay, basically at 100%
So if you’re likely to finish and not check back in, definitely wait because the game should be in pristine condition by then, with it being this polished already. Love this studio, love this game
Supergiant is probably the only studio I’d still buy an early access from, even day one. Even when I end up not liking it that much (like Pyre), it is interesting enough to be worth the asking price.
To this day, Hades is still my most played game on the Switch (I even managed to get a physical copy), and I will probably do the same with Hades II… Maybe on the Switch 2, who knows 😆.
Is the story or voice acting done tho? It was my understanding with the first one that basically all the story and stuff came as hades completed early access. I feel like you can’t call it even 90% if the story isn’t there or its going to change or is incomplete. And what i loved most about the first one was the storytelling. I’m pretty sure thats why most ppl loved it.
I don’t know when the person above you played, but I didn’t notice any of that (got it last week, binged it, 35ish hours). I didn’t notice any missing graphics, and yes there are some spots where you can tell somethings coming, but it doesn’t feel janky, it feels exciting. With game loop being all about upgrades, you can tell there’s a few that aren’t available, but there’s so much meat their absence feels like part of the loop not part of the dev cycle.
The voice acting is all there, the mechanics are all there. I think I had like… One line of repeated dilouge? There’s a good breadth of characters and they’ve got that same slow, well thought out progression they did in Hades I. With only one exception that I can’t mention due to spoilers, you could tell me this a complete game with free DLC inbound.
Bug wise it’s almost entirely free. I had some crashes but I think that was due to a bad HDMI cable repeatedly becoming unstable, and making the game freak out as to what screen it should be on. I haven’t had an issue since I fixed the cable and it’s the only bug I encountered.
I’m going to use this as an excuse to go back and play Hades 1. I bought and binged it when it first released EA, and never went back to play the released version.
Theyre in turbo hell, which was a joint project between Satan, Hel, Persephone, and Hades after the shittiest portions of their underworlds reach max capacity. Though it should be noted Hades had only minor imput into the project since he was running play dates between Garmr and Cerberus.
The cozy-game genre specifically is a relatively recent category, even if there are plenty of older games that could fit into it.
It definitely isn’t a term you would have seen back when Stardew Valley was released.
And then it says the reason that Hades 2 has resource gathering is because stardew valley influenced it…
That’s not how you should read this section of the article.
Though Stardew Valley did not invent the farming genre – and obviously took a lot of inspiration from Harvest Moon – it certainly triggered the avalanche of similar farming games that followed. On top of that, numerous games have farming and other life sim elements in them now, regardless of genre.
“On top of that” phrasing implies they are making a separate point.
Anyone releasing a roguelite last week or even this week is fucking braindead. I don’t care how good your game is: Hades is the undisputed GOAT of the genre, competing with its sequels release could literally only have negative results compared to delaying.
When Bloomberg reported that Spotify would be upping the cost of its premium subscription from $9.99 to $10.99, and including 15 hours of audiobooks per month in the U.S., the change sounded like a win for songwriters and publishers. Higher subscription prices typically equate to a bump in U.S. mechanical royalties — but not...
It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...
Exactly. In fact, there are so many indie Devs that it’s nigh-impossible to break through the massive numbers of them. Occasionally there are breakthroughs like Stardew Valley, Hades, Vampires, etc.
On the other hand, you partner with a company like Microsoft or Sony and you’re basically guaranteed success. They put up all the capital to make sure you make it to release (albeit probably a rushed, half-baked one that you just fix later because why not). Even if your game blows ass and is completely broken, full of DRM, microtransactions and ads, gamers still buy that shit up.
Valve confirms your Steam account cannot be transferred to anyone after you die | Your Steam games will go to the grave with you (www.techspot.com)
What is YOUR top 10 list of all time best video games? (kbin.social)
Any platform(s).
Such a quirky, yet inoffensive art style for my corporate shitpost (lemmy.world)
New Details on Valve's New Game 'Deadlock' (insider-gaming.com)
Hades 2 will likely be in early access until 2025, with first big update to add new enemies, maps and features (www.rockpapershotgun.com)
let's goooooo (sh.itjust.works)
Weekly “What are you playing” Thread || Week of May 19th
Whatcha all playing!...
Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley (aftermath.site)
Hades II - Early Access Patch 1 Notes (store.steampowered.com)
The Rogue Prince of Persia has been delayed to avoid being overshadowed by Hades 2 (files.catbox.moe)
Source: twitter.com/Studio_Evil/status/…/1
After announcing increased prices, Spotify to Pay Songwriters About $150 Million Less Next Year (www.billboard.com)
When Bloomberg reported that Spotify would be upping the cost of its premium subscription from $9.99 to $10.99, and including 15 hours of audiobooks per month in the U.S., the change sounded like a win for songwriters and publishers. Higher subscription prices typically equate to a bump in U.S. mechanical royalties — but not...
Can somebody explain why game makers don't start their own companies together?
It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...