Exactly. In fact, there are so many indie Devs that it’s nigh-impossible to break through the massive numbers of them. Occasionally there are breakthroughs like Stardew Valley, Hades, Vampires, etc.
On the other hand, you partner with a company like Microsoft or Sony and you’re basically guaranteed success. They put up all the capital to make sure you make it to release (albeit probably a rushed, half-baked one that you just fix later because why not). Even if your game blows ass and is completely broken, full of DRM, microtransactions and ads, gamers still buy that shit up.