I personally think we’re close to the high water mark, might see 2.5m, maaaybe 3 but I’m skeptical. You’ve seen most of what the game has to offer after 10 hours, and the jank + lack of story is sure to cause lots of people to bounce off of it pretty quickly. I think given some time it’ll improve, but by then you won’t get these crazy peak concurrent numbers.
PlayStation had a habit of cozying up with Epic until a few years ago, where they now release to Steam (and I believe Epic simultaneously but don’t take my word there). Horizon Zero Dawn, Days Gone and Uncharted are on GOG, too.
Edit: Actually I was probably thinking of Tetris Effect. There was a phase where some third-party PlayStation exclusives were being handed to Epic until 2020.
I’m not sure why you’re saying this none of Sonys games have been epic only. They all released on steam at the same time. Are you thinking of square-enix.
Pokemon fans were so desperate for any kind of innovation instead of the same game over and over and over with worse pokemon designs. At this point the ai ripoffs feel more like pokemon than actual pokemon. An ice cream cone? Ice cube head penguin? Really gamefreak?
It is crazy. Not to mention all of the other attempts at the Pokémon “formula” have mostly just rehashed it. Cassette Beasts is the first I saw that really made some changes… And even they were slight. Digimon and Shin Megami Tensei are quite different but they’ve also been around for yonks.
The original Pokemon universe is limited because it’s “family friendly all ages”, and there’s so much depth to be had that fans want but can’t get. This is why Palworld is exceeding; it’s embracing themes that the original Pokemon universe can’t.
Scarlet and Violet did build on Arceus quite a bit as far as the open world and catching elements went, but they did not adopt a lot of the turn based combat changes.
S and V were somewhat hamstrung by poor optimization and performance at launch, and I believe this is the reason much of the landscape looks so sparse. I would love to see a breakdown on why Zelda’s two most recent entries can look so grand at such a large scale and still get solid frame rates on the Switch while S and V cannot. Is it because of the game engines being used or some other rendering process that is less optimal?
I am a huge Pokémon fan, and I’ll be the first to admit that TPC needs to get their crap together. They need to hire the best software engineers and developers they can get that are cohesive with their team, embrace new gameplay ideas, rework their combat system in a way that is innovative and fresh (turn based is nice for younger kids who are playing games for the first time, but there are many other turn based approaches that could offer a larger variety in tactics), and overall step up the grand scale and quality of their games. I would love to see a compelling story with voice acting that can be disabled, game systems that are easy to use but offer masterful depth, improved multiplayer experiences, and difficulty scaling in some fashion so I don’t feel like the game gets to a medium difficulty 5 times in the entire playthrough.
Making games that can be enjoyed by all ages is very tough at times, but TPC has the resources to revitalize Pokémon and see insane record sales. I love what they have done to transition to an open world game that can be played alongside a friend, but it’s time they take the quality of the game up to 11 and stop peddling us low quality, under-baked attempts at something that could be so grand. You can have the soap box back now. 😅
It was okay. Looked good, had good gameplay mechanics, and a good main story. Not a big fan of stories told through small pieces of scattered notes and audioclips. And side missions could been better.
I’m glad it comes to pc finally, because while it isn’t a game worth buying a game console for I’m still looking forward to see where the story goes.
Edit: I just went and searched, again, and only found links and articles talking about it being a feature only in Forbidden West, not Zero Dawn.
I did find one or two reddit comments mentioning it being a thing for ZD, but literally everything else was for FW.
Unless you got confused, everyone in this comment chain is talking about ZD, not FW as it’s not on PC yet. That’s the entire point of this whole thread.
What does that have to do with seeing if the gameplay looks fun? I mean, I suppose they could recommend some YouTube “let’s play” videos instead, but either way, watching someone play the game in a contiguous timeline is probably the best way to see if it looks fun.
Not really, but that record number was set at the height of its release. I was told the number is really high because it took off in China, but it has me wondering why other games haven’t done the same. Does Steam no longer include or receive player counts from China? Are other games just not as big of hits there? I am specifically curious if Palworld has a large number of players in China.
For anyone considering the game, there’s a relevant quote from the developer in one of their blog posts, that I think could help them decide whether it’s a game for them or not:
Although Pal World is a very interesting game, I would like to add one point: it is not at all suitable for players who prefer single-player games and want to enjoy the story, so please be aware of that. There’s almost no story, so those people won’t enjoy it. Fans of survival craft genres such as Minecraft and Valheim will enjoy this game.
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