Basically: The game is Cataclysm: Dark Days Ahead. For those not aware of how the game works, it operates in turns, with every character and monster getting 100 turns to perform actions before the other creatures in the game get theirs. Each action takes a set amount of turns, and you can take actions until your 100 turns are used. So walking a tile might take 80 turns, and running that same tile 40, giving you an extra tile before the other creatures get to go.
What happened here is, a commit changed how limb breaks affect turns, but didn’t put a maximum cap. Meaning that players would spend 0 turns moving. If you don’t spend any turns, other things in the game never get theirs. In other words, time stops for everyone but you.
On a serious note, I love cooking and washing and cleaning. I’m not staring at a screen and the objective is clear.
I’m not contemplating whether this is worth my time or stressed about other things. Although, I don’t cook for many people so I guess my outlook would be different in those cases.
It’s really not that hard. Authentication is about proving the identity of the subject e.g. logging in using information only known / in possession by the subject (password, mfa etc). Authorization is about establishing what permissions that identity has in a given context. E.g. is this identity allowed to create/read/update/delete these resources. Authorization is typically done through roles (RBAC) or more granulary through attributes (ABAC).
If it results in death when the controller stops working, you have a serious issue with the system architecture and should work on that instead of trying to improve the controller.
programmer_humor
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