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programmer_humor

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Jamie , in I love open source game development
@Jamie@jamie.moe avatar

Basically: The game is Cataclysm: Dark Days Ahead. For those not aware of how the game works, it operates in turns, with every character and monster getting 100 turns to perform actions before the other creatures in the game get theirs. Each action takes a set amount of turns, and you can take actions until your 100 turns are used. So walking a tile might take 80 turns, and running that same tile 40, giving you an extra tile before the other creatures get to go.

What happened here is, a commit changed how limb breaks affect turns, but didn’t put a maximum cap. Meaning that players would spend 0 turns moving. If you don’t spend any turns, other things in the game never get theirs. In other words, time stops for everyone but you.

lobut , in Why programmers like cooking

On a serious note, I love cooking and washing and cleaning. I’m not staring at a screen and the objective is clear.

I’m not contemplating whether this is worth my time or stressed about other things. Although, I don’t cook for many people so I guess my outlook would be different in those cases.

Lysergid , in Community Member++

It’s called replica :)

pe1uca , in Why programmers like cooking

Also your stove is last generation so the pan can only get warm but not boil.

ndotb , in Job interview vs job
@ndotb@programming.dev avatar

A more honest code test:

interviewer: “see if you can get this project my nephew made in high school to run”

job: getting the next project their nephew made in high school to run

kevincox , in Community Member++
@kevincox@lemmy.ml avatar

Only wimps use tape backup: real men just upload their important stuff on ftp, and let the rest of the world mirror it ;)

  • Torvalds, Linus
jalda , in The Password Game

“Your password must include the URL of a 23 minute 42 second long YouTube video.”

lol

canpolat OP ,
@canpolat@programming.dev avatar

Careful with Paul. He may starve.

rockyTron ,
DonjonMaister ,
@DonjonMaister@programming.dev avatar

I quit after I got that…

canpolat OP , in The Password Game
@canpolat@programming.dev avatar
DeVoid , in Why yes, we do Agile

Corporate accounts payable, Nina speaking. JUST a moment.

Corporate accounts payable, Nina speaking. JUST a moment.

Corporate accounts payable, Nina speaking. JUST a moment.

infeeeee , in Unix rule

It would overflow to minus 2^31, as she says it’s signed, so not 1970 (that’s zero) but 1901 would follow: en.m.wikipedia.org/wiki/Year_2038_problem

ndotb , in Looking for FULL stack developer
@ndotb@programming.dev avatar

PREFERRED:

  • PhD in quantum cryptography
  • 3 years of janitorial services experience
  • Proof of current therapist
gkd , in >$ git blame
@gkd@lemmy.ml avatar

I wrote the bug

madmaurice , in What is it about?
@madmaurice@discuss.tchncs.de avatar

I’m still learning Japanese but I am fairly certain below LLVM it says: Guide book for making a compiler yourself.

h_a_r_u_k_i ,
@h_a_r_u_k_i@programming.dev avatar

That is correct!

And the line below that is: “From frontend to backend, Japan’s first book about LLVM technical skills with a wide range of explanations.”

most_likely_bollocks , in Auth

It’s really not that hard. Authentication is about proving the identity of the subject e.g. logging in using information only known / in possession by the subject (password, mfa etc). Authorization is about establishing what permissions that identity has in a given context. E.g. is this identity allowed to create/read/update/delete these resources. Authorization is typically done through roles (RBAC) or more granulary through attributes (ABAC).

Belgdore , in Robotics developers, startups, and resalers furiously shopping for new HID peripherals

Ok, but how many of those projects will result in death if one of the thumb sticks gets stuck or if the Bluetooth loses signal?

auv_guy ,

If it results in death when the controller stops working, you have a serious issue with the system architecture and should work on that instead of trying to improve the controller.

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