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darkmogool , in You can certainly change it. But should you?

Is this wrench made of chocolate?

CptEnder ,

Forbidden chocolate

Qwaffle_waffle , in You can certainly change it. But should you?

This has 14 (Peter Cline) energy here for the photo. Keep the dials at zero!

PriorityMotif , in You can certainly change it. But should you?
@PriorityMotif@lemmy.world avatar

Looks like they didn’t want anybody using the secondary tank. Probably haven’t had time to pull Dave’s body out yet.

Malix , in Gamedev is Easy
@Malix@sopuli.xyz avatar

c’mon man, you forgot to call .EnableUltraWideSupport()

Daxtron2 ,

The tech just isn’t there yet to support an extra line 😔

mcforest ,

Naah, gamedevs hate us more than they love money :(

SubArcticTundra ,
@SubArcticTundra@lemmy.ml avatar

I’m pretty sure the Aspect Ratio of the Year is 4:3

Scoopta ,
@Scoopta@programming.dev avatar

Where’s the .EnableUltraUltraWideSupport(). Gotta have my 48:9 aspect ratio

Scoopta ,
@Scoopta@programming.dev avatar

Where’s the .EnableUltraUltraWideSupport(). Gotta have my 48:9 aspect ratio

kamen , in Gamedev is Easy

Yep, easy as that, just that each method takes months.

ryehypernova ,
@ryehypernova@lemmy.ml avatar

or years in some cases

RandomVideos ,

How are you implementing bug catching and autofixing in a couple of months

kamen ,

Yeah, that part is a bit iffy, but managers and product owners will believe it.

MostlyBlindGamer , in Gamedev is Easy
@MostlyBlindGamer@rblind.com avatar

I smell a NotImplementedException somewhere.

fckreddit ,

It’s everywhere.

MostlyBlindGamer ,
@MostlyBlindGamer@rblind.com avatar

I don’t know, at least ‘SetPerformance()’ could throw an argument out of bounds exception.

KoboldCoterie ,
@KoboldCoterie@pawb.social avatar

<span style="color:#323232;">catch (Exception e) {
</span><span style="color:#323232;">    Exception.autofix(e);
</span><span style="color:#323232;">}
</span>

Done!

MostlyBlindGamer ,
@MostlyBlindGamer@rblind.com avatar

Perfect! Don’t forget to assert the same exception in all the tests.

Ragdoll_X , in Machine Learning
@Ragdoll_X@lemmy.world avatar

Have you tried some data augmentation?

GissaMittJobb , in Machine Learning

Is this overfitting?

marcos ,

No, this is because the testing set can be derived from the training set.

Overfitting alone can’t get you to 1.

GissaMittJobb ,

Gotcha!

victorz ,

So as an eli5, that’s basically that you have to “ask” it stuff it has never heard before? AI has come after my time in higher education.

marcos ,

Yes.

You train it on some data, and ask it about different data. Otherwise it just hard-codes the answers.

Morphit ,
@Morphit@feddit.uk avatar

They’re just like us.

victorz ,

Gotcha, thank you!

ArtVandelay ,
@ArtVandelay@lemmy.world avatar

Yes, it’s called a train test split, and is often 80/20 or there about

sevenapples ,

It can if you don’t do a train-test split.

But even if you consider the training set only, having zero loss is definitely a bad sign.

marcos , in Machine Learning

Your neural network just learned to flawlessly answer any question you send it! Time to put it to good use!

Start asking the important questions!

kernelle ,
BurningTurtle , in Gamedev is Easy
@BurningTurtle@programming.dev avatar

Weirdly they often forget to use .EnableCrossplay() and then complain about it being “hard to implement”.

Zagorath ,
@Zagorath@aussie.zone avatar

and then complain about it being “hard to implement”.

Ok but seriously, if a completely new dev team picking up a game 20 years after it was originally written for one platform can port it to a new platform with an entire new custom user experience and support optional cross-play, I have no sympathy for developers of modern games designed from the start to run on multiple platforms not supporting cross-play in their game.

msage ,

You have to take into account that a big company game is going to by much harder to implement than just a small hobby team game simply because of all the people involved.

What can 5 people do in a year may take more for 500 people, just because of the management overhead. And if that management sucks, it will end up doing way more things it was required to do, yet the original request will not be done well.

vox ,
@vox@sopuli.xyz avatar

well if a game heavily relie s on steam networking stack crossplay may be close to impressiblr to implement without ripping the whole stack out

AnUnusualRelic ,
@AnUnusualRelic@lemmy.world avatar

Just port Steam to the Nintendo PlayStation.

LordOfTheChia , (edited ) in Gamedev is Easy

Reminds me of Coffee Stain Studio’s trailer for the release of Goat MMO Simulator:

youtu.be/WAm5yxQA_HY

savvywolf , in Gamedev is Easy
@savvywolf@pawb.social avatar

Whoa, you can’t trust people with that code. You gotta put in a few rootkits and drm to stop filthy pirates and cheats.

scrubbles , in Gamedev is Easy
@scrubbles@poptalk.scrubbles.tech avatar

Psht No wonder AI is taking all of our jobs

leaky_shower_thought , in Gamedev is Easy

<span style="color:#323232;">@platform('engagement')
</span><span style="color:#323232;">game.Release().then(ninjaNFTandMTXDLC);
</span>

are you feeling it Mr. Crabs?

gerryflap , in Machine Learning
@gerryflap@feddit.nl avatar

I like how specifically this relates to my experience with the discount factor gamma in Reinforcement Learning. Like, pretty close to the exact numbers (though missing 0.99 and 0.999)

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