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Sami ,
@Sami@lemmy.zip avatar

Great way to make sure your publication doesn’t get early access from Valve or others moving forward.

SpaceNoodle ,

Ugh. This is what you’ve been spending all your time and money on? There’s brilliant IP with myriad stories waiting to be told, and you’re instead just pumping out another online shooty shooty bang bang.

ObamaBinLaden ,

There was a PvE ARPG dungeon crawler inside DotA calle Aghanims labyrinth which was essentially a custom game which valve made as part of its pre-International battle pass. Absolute blast. Now, they won’t release it as a custom game and they won’t release it as a standalone game and absolutely no one understands why. It’s something that they had sitting already and they just chose to not let people play it anymore and no amount of requesting has even earned a response from Valve. I wish I had a job, not because of money or prestige, but entirely the ability to fuck around and do whatever you want

dustyData ,

It’s Valve, their whole MO is finding what would be fun next. They don’t expend money on something for any reason other than, is it fun, is it fun to work on. If either answer is no, then it won’t even see the outside world. There’s rumors they have worked on several games up to relatively advanced levels of development (at least a playable gameplay loop) then dropped them altogether because something didn’t work out, and they never talk about it with anyone unless it is finally decided it will be a launched product. That’s why this closed testing is such a big deal, they’re letting people play it, which means they already played it internally for thousands of hours.

Another interesting pattern is that they don’t make games to tell stories. This has always been a misconception since Half-life has such massive following over the story, and hurt over unfinished plots. But if you check closely, those games where never about the story. Usually Valve makes something with a fun mechanic to play, then they work on writing a creative and cool story/dialogue around that gameplay. Never the other way around. 99% of their games are about gameplay, if you stripped all flavor text, voice dialogue and art from Portal it would still be a solid and extremely fun puzzle game.

Dark_Arc ,
@Dark_Arc@social.packetloss.gg avatar

Another interesting pattern is that they don’t make games to tell stories. This has always been a misconception since Half-life has such massive following over the story, and hurt over unfinished plots. But if you check closely, those games where never about the story. Usually Valve makes something with a fun mechanic to play, then they work on writing a creative and cool story/dialogue around that gameplay. Never the other way around. 99% of their games are about gameplay, if you stripped all flavor text, voice dialogue and art from Portal it would still be a solid and extremely fun puzzle game.

I think you’ve just uncovered why I like valve games so much 😅

GeneralEmergency ,

You really shouldn’t be surprised that one of the first companies to promote loot boxes and microtransactions, would make a game that is made specifically to fit loot boxes and microtransactions.

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