Mods, so Stalker, bethesda, etc, hell Fallout London just release and it’s fantastic, I doubt it will ever be ported over and it will probably cost something.
Just wanted to mention, mods are non-official. Meaning they will never be ported over to console (bar a jailbreak and concerted effort, or acquisition of the mod or mod team.)
Oh? I’d not heard of this. Is it that they are actually porting the mods, or making mod tools available for the console? If it’s the former, it makes sense to me. If it’s the latter, I wonder how they work around mods technically being the IP of their writers…
To me, strategy games, mainly the real time ones. Command and Conquer, Age of Empires, Warcraft, Rise of Nations. Not only that, a large number of games had online multiplayer (which I never played back then because dial up), with every player on their own machine and screen!? HOLY SHIT!!!
Oh, even better than any console for the longest time, a significant number of PC games could be SAVED ANYWHERE AT ANY TIME.
Then there was emulation, where even old '95 computers could easily run the majority of SNES/Mega Drive (Genesis) games and back.
@alessandro They both do different things well.
Consoles play games. That simplicity is slept on until you spend an hour or more trying to configure a game on PC or diagnose a persistent "crash on launch." No modularity but cheaper initial cost.
PCs offer modularity, multiple controller types, mods, and free online multiplayer. Also better, faster adoption of things like higher framerates. Also offer higher performance and increased modularity at the cost of higher prices.