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NaClKnight ,
@NaClKnight@fgc.network avatar

@alessandro They both do different things well.
Consoles play games. That simplicity is slept on until you spend an hour or more trying to configure a game on PC or diagnose a persistent "crash on launch." No modularity but cheaper initial cost.

PCs offer modularity, multiple controller types, mods, and free online multiplayer. Also better, faster adoption of things like higher framerates. Also offer higher performance and increased modularity at the cost of higher prices.

Both have advantages

fmstrat ,

Skyrim

Etterra ,

Warcraft (og). It had a console port - PlayStation I think - and I decided to give it a try.

And that was the last time I played an RTS port on console.

ICastFist ,
@ICastFist@programming.dev avatar

To me, strategy games, mainly the real time ones. Command and Conquer, Age of Empires, Warcraft, Rise of Nations. Not only that, a large number of games had online multiplayer (which I never played back then because dial up), with every player on their own machine and screen!? HOLY SHIT!!!

Oh, even better than any console for the longest time, a significant number of PC games could be SAVED ANYWHERE AT ANY TIME.

Then there was emulation, where even old '95 computers could easily run the majority of SNES/Mega Drive (Genesis) games and back.

yamanii ,
@yamanii@lemmy.world avatar

Mods, so Stalker, bethesda, etc, hell Fallout London just release and it’s fantastic, I doubt it will ever be ported over and it will probably cost something.

KairuByte ,
@KairuByte@lemmy.dbzer0.com avatar

Just wanted to mention, mods are non-official. Meaning they will never be ported over to console (bar a jailbreak and concerted effort, or acquisition of the mod or mod team.)

yamanii ,
@yamanii@lemmy.world avatar

Bethesda has been porting some mods to consoles, but only self contained ones, and I doubt London doesn’t depend on a plethora of other ones.

KairuByte ,
@KairuByte@lemmy.dbzer0.com avatar

Oh? I’d not heard of this. Is it that they are actually porting the mods, or making mod tools available for the console? If it’s the former, it makes sense to me. If it’s the latter, I wonder how they work around mods technically being the IP of their writers…

fox2263 ,

Homeworld

Crozekiel ,

Fuckin’ all of them.

card797 ,

Counter Strike

mrfriki ,

Warframe. Played once on PS4 for a couple hours and thought, meh. Played it on PC and poured 800 hours into it. Mouse, keyboard and high refresh rate make a night and day difference in action games or any game that requires camera movement. And that something consoles will never have no matter how much they improve.

Amputret ,
@Amputret@lemmy.dbzer0.com avatar

Planetside. MMOs were a real eye opener back in the early ‘00s.

MonkderVierte , (edited )

Every game with good mods.

glimse ,

When my uncle handed me a CD with a ton of fan-made levels for DOOM II

Sanctus ,
@Sanctus@lemmy.world avatar

PC gaming has become cheaper than console gaming.

But MMOs made me a PC gamer. RuneScape and WoW.

hperrin ,

PC is superior in many ways, and console is superior in some others. It depends on what you value. The only reason my wife plays on PC is because I helped her get everything set up, but she didn’t need any help at all to play on the PlayStation. If you just want to play games and don’t care about tweaking things or getting the best graphics, consoles are better because they’re simple. I like to tweak and tinker and get the best graphics I can and play with mods, so I’ve always been partial to PC.

retrospectology ,
@retrospectology@lemmy.world avatar

Dating myself a bit but it had to probably be the first Half-Life. It wasn’t only about realizing how limited and awkward a gamepad is, but the mods opened my eyes too.

I still to this day don’t see the point of consoles. They’re just a way for companies to try and silo off customers and get everyone on proprietary hardware.

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