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corus_kt ,

Fitting picture, Leonardo’s definitely outta here after '25

pruwybn ,
@pruwybn@discuss.tchncs.de avatar

We’re all headed for the minus world.

XTornado ,

Oh no goddammit, I hate those levels and you are telling me there will be more… Fuck! I was okay overheating, having to harvest moist like Star Wars and having the water wars but not that… That fucking sucks.

Annoyed_Crabby ,

Every game will be 80% water level from now on.

habanhero ,

Now you have my attention. For 3 seconds.

Tremble ,

Four seconds

AllonzeeLV , (edited )

Just an aside, it’s still impressive to me with all the technical limitations they had, they were still able to make Mario feel so damn floaty swimming through the water levels.

I think modern developers are in some ways stifled by an aimless lack of limitations.

theneverfox ,

Creative constraints is the term you’re looking for

It’s absolutely a thing - they do it for creative writing and game jams, and it’s very effective.

Programming is inherently creative, even if we don’t think of it that way. You start learning the basic use, then you get into very rudimentary designs - at that stage, you transition from problem solving to creating a design that solves a problem.

Constraints help - if you pick what we call an opinionated framework, it limits and guides you. It tells you how pieces fit together, and ideally it doesn’t limit you, but it does make some things much easier and others harder.

Nintendo had an extremely opinionated engine in that time - they were still drawing the maps out on paper in a grid, then scanning it with custom hardware.

These days, you open up godot, and you get a blank screen. You could make anything, 2d or 3d, a game or a tool, and it just gives you the tools. You could build a tile map for a 2d game, or a terrain for 3d, you can set the camera wherever you want. You can have multiple cameras, multiple maps - you can do anything

It’s overwhelming.

ivanafterall ,
@ivanafterall@kbin.social avatar

Sonic games will be rendered borderline unplayable.

jettrscga ,

I feel like they’d be rendered playable.

Their normal speed makes it random chaos of running into stuff. Underwater would be a nice pace to navigate.

ivanafterall ,
@ivanafterall@kbin.social avatar

I hear you, but the underwater countdown from that game still gives me heart palpitations. A whole game of that stress would be a public health hazard.

synae ,
@synae@lemmy.sdf.org avatar

Sonic3 bubble shield is the most important power up in the game for this reason - it’ll save your IRL life

ivanafterall ,
@ivanafterall@kbin.social avatar

I once thought it'd be funny to use that as my alarm clock sound. That didn't last long. But it's really effective!

Jomega ,

Some of the more recent games have the music cut out when you’re underwater. IMO, this makes the countdown even worse when it finally happens.

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