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Gargleblaster ,
@Gargleblaster@kbin.social avatar

Baldur’s Gate 3 is certainly the latest and most prominent example, but Elden Ring, both Breath of the Wild and Tears of the Kingdom. The Witcher 3. The Last of Us Part 1 and 2. No cash shops, substantive DLC, if there is any.

And what do all those games have in common?

They're solo games.

It's PvP and MMOs where you can purchase an advantage, show off your bling, or purchase expansions to get a head start on the competition. That is where the microtransaction infestation occurs.

alternative_factor ,
@alternative_factor@kbin.social avatar

Yup, this is why the last two Diablo games have been always online, no one is going to spend $25 on a skin macrotransaction when nobody else can even seen it.

NightOwl ,

I have wondered what percentage of gamers don’t purchase any mtx in those type of games. We get revenue numbers, but I’ve wondered how many gamers avoid that aspect while playing the game.

Firemyth , (edited )

The problem is you only need a handful of whales to buy all the things for mtx to be profitable

NightOwl ,

Oh yes. Well aware of that. Just more wondering how much of the userbase never actually spends money. Curious as to either how much of a majority or minority the active users who don’t buy any mtx is.

alternative_factor ,
@alternative_factor@kbin.social avatar

I've been an MMO gamer for a VERY long time and I would say the whaling thing is a perfect analogy. I often pre-order expansions to MMOs like WoW and FFXIV but I have never bought cosmetics other than two race changes for FF, which would make me a "dolphin".

I noticed in WoW and FFXIV that if someone has one mount you can only get from the cash shop, they are VERY likely to have bought TONS of other cosmetics from the cash shop. If they don't have any cash shop mounts, they won't have any cosmetics from it either. It seems like most people are either "all in" or nothing, people like me are very rare.

frog ,

I’m a lot like you as well. I’m one of those players who buys cosmetics from cash shops when I see something I really fall in love with, but I don’t feel the need to buy everything. I look at it as an occasional treat: sure I won’t own it when the game shuts down at some point in the future, but if I spent the money on, say, a takeaway meal or a night out, that lasts a couple hours and then it’s gone. I’m definitely a dolphin, not a whale.

But I wouldn’t spend a vast fortune on trying to get everything if I have to spend real money. In some MMOs I’ve bought cash shop cosmetics from the auction house, though. I think that can distort the impression of how much someone has spent in the cash shop, making it look like they’re “all in”, when in reality, they’ve just been playing for so long that they have more in-game currency than they know what to do with.

I reckon the “dolphins” are more common than you think.

Veraxus ,
@Veraxus@kbin.social avatar

It’s a small percentage (10% on avg), but those who do spend, tend to be repeat spenders.

NightOwl ,

Is there any actual concrete sources? It’s what I believe to be true too, but would be nice to see something concrete. It is fascinating how a small percentage of gamers change the landscape for a huge majority of gamers.

Rai ,

D2R was fucking stellar.

…different studio, though.

ampersandrew ,
@ampersandrew@kbin.social avatar

I don't want the lesson to be learned that devs should only make single player games either. Baldur's Gate 3 itself is co-op, for instance, and Elden Ring has substantial online components for multiplayer and otherwise.

iAmTheTot ,
@iAmTheTot@kbin.social avatar

That is where the microtransaction infestation occurs.

Horse armour has entered the chat.

worfamerryman ,

I wonder if this is largely why I stopped playing online games?

I played overwatch1 a bunch and while it had dlc, it was nothing you could unlock on your own. I stopped playing overwatch 2 almost immediately.

irmoz ,

Dude MTX are all over solo games too, what are you smoking

Yearly1845 ,

deleted_by_author

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  • EremesZorn , (edited )

    No, you’re right, it’s all of them. Ubisoft is one of the worst perpetrators of this shit actually. Far Cry games having an online shop is so unnecessary.
    Edit: In fact, they’re so bad they attempted to implement NFTs in Ghost Recon. Like… what?
    That didn’t last though.

    vanquesse ,

    the nft implementation in breakpoint was so bad that it seemed like it was missing the point on purpose. It was just different serial numbers printed on a helmet and the rarer the helmet the more play time you had to have on your account to actually wear it. So the nfts were barely unique, didn’t look cool and you couldn’t just buy whatever to show it off. Respect to the devs that managed to pull this off when execs asked for nfts.

    Neato ,
    @Neato@kbin.social avatar

    And...every single ubisoft game. And bethesda games. I could go on...

    And Baldur's Gate is multiplayer. You can easily play 4-player online co-op.

    savvywolf ,
    @savvywolf@pawb.social avatar

    It always felt like it wasn’t that they didn’t know this, its just that they don’t care. I’m sure they’ve done extensive research on exactly how many people they can discourage from the game without harming the income from their whales.

    Exploiting vulnerable people with predatory practices in an underregulated market is almost always going to be a gold mine.

    The modern model of buying AAA games is that of hostility between buyer and seller. You always feel like you’re either being scammed or complicit in something immoral.

    gamer ,

    Nah, the lesson AAA devs will take from this is “gamers want more boobies”, and we’ll start seeing nudity DLC, romance season pass, plastic surgery loot boxes, etc. I bet even Link will show some ass cheeks in the next game.

    Captain_Ender ,

    The Hero of Twinks

    Neato ,
    @Neato@kbin.social avatar

    I don't really get this argument. Titillation occasionally is nice. Similar to prestige shows. But if it was soft-core all the time or too much, people would lose interest in the plot.
    That and there's quite a few decent porn games now. Ones that look better in the...dongles than BG3 does. Ones with decent stories. If people want interactive porn, it's there already. And oftentimes cheap or free.

    whatisallthis ,

    The job of the AAA gaming company is to make money, not good games.

    For the same reason McDonalds is never going to serve filet mignon, big gaming companies are never going to release feature-compete passion projects.

    hagelslager ,

    Indeed, the job of most AAA game studios is to get as much money as possible from the gamers to their shareholders.

    tonytins ,
    @tonytins@pawb.social avatar

    Doesn’t mean people should accept their attempts to nickle and dime them.

    terminhell ,

    Not exactly, though I see your point. I think it would be more accurate if McDonald’s charged for ketchup, mustard, salt, drink cups, lids, straws etc.

    AbsolutelyNotABot ,

    The big difference with physical goods is that it’s much harder to steal a McDonald’s burger that it is to crack a single player, offline game. Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.

    On the other hand games are prone to piracy, expecially on pc, you pay once but can play anytime while patched and updates require prolonged work after you purchase.

    It isn’t strange that developers look at dlc, microtransanction or game as a service with subscription, because they allow a stable flow of income that can support development, and it’s harder to avoid paying when the game is always online and stuff like that.

    Sordid ,
    @Sordid@beehaw.org avatar

    Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.

    The same goes for single-player offline games, though. There’s only so much entertainment you can get out of one before you’ve seen everything, get bored, and look for another one.

    you pay once but can play anytime while patched and updates require prolonged work after you purchase

    If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust.

    AbsolutelyNotABot ,

    There’s only so much entertainment you can get out of one before you’ve seen everything, get bored, and look for another one.

    You’re absolutely right, but that’s true from “your perspective”. For you the fame might last 50 hours and that’s all, but the developers still need to work on big patches, content and fixes even years after release.

    If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust

    And this introduces another topic I think. Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?

    At the end companies are not inherently “evil” they just look for what works and what doesn’t by trial and error

    Sordid , (edited )
    @Sordid@beehaw.org avatar

    the developers still need to work on big patches, content and fixes even years after release

    Why would they need to do that? If it’s years down the line, there shouldn’t be any bugs left to fix by that point. And offline single-player games don’t need regular content drops. Sure, an expansion or two might be nice, but those don’t come free. Only online games need to constantly feed their players new content in order to keep them hooked and coming back to buy more MTX.

    Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?

    Oh sales would plummet for sure, but it would still make a profit, just not as much. If From Soft and Larian can do it, everyone can. They just don’t wanna. (see below)

    At the end companies are not inherently “evil” they just look for what works and what doesn’t by trial and error

    That really depends on your definition of “works”. Sure, it’s a business, but what’s the goal? To me there seems to be a noticeable difference between companies that want to make good games, for which the business side of things is just a means to an end, and companies that want to make as much money as possible, where the games are the means to that end. Is that latter category ‘evil’? Maybe not strictly speaking, but I have no concern for those companies whatsoever, they can go fuck themselves.

    Landrin201 ,
    @Landrin201@lemmy.ml avatar

    Movies and books exist and they are one time purchases that you use once and stop interacting with. Why do games get special excuses for being extremely exploitative and shitty to their players? I don’t have to pay for a book chapter by chapter or pay extra for a character to appear, but authors and filmmakers still make TONS of money.

    The game industry makes lots of excuses for it’s shitty behavior but none of them hold water.

    AbsolutelyNotABot ,

    but authors and filmmakers still make TONS of money.

    This is an affirmation many writers would find offensive lol

    The editorial sector is in deep crisis, it’s really hard to live off as a writer unless you’re ridiculously famous.

    Same thing for the filmmaking industry, look at protest of screenwriters and actors, and to companies terrible financial sheets, and to movie theaters basically bankrupting as maybe their time is over. Also we both agree there’s been a shift from movies to tv series and one of the reason is that you “buy the product piece by piece”?

    Ps: funnily enough, period publication of chapters were a thing until not long ago, and still are in somewhere (for example manga in Japan)

    Euphoma ,

    Webnovel sites in Korea and China sell books one chapter at a time, and some of their publishers are trying to break into the Western market with the same structure (ie Wattpad bought by naver, Webnovel.com owned by Qidian). They also like using virtual currency for buying chapters. Korean and Chinese web comics are also sold this way. Publishers really like the microtransaction money no matter the industry. If they could figure out how to sell microtransactions for movies I bet they would do it.

    Side note: I downloaded this chinese app for downloading region locked games on mobile and they somehow figured out how to put gacha in it. Publishers seem to do anything for money no matter how little sense it makes.

    erwan ,

    The movies industry is no better, they too try to get as much money as possible and they do for example with product placement.

    If they could find a way to make you pay a few bucks more to see the protagonist on a unicorn instead of a horse you can bet they would.

    whatisallthis ,

    Fun fact: In literally every single analogy that has ever and will ever exist, you can add things to it to make it even more analogous.

    MagicShel ,

    What can we add to fun facts to make them even more fun? 🤔

    NightOwl ,

    Lot of us have already heard most company justifications for the anti consumer moves they make. That is no new revelation.

    UlrikHD ,
    @UlrikHD@programming.dev avatar

    Witcher 3, the Last of Us (ps3), Baldurs Gate 3, God of War, Horizon Zero Dawn, Elden Ring, Read Dead Redemption 2 (offline), Zelda, etc…

    There are plenty of triple A games that were well received that didn’t involve gambling and mtx.

    NightOwl ,

    Ones that weren’t well received like Cyberpunk 2077 did well too.

    Sina ,

    Because they largely fixed it…

    whatisallthis ,

    I don’t care how they were received. Give me a total revenue comparison.

    Nacktmull ,

    You simply listed exceptions, thus proving the rule stated by @whatisallthis

    UlrikHD ,
    @UlrikHD@programming.dev avatar

    How many exceptions do you need before it no longer being an exception, 50%?

    Nacktmull ,

    But you listed less than 1 percent?

    UlrikHD ,
    @UlrikHD@programming.dev avatar

    Sorry for not combing through every major release since tetris and making a perfectly objective list of every good game of which most them I’ve never even seen gameplay of.

    Nacktmull ,

    Why so salty bro? Maybe go outside, meet some people. That usually helps me when I´m grumpy …

    UlrikHD ,
    @UlrikHD@programming.dev avatar

    Salty? I listed a bunch of games that are clearly made by passionate developers and have been part of defining of defining the space in recent history. You are the one leaving a snarky comment that I listed less than 1 percent of games as if that proves anything.

    Nacktmull ,

    We probably just did not understand each other well. Can we just agree to disagree and move on? I respect you and your opinion, have a nice day!

    GFGJewbacca ,

    This is like saying, “people need air to breathe.” The fact this is a revelation to gaming studios is deeply concerning.

    I played some when it was in early access, and I’ve been absolutely loving BG3 now that it’s officially released. I haven’t felt like this about a game in a long time, and it’s probably because Larian studios treated this like Divinity Original Sin - a complete game with loving care. As I saw in another review, they didn’t make a D&D game, they just made D&D.

    Butterbee ,
    @Butterbee@beehaw.org avatar

    I feel like the revelation to gaming studios is not that people like a good product, it’s that Larian was allowed to make one without investors demanding it be the shittiest thing since shit sandwiches.

    iltoroargento ,
    @iltoroargento@lemmy.sdf.org avatar

    Absolutely. I genuinely worried a bit about my group, myself as DM included, being sucked into this game or having unrealistic tabletop expectations because of how well this game has been done lol

    I also saw that there are a lot of things for players and DMs to learn from this game and how, although we can’t compete with the years long process of making such a complete game (done by many, many, minds and hands and through significant man hours), tabletop GMs can definitely be inspired by such a complete work. Asessing what they can implement from it in their own game designing and seeing how the two mediums of tabletop and video game can complement each other and how they differ will definitely lead to more interesting content on the table and respect for what GMs and story designers do.

    CalOtsu ,
    @CalOtsu@kbin.social avatar

    I love the game, but I do miss some of the "fuck around" shenanigans you can get into with a DM who can improvise based on if someone comes up with some WAY out of left field idea of what they want to do. It's no replacement for the tabletop but there are definitely things both DMs and game designers can learn from each other here.

    ArtZuron ,
    @ArtZuron@beehaw.org avatar

    BG3 does have a few too many “the ceiling collapses and you all die” moments for my liking, but, for the most part, I do like it. It just came out, so it’s still going to probably get some balancing patches!

    There are many spells and items in the game that would be pretty good in a TT game IMO

    iltoroargento ,
    @iltoroargento@lemmy.sdf.org avatar

    Agreed, I’m just astonished how they got the feeling of exploration/intrigue/investigation in the game down so well.

    I’m taking notes on how best to bring that kind of suspense into my sessions. I’ve had players feel similarly suspenseful using Foundry Virtual Tabletop and a fog of war on a map I created, but it’s a little harder to accomplish that in person.

    The improvisation is one thing and GMs definitely lend tabletop to be more creative in that way, but the suspense of not knowing what’s around the corner or behind the door is harder to relay with just description. I think the visual aspect is definitely helpful.

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