Really think you should give FFXIV a deeper thought beyond just looking at the store and finding the level skips.
Even if you were to buy a skip, there’s still a considerable amount of game in front of you to play. They are only meant to get people to modern content without having to (to some people) slog through hundreds of hours of older stuff. It’s not a p2e micro-transaction by any means — far from it.
I agree with this whole-heartedly, there’s simply no way any reasonable person would consider skipping story content as buying power in the context of how FFXIV works as an MMO.
It lets players jump right into the new content without worrying about dozens or hundreds of hours of prior story they may or may not want to play through to get to the latest content at the same level as everyone else starting out, that’s all.
The money makers here want you to play their game. The more time you invest, the more money they make in subs. If you want to skip all that game and thus, in some ways, get all that progress done without having to pay all that sub, you’ve gotta fork over some cash.
You don’t cost them anything for not playing part of their game, and you don’t owe them anything.
If your interpretation of why they do this is right, it meand they want you to believe that “modern content” is a reward for playing through the rest. Nobody should think like that. Playing the game is the reward for playing the game.
It’s like if Netflix made you pay an extra as you start watching a series on season 4, because you didn’t pay your subscription through the three previous seasons.
Hopefully you understand why I was a little suspicious!
But I tried it out, and holy moly it feels like a different era. My brain can’t compute the fact that I just got a free to play game (Just have the demo, which honestly sounds like a ton of game) and it’s not trying to sell me anything in game? The tutorial was all about game play in universe, and never once told me about premium currency? My ui doesn’t have 5 different things? Crafting doesn’t involve long cool downs that I can 5 gems to speed up?
Like it feels like a different era of game, thank you for being persistent! I’ve only played a couple hours, but so far it feels like it’s going to become a comfort game at the very least.
I’m really excited for the first season, especially that they’ll start us with the altars and map cleared. That’s always annoying to do on a new playthrough. Now I just need to get my current character to tier 3 and finish hunting down the rest of the altars.
Ori and Ori: Will of the Wisps. These games are beautiful and atmospheric. The story is basic, but it’s a world to get lost in.
All of the supergiant games (except for maybe Hades). So Bastion, Transistor and Pyre. Dripping with style, Bastion and Transistor have a pretty straightforward story, but it’s well told. Pyre’s story is a bit more complex, with a heavy focus on characters and your choices with them.
There’s a lot I love with the game and a lot of things I wish could be improved.
Music is phenomenal. Lots of great stuff, including lovely little nostalgic riffs and exciting new pieces.
I’m enjoying the combat system. I haven’t played many games with this kind of action-oriented system, but I have found it easy to get in to and satisfying to explore new combos and maneuvers. I do feel like some of the battles overstay their welcome a bit, perhaps because I’m not as much of an aficionado for these systems nor as adept.
I found it hard to get into the story at first, but it’s definitely “Final Fantasy worthy” if that makes sense. I am enjoying as everything unfurls and putting the connections together.
I like how the world feels vast but manageable. Before this, I was playing a lot of FF7 Remake and FFXV before that. This seems to be finding a nice balance where something like FF7R has everything in tight levels and corridors and FFXV was vast and open, but it felt like a lot of the openness was uninteresting (like, they had to give you a car to get through it all at a quasi-interesting pace). With the different map segments, it narrows down to the more interesting places to explore, while also opening up to more detail and still giving a sense of a larger world.
I wish the economy and crafting system was better/more interesting. I’m not sure how far into the game I am, but I’ve felt like gil has been mostly useless since the second weapon I got, and crafting has been dull enough that I don’t really care about or track what components I’ve gathered up.
All-in-all, loving the game and excited to keep going. I feel like there’s still a lot of story to go and that’s awesome because I also feel like I’ve put a lot of time into it already.
In all honesty it seems you just hate stories and I mean thats ok because gameplay, ascetic, and community are all features that become reasons for people to love games and usually its a combo of multiple different features that cause that game to be a favorite but why are you being condesending about basic plot lines? A good story needs a template in order for it to grow into something more and i honestly cant think of a book that doesn’t fall into these catagories even “House Of Leaves” falls into it IIRC
Yes tropes exist and can be a sign of bad writing but, tropes can be done extremely well and create more then what was there before which is a sign of great writing.
This post was way to broad and generalized to foster an actual discussion. Many assumptions are also made about interactive storytelling which bely OPs attitude towards an entire form of narrative media.
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