I hate it I try to always avoid always online drm but sometimes it’s really impossible, i’m gonna be honest and say that i got some issue with my steamdeck for them. (f u ubisoft btw) So if i find that a singleplayer game needs an always online drm i just don’t buy it.
I’ve got a soft modded 3DS I haven’t touched it in a while, but I’d love to find some new title to get back into it. What are some of your favorite games?
I don’t really get how people’s problem with Bethesda is bugs and glitches, which are completely solvable, and not the writing that makes you want to remove some brain tissue from your skull so that it doesn’t bother you that much
Id guess that 76 was a big catalyst in that.
Since it was an online game you couldn’t load community patches,
so people where kinda forced to stare it in the face.
In addition to that, the perception of AAA games kinda shifted in general.
From Blockbusters with incredible production value, to overhyped and unfinished bug ridden messes.
So Bethesda gets lot more flak now for having so many bugs, even tho almost none are game breaking
I like Metal Gear Solid a lot. Metal Gear Solid 2 was okay but the bait and switch from Solid Snake to Raiden was just aggravating and the plot started getting more crazy than I cared for. By the time Metal Gear Solid 3: Snake Eater came out I was just done. I know I’m in the minority here but it just isn’t for me. The first Metal Gear Solid for the PS1 was about the right balance of game play and funky off the wall story for me.
Hideo Kojima needs someone to tell him when enough is enough.
I think that’s just the display resolution. I expect this game will use dynamic render resolution like most games these days. The render resolution will probably not hit 4K often (if at all).
Lol the post is a year old, it’s just that this community wasn’t alive then so you can easily find it in sorting. Hopefully enough of us make this place more lively!
RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.
RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.
You articulated my issue with it perfectly. In theory it was this amazing open world with tons of player freedom, but the minute you engage with the actual story at all you have no choice in anything. There was one quest where I HAD to rescue Micah and kill a butt load of people which really annoyed me given I was going for a white hat run.
Stardew Valley. I don’t find it relaxing at all but a chore and stressful due to the day/night cycle. I feel like Terraria is handling day/night much better.
If you’re on PC, there’s mods to help with the time (even stopping it altogether). I haven’t tried them out myself, but this mod would solve the time management issue: www.nexusmods.com/stardewvalley/mods/169
Tears of the Kingdom. I’m going to be here for awhile, but this game has made me want to play some other Switch games in my collection that I’ve been putting off, like Xenoblade Chronicles.
I decided a few years ago that I play games to have fun and if a game isn’t fun, I don’t play it. I don’t have much time these days to dedicate gaming, so I want to enjoy the time I do.
I’ve had a few I’ve really enjoyed until I hit some really terrible game mechanic or even a boss encounter I can’t get past. I’ll usually give it a few days/tries, but I’ll flat out just bail and uninstall a game if it is causing me too much stress.
Creative allowance. Even if it makes the game “unbalanced”.
Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.
Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.
Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.
The Sims 3 of course.
From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.
While it’s very similar to botw, it fixes a few things and introduces a lot of new fun mechanics. If you enjoyed botw, there is no way you don’t have fun with totk.
BOTW for sure. The expansive open world is just great to get lost in. Not to mention the soundtrack can be calming when you’re out riding your horse in the fields.
Easily Path of Exile. There’s something so relaxing about blowing up the entire screen with one flick of my wrist, and it really gets my endorphins flowing to minmax my stats using third party tools like Path of Building and testing out items on the trade site / changes to my skill tree to see how they’d affect my build.
To some people it sounds like work, but for me it hits that sweet spot of minmaxing and complexity that no other game really can.
Edit: I should also mention that lately I’ve been mostly playing on Steam Deck which has been a revelation for me. Endgame “alch and go” mapping is so perfect for the pick up and play style, only enhanced by having access to it from the couch/toilet.
The map system is so good for this. If you manage to get the bewildering learning curve, it’s so nice to come home from work and spin a few maps to relax and pick up loot. PoE is so overwhelmingly easily my choice as well.
Honestly the learning curve isn’t that atrocious. I’ve always advocated for following a build guide then start looking at ways to personalize it at level ~70 (and with Exarch altars you can farm regrets to respec.)
Learning the skill tree is hard but it’s made much easier when you have a base to modify.
The learning curve gets really bad when you start trying to craft though. And expensive.
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