The main quest-line was engaging, the combat was cool, and the puzzle boxes were fun, but I remember being blown away by the size of the world. You could wander for literally hours, exploring new terrain, and discovering additional characters and bonus quest-lines. Its world was expansive and immersive, and it felt alive, like nothing else playable on a 386sx ever had been before.
The next time I felt that sense of aliveness - but better - in a video game was about a decade later, when I took my first Wyvern ride in World of Warcraft, and realized that everything I was seeing below me was really happening. This wasn’t a teleport: if you saw someone fighting something down below you, it was because another player was really fighting something down there. Mind-blowing!
I remember trying to read the books, inspired by the game, and not being able to get through them. I’d like to think that I recognized the sexism, at whatever-teen I was at the time, but I doubt that.
I suspect they’re not very well written? There were so many poorly-written fantasy books around in the eighties; my buddy and I referred to them collectively as “Cheap Tolkien Knock-offs”.
“Any good?”, I’d ask. “Nah. CTK,” he’d reply. Sometimes I’d read them anyway, but not unless everything else was checked out of the library.
I’ve just started playing Etrian Odyssey 1 and been liking it a whole bunch. And have ignited a general interest in this genre of games, I normally play lots of different Traditional Roguelikes (not lite) and find many of the game mechanics the same / interesting.
Does any have recommendations for other First-person Dungeon Crawlers?
Been looking into the original Wizardry series and new game in early access: Wizardry: The Five Ordeals.
BSN is the unofficial fan forum for BioWare related content these days. I quite like it. Rarely, someone from BioWare drops in and leaves a comment so BioWare does monitor what fans are saying.
Firstly, it’s fairly short, which I appreciate in a game that’s primarily story-driven. Secondly, the story is damn near perfect. When I got to the reveal towards the end I actually sobbed (quietly, in a manly way). No other game has ever affected me that way.
It’s kinda cool, but this code is at least 20 years old lol. Aside from a programmer who might read it and go “huh this is neat” there is no value to this at all
What bothers me most about such decisions is that I am denied access to the official discussions (and sometimes even the tech support) of the product I paid for, unless I’m willing to accept the third-party platform’s terms of service. Discord is another common one. It’s a sure-fire way to lose me as a customer.
Honest question. Where do you draw the line and why? Because I do not believe that you can make full use of almost anything you paid for in this age without relying on / utilizing a third party.
Want to get tech support for a game? You might have to use Twitter/reddit/Discord
Want to have your hardware repaired? You’re very likely to have to use some post service unless there’s a repair shop you can drive to.
Want to get tech support via phone? You definitely have to use a phone carrier as third party middle-man.
Want to use the internet on your phone? Definitely need to use the infrastructure of some big corporation.
So I must ask, if you draw the line at “requires a third party service to receive support”, is it because of the third party in question specifically?
I do agree with your general point but there are some niche use cases, like how Paradox uses their forums for posting long-format updates and patch notes. That being said, the only use the paradox forums get at all is pretty much restricted to those long ass patch notes, and they could just as easily post them anywhere else
The outer wilds is mostly pretty chill and relaxing and one of the best games I’ve ever played. Don’t look up spoilers if you pick it. It’s a game about exploring and curiosity
Light hearted easy games that I would play would be things like:
Overcooked
Stardew Valley
Castle Crashers
Fall Guys
Crystal Crisis
My reasoning would be that they’re mostly (other than Stardew Valley) are quick and easy games. Not knowing what the other person is really into any more, it might be just an easy way to dip toes into the water.
Mobile games wise, while I don’t play many, I would recommend:
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