I think Life is Strange (I’ve only played the first one) may possibly be of interest. There’s no action like GTA or Watchdogs, but it’s all about your interactions with the NPCs and the town.
It felt there was blowback at the ending when it came out because people said your choices didn’t matter, but I thought the point of the game was to influence you to make thoughtful and impactful decisions, not to influence the NPCs. I really got a lot out of the experience.
There are moments the game won’t tell you about like when opening a window or watering a plant will change future events. Whether you find this outcomes significant or not will be related to your enjoyment of the game as whole.
Overwatch 2. Since the changes from old Overwatch, there is no real point in anything other than Quick Play, which means 5-10 minute games, and you are free to leave at any moment
By the way I recently played through both CD-i games, Faces of Evil and Wand of Gamelon, and I legit LOVE them. Once I understood the controls and the gameplay that the developers were going for it all just kind of clicked. If you have any interest in giving them a real try, I recommend downloading the remastered versions for PC and checking them out. :)
I’ve been DMing a Scum and Villainy campaign, a space opera based on the Forged in the Dark family of games.
My group has been playing a few different systems together for a couple years now and this might be the most fun we’ve had. They get to cruise around space stealing, smuggling and generally being a bunch of scallywags. The campaign setting is a really solid base that I’ve been building on top of and I have so many ideas for things I want to try.
I’m jealous of your 5E campaigns. My D&D group I play with has been on hiatus this summer so I haven’t gotten to play much this year but I’m hoping we can start up something soon.
Well, has the fully Youtube Poop-compliant animations, I suppose. The actual ‘game’ part of the games, if they weren’t so absurdly sluggish to respond to inputs and take such a very long time to load each new screen, would have been indistinguishable from any other completely uninspired, middle of the road platformer of the early 90s. From the gameplay segments of that video, that looks like all they’re aspiring to here, as well.
I think that’s a respectable enough goal, though. Those games are clearly awful to play or actually experience in any way directly, but something about the weird and off-putting animations and voice acting has really resonated with people. I think with a team that has the skill and interest to put together something they’re actually invested in (and polish those platforming controls for the love of god) you could get something truly special.
Sure, it’s probably never going to achieve wide appeal, but I don’t think that’s the intent. This is the kind of stuff I want to see coming out of the indie scene, cult classics born of weird passions.
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