I’m running via steam/proton, and I’ve encountered the situation you describe twice. Both times were after playing for several hours. Being difficult to reproduce, it hasn’t bothered me much.
When it happens during each session it gets a bit tiresome. Especially when progress wasn’t being correctly saved. Had to redo a bunch of quest steps which gets old pretty quickly.
As a lover of RTS games, I am cautiously excited. A friend and I were talking the other day and we came to a realization that might sound mundane. Some of the things we miss about older games (specifically RTS) is that balance is so much more important now that a lot of the time, character and uniqueness get lost. If things aren’t as close to perfectly balanced as possible, gamers get real angry. There were some truly unbalanced RTS games that were incredibly fun. Battle for Middle Earth had some great mechanics that were incredibly fun, but I don’t many would say those games were balanced lol
You can even get an item in Elden Ring called the Twiggy Cracked Tear about a third of the way through that lets your Physick flask grant the same effects as a Sacrificial Twig for 3 minutes. Once you get that, the stress of losing Runes can be greatly diminished.
Simply drink it prior to crossing a fog wall or at a difficult point on the path to Rune retrieval.
If that’s not enough, and you’re on PC, you can download a simple mod off Nexus which eliminates Rune loss on death entirely.
Zelda is still my GOTY but story-wise, FFXVI is easily my favorite. Played Bayo 3 pretty recently so playing with the new combat style is quite refreshing compared to my mild disappointment with that game. I’ve been doing every side quest- some are better than others but definitely worth it to do them.
I just love that every chapter/boss fight is climactic enough to be the final, only to be outdone by the next one 3-4 hours later!
I’m in the sidequest lull before Titan right now. (Which reminds me a bit of FFXIV, but not nearly as bad!) I do like that the sidequests make you feel more attached to the hideaway and the minor characters. The game does need the moments of quiet to contrast with the huge action setpieces.
Sega had a chance to hold on to enough market dominance to remain as the third console player even after this, but then their fate was sealed at the very instant they decided to put a CD-ROM drive in the Dreamcast instead of a DVD drive.
Dreamcast was released at a bad time, DVD components were still expensive so if they’d included a DVD drive it would have provided some future-proofing, but the console would have been even more expensive than it already was
The lack of a DVD drive isn’t what killed the Dreamcast. I’d argue that the nail in the Dreamcast’s coffin was when software piracy on the platform became trivial.
There is no way they could have put a DVD drive and the necessary playback hardware in the Dreamcast and still sold it for a price people would pay in 1998. Standalone DVD players still cost $600-$1,000 back then. The argument should be that Sega launched the Dreamcast too early, but they were in dire straits and needed to replace the Saturn sooner than later. I’m not convinced they had much choice.
I think the PS2’s success is a lot more complex than “it was a DVD player and a game console in one”. The PS2 also benefitted from the massive amount of momentum built on the PS1, backwards compatibility, a better controller, and much faster hardware.
I was in my early 20s when the Dreamcast came out. The discussions online and amongst people I knew had a lot to say about the DC and PS2. Storage never once came up that often
It was always polygons. Sega was saying 3M (highly detailed and textured ones) and Sony was saying 66 or some ridiculous shit.
People were just waiting on it
Yes, by the time the PS2 came out DVDs were getting bigger and that definitely pushed a ton of people to get one as their first DVD player, since most were still over $200 so the ps2 was nearly free (fun point, that’s how I convinced the lady I needed a ps3 in 2012)
But really it’s about the marketing and PS2 hype. No one knew the Saturn existed, and it’s largely due to everyone forgetting about them after the complete disaster that the Saturn was in the US
I’ve enjoyed the occasional season in Diablo 3 (and I’ve taken years long beaks), and I do enjoy leveling up just for the sake of trying new things, but while I play a lot I’m still pretty casual. Every three months seems a pretty quick cadence to have to start new characters. My highest character is only level 60 I and I haven’t even seen tier IV yet. I’m going to spend all my time chasing after rewards that I have no time to enjoy. Not the battle pass stuff - I’m just talking about trouncing the endgame with massively overpowered characters, which is really what I’ve played Diablo for since the first one was released.
I generally only play seasonal to enjoy the new mechanics, but 3 months makes it feel more like a job than fun. Obviously I’ll give it a chance and see how it goes - maybe it won’t be as bad as I fear. Anyone else? Is this just me? Is someone afraid they’d get bored with 6 month seasons?
I get what you’re saying, but this is part of the mindset that allows billionaire CEOs to evade all accountability for their white-collar crime.
Sure, the judge arguably should reduce the jail sentence, but this is the law in Japan and prosecutors should pursue a penalty for contravening it, to discourage profiting off of unethical and illegal behaviour.
I get what you’re saying, but the issue is that if the only punishment for a crime is a fine, then it is really just a service the rich can pay for. Even suppose you set the fine to be defined as the amount gained plus some extra. Most who commit the crime are unlikely to be caught. So you need the extra to be defined as many times the amount earned from the crime. But then you are unlikely to get the amount they fine, and might just make it so the person is more likely to commit crime to try to get out of the debt (see: world war 2 causes).
That being said, there are probably better options. Community service, restrictions on investing, etc. but those have their limits. Also, I don’t know what Japanese prisons are like. They might serve a better function than the criminal factories of the US system.
This reads like dialogue written for the “pretentious writer” friend character trope who is always shitting on other peoples’ work but hasn’t ever had any success with his own in every B-list Hollywood meta comedy: smug, confident, completely wrong, and utterly without purpose or substance.
Whoa. It’s like I’m seeing clearly for the first time in my life. You’ve opened my eyes and I will now immediately stop enjoying things because you, for some reason, feel so weirdly insecure about your own tastes that you felt the need to write, like, 25 paragraphs (that I absolutely did not read) seeking validation from internet strangers.
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