I’m just waiting until these models get completely unraveled by training on output. The more people use generative AI to make stuff online, the more useless the internet is as a data source.
Same thing I play every week. Coral Island and RCT3.
Coral Island is in Steam Early Access and is as yet unfinished, but is making steady progress and the devs are doing great at keeping everyone up to date on progress. Coral Island is frequently compared to Stardew Valley. Frankly, I don’t enjoy SDV. I’ve tried and tried and it just doesn’t do it for me. Coral Island is everything I was hoping SDV would be. It’s game play is similar, but I find the whole thing much more enjoyable.
I’ve been playing RCT3 off and on since I first bought it on CD a million years ago.
Just want to point out that we already have a Star Trek mod for Stellaris and it is still actively maintained by the community. It already have custom models, lore, species, and everything else in the game anyway. It offers more than what I would suspects that this game would offer:
I’m disappointed they don’t have the capability to work on ES, Fallout, and this in parallel. You’d think that they sold enough Skyrim units to do that but seem to feel like they can’t do all those things at once.
The Burnout, WipeOut and Ridge Racer series. All of those are perhaps the best arcade racers ever released on consoles, and they’re all dead now. I’ve been playing the PS1 and PS2 games, and they all still hold up tremendously today.
Diaries of a Spaceport Janitor is one of my favorite indie games of all time. The city design really captures the feeling of wandering around an unfamiliar, large, bustling place. The diary mechanic at the end of the day is a great way to get in character, and I like that you can decorate the apartment. I did some light data-mining (mostly item info and dialogue strings), and I even have fridge magnets of some of the pixel art!
Depanneur Nocturne is also a great evening’s worth of exploration and vibes, but I mention it because it has a reference to Spaceport Janitor and it made me SO happy when I realized that. :)
Keep in mind that there are different schools of thought on what makes a good open world game.
I love exploration and discovery without much guidance, so point-of-interest markers and repetitive copy/paste events (as found in Horizon and Witcher games) bore me. Responsive controls and good user interface are also important to me, so Red Dead Redemption 2 was a miserable experience that drove me away, despite the great environments and character building. Some people consider those games masterpieces, though, so I have to assume their priorities are different from mine.
Subnautica is an outstanding example of what appeals to me. Beautiful world, unconfined exploration, excellent soundtrack, a story told through discoveries rather than exposition, multiple ways to accomplish things, and a departure from the usual “kill everything” approach to success. Fair warning: it is a first-person game.
Skyrim shares some of these strengths and can work pretty well in third person with mods like True Directional Movement and TK Dodge RE. Be aware that modding Skyrim is a deep rabbit hole that can quickly become a full time job. One way to solve this is using the Wabbajack tool to semi-automatically install a well-tested mod collection.
Kena: Bridge of Spirits looks like it shares some of its design with Breath of the Wild / Tears of the Kingdom, which is encouraging. I haven’t played it yet.
I don’t really care that people throw away their money like this. Because I am now always looking forward to the always very entertaining youtube clips of how much off a disaster the lastet AAA videogame release is.
Vampires, The Masquerade: Bloodlines. The whole vibe of the setting, the story, the locations, and then when I finally understood what the plot was really about. Masterpiece of a game, couldnt stop thinking about it.
I haven’t seen any incremental games get posted. They aren’t exactly traditional games, but so many of them are open source like Antimatter Dimensions or Synergism. Bitburner is a unique one as an incremental hacking sim, since it relies on actual scripting to grow and automate tasks.
gaming
Active
This magazine is from a federated server and may be incomplete. Browse more on the original instance.