One that doesn't fit the usual but is very much right in the middle of the genre is VA-11 HALL-A. You're essentially playing a background NPC in a place away from all the action of a cyberpunk story, you can see that it's all happening elsewhere but you're just in your small bar serving drinks and dealing with your personal life. Loved it.
I’m a bit surprised by your premise, games with local co-op have certainly almost disappeared entirely, but I haven’t noticed a trend in online co-op. Some good ones off-hand (that haven’t been mentioned). These are in descending order if my personal playtime as a rough proxy for how good I think they are.
I just started back up one that I rarely see talked about: Ever Oasis. Does it do everything perfect? No, but it’s a cute little handheld game where I get to help an adorable water spirit save adorable seedlings and owl people. There’s characters to befriend and take on quests too! It offers a lot, but cause it was on the 3ds I don’t think too many people have played it.
Outside of that, Harvest Moon: A Wonderful Life is my nostalgia favorite so I am hopeful about the remake.
Freelancer is an incredible game indeed. How it handled ship to ship combat was simply the best, as it was the first time I actually played “space combat” instead of “aerial dogfight in space”. Ships were plenty of fun and their strengths/weaknesses always made sense.
Ever gave Evochron Legacy a shot? It’s quite the game once you get the hang of it, though that can take a while
Freelancer just got everything right. First and foremost are the controls. Combat is just so much fun because of it. It might not be the most strategic combat system, it might not be the most realistic, but boy is it fun. It's responsive and immersive, the weapons feel great to shoot and sound amazing. The only other game that came close was Aquanox in this regard.
It's not trying to be too much, most of the game is rather simple but to the point. The UI gives you all the information you need but doesn't overload you.
The progression was spot on. You spent enough time in each area to get familiar with it but you moved on before it had a chance to get boring. Same with your ship progression. You got new ships at a decent rate. The mix between free exploration time and furthering the story was right. The spacing between points of interest was just right, big enough that you could feel the vastness of space but not too wide to spend endless time traveling. Especially the difference between traveling amongst established lines and going "offroad" was right.
Freelancer just focused on what is important and delivered on it. There are a few areas it could have been more. Especially faction diplomacy and economy is an area that in a game released today would feel too shallow. But it didn't matter for Freelancer because it delivered where it matters and that was a fun space shooter game.
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