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RightHandOfIkaros ,

“Hikes Subscriptions” - A bit sensationalist.

A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.

Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.

Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.

makingStuffForFun ,
@makingStuffForFun@lemmy.ml avatar

We’ve all moved on to Godot.

Thank the gods for Godot, because without it, everyone would have been screwed.

sirico ,
@sirico@feddit.uk avatar

Nah there’s loads out there or we’d just go back to the good ol C++ days

RageAgainstTheRich ,

Make everything a half life mod again ❤️

recursive_recursion , (edited )
@recursive_recursion@programming.dev avatar

I’d recommend using Godot

  • Free Open Source Game Engine under the MIT License

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