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ech ,

The game is rendered at a lower resolution, this saves a lot of resources.

Then dedicated AI cores or even special AI scaler chips get used to upscale the image back to the requested resolution.

I get that much. Or at least, I get that’s the intention.

This is a fixed cost and can be done with little power since the components are designed to do this task.

This us the part I struggle to believe/understand. I’m roughly aware of how resource intensive upscaling is on locally hosted models. The necessary tech/resources to do that to 4k+ in real time (120+ fps) seems at least equivalent, if not more expensive, to just rendering it that way in the first place. Are these “scaler chips” really that much more advanced/efficient?

Further questions aside, I appreciate the explanation. Thanks!

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