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Gearbox CEO Randy Pitchford says his hopes on Epic Store were 'overly optimistic or misplaced'

I’m genuinely shocked how much Epic poured into the store and it still lacks so much basic features. Sorting games is still extremely barebones, store is filled with NFT/crypto garbage, the store still looks like a college student’s first front-end project, and last time I used the launcher to pick up free games (last year), it was still slow as hell. What were they doing in the past 5 years aside from dropping millions on exclusivity deals?

Epic is going to have to prioritize the store and try some new initiatives while also doubling down on earning pivotal exclusives if it is going to have a chance. I also hope other viable competitors arrive.

june ,
@june@lemmy.dbzer0.com avatar

Using Junk Store on my Steam Deck (and redeeming free games on the mobile website) to completely avoid the Epic Launcher 😎

Fubarberry ,
@Fubarberry@sopuli.xyz avatar

I see some larger publishers bemoan the fact that Epic hasn’t caught on, but it should be pretty obvious why. Markets that favor the buyer more than they favor sellers will typically attract the largest user base, and the sellers don’t have a choice to not sell where the buyers are.

Epic giving away free games is a nice buyer friendly action, but literally everything else they’ve done, from paid exclusives to poor client experience isn’t favorable to buyers. They’ve created a market that no buyers want to use unless the product is free or literally not available anywhere else.

Giving publishers/devs better cuts is great, but it does nothing for you if all the buyers are on Steam instead.

ryathal ,

Advertising better cuts to publishers doesn’t mean much when the price is the same across platforms. If epic was consistently 10% cheaper than steam it would get better traction.

IronKrill ,

They do often have better sales, but you have to launch the store to know and personally I would rather pay the extra $1 to buy on Steam…

Fubarberry ,
@Fubarberry@sopuli.xyz avatar

Steam also has a lot of other stores selling their games though. Unless epic is giving it away for free, I’m probably going to get a better deal through a fanatical bundle or someone else than I would on epic.

Fiivemacs ,

I don’t even get their free stuff. And if it’s only epic, I won’t even bother checking it out or well…ya know.

JusticeForPorygon ,
@JusticeForPorygon@lemmy.world avatar

I always say the reason they give so many free games is because the real price is in having to use that goddamn launcher

Tellore ,

I like how many games they give away for free, but tbh I’ve never played any of them there. Some of those games I decided to buy later on Steam anyway just to do achievements (epic launcher doesn’t have achievements, cards, any meaningful statistics, etc).

AutoPastry ,

Sorry if this comes across pedantic, but in case anybody isn’t aware there are some games that offer Achievements (Alan Wake 2 is one I know).

I do agree though, Epic just doesn’t have the features Steam does. I don’t think their barrage of free games idea is a bad one, but it feels like an afterthought when it’s just not as fun to play them there. (Better Linux support would be nice too, at least there’s Heroic.)

HoofHearted ,

And the fact that they are a multi squillion dollar company suggests they know what the fuck.

stardust ,

Epic store not being profitable and despite the backing of Fortnite and Unreal Engine surplas being at the state that it is shows that it is probably much more expensive than expected to make a feature rich launcher. What epic has is more a glorified storefront like humble bundle or Fanatical but worse because it isn’t even selling keys for the platform of your choice, and they have to handle server costs of storing all the games too.

conciselyverbose ,

They didn’t invest in features.

They “invested” in paying out the ass for exclusivity and loss leaders thinking that buying users would result in users ignoring how terrible their store was and buying more games there.

stardust ,

In a way it like trying to enter the smartphone market and paying for app exclusives then ignoring the part about polishing the OS experience as much as possible and putting out something that is from the flip phone era.

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