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What category is games like Life is Strange and Until Dawn?

So both Life is Strange and Until Dawn have what’s called the butterfly effect something that’s kind of a questionable concept at best but it’s somewhat real. Telltale was famous for games like this as well. But yeah it’s like depending on your actions it can change the story and thus play more like a movie with a different possible story. What type of game is this?

RightHandOfIkaros ,

Story/Narrative.

Telltale is the most prolific developer of these kinds of games.

Japan has had elements similar to this in visual novels for a long time. Snatcher, Policenauts, YU-NO, etc. feature the same type of gameplay but without the parts in Life is Strange where you explore in a 3d environment.

MyNameIsAtticus ,
@MyNameIsAtticus@lemmy.world avatar

Man. I miss Telltale

simple ,

CYOA - Choose Your Own Adventure. It’s a genre for interactive stories where you get to make decisions that affects the story. It’s also a tag on Steam

TotesIllegit ,

They’re effectively visual novels with light gameplay mechanics for navigation or making some narrative path choices. At least, that’s how I felt about Until Dawn.

turnerpike20 OP ,

Visual Novels basically involves reading as a requirement.

all-knight-party ,
@all-knight-party@fedia.io avatar

It depends. There are visual novels in which you can set them on auto and just let voice acting play out. I think there's strong similarities there, though I don't think anyone could get away with calling a Telltale style narrative game a visual novel, flat out.

But I do think they are doing similar things, they may scratch similar itches.

MrScottyTay ,

They’re basically an evolution of the point and click adventure. This variation is often just called a narrative game or other similar sounding names. Searching for “games like telltale” should give you a good list.

Telltale were the ones that evolved the point and click into the form it takes now just so you know. Supermassive (until dawn) made their take on the genre feel more cinematic and more like watching a movie with choices but they’re ultimately still using the formula that telltale pioneered.

turnerpike20 OP ,

Like the a character will remember that type of thing and thus might actually bring it up or hold it against another character. Like Until Dawn there’s a part where the gun has blanks and if you don’t sacrifice the character the character the character tried to shoot won’t open the door when he needs it. Which yeah that whole scene was unrealistic because blanks can still kill.

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